Is it sad that I don't actually know? LOL
Sorry everyone that I haven't really touched this project in ages. I feel like I really should finish the overworld editor at the very least (and ideally fix all the known bugs) before abandoning it completely but I'm a bit stuck with regard to reading the graphic tiles (they're stored differently from the way the "inner" map tiles are stored, of course, because that would have made sense) and the longer I leave it the more I forget about my own code and have to relearn.
In the meantime I've been poking around with NES homebrew coding and have made some progress. I can display backgrounds, read controller inputs, and dynamically update background tiles based on said inputs without flickering or graphical artifacts. It may not sound like a lot, but it took a lot to get even that far. I've also been working on creating a tabletop game using the same fundamental idea and mechanics I used for my "Final Fantasy Card Game" (
http://timecave.net/games/ffcg/) but without all the SE copyrighted content, the idea being maybe I can release (and/or sell?) something similar to a wider audience.
I also find I've been devoting less time to my projects in general lately due to a combination of working, slacking off, and playing games. I've been particularly absorbed in Brave New World. I've never been a fan of FF6 in its original form. It certainly isn't the worst FF by any stretch of the imagination, but for me it was sort of the beginning of the end for Final Fantasy. Ironically, that kind of makes the "destruction of the world" scene (and general motif) particularly poetic. Anyway, Brave New World basically fixes all my beefs with the game as it was designed originally and makes it into the game I had somewhat imagined and/or expected it would be. Dare I say, the game we
should have gotten.
Anyway sorry for the meandering rant. Point is, progress is slow but I'm still kicking ^_^