Thought Yang's high attack power simply came from having massively high strength, but hey, what do I know? Those are admittedly the details I don't generally spend much time examining.
Well, we can try it and find out ^_^
Something to consider, Pinkpuff: if rings are defensive items, they won't give Yang any attack bonuses (outside of collateral multipliers from extra Str and Ago). They would only give defensive bonuses (protection against fire, or against zombie attacks, or whatever).
Exactly; the idea with this solution is to accept that Yang can't get those elemental/racial attack bonuses and instead give him something else more unique. Being able to wear two stat sticks essentially.
Pinkpuff: Can't you just make two Yang-only weapons, using ring icons, that give you what you want? Or is there no way to give a weapon shield-like stats? (I only have a few XP using your wizardly invention, FF4kster)
Well this is a tweak being made to an already heavily hacked game which currently contains no claws and a bunch of rings. I was hoping to use existing elements to improve his endgame viability. Not that he's not a viable character at all, it just seems like the other pure fighters do what he does a little better overall. Any claws I make would remove other (cooler) weapons, and any weapons I make that look like rings would also not only be replacing other weapons but would cause confusion when the player tries to put them on other ring-wearing characters, so I'd prefer not to go down that route if I don't have to.