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Library of the Ancients => Seiken Densetsu 3 Research & Development => Topic started by: Jorgur on December 07, 2014, 12:33:33 PM

Title: New major hack released
Post by: Jorgur on December 07, 2014, 12:33:33 PM
http://www.gamefaqs.com/boards/588648-seiken-densetsu-3/70322988

Apparently this is some kind of challenge gamemode (?) and it supposedly fixes some bugs. I haven't had the time to look into it.
Title: Re: New major hack released
Post by: dudejo on December 07, 2014, 08:05:03 PM
This link is the official thing :

http://www.insanedifficulty.com/board/index.php?/topic/5567-seiken-densetsu-3-hardtype/ (http://www.insanedifficulty.com/board/index.php?/topic/5567-seiken-densetsu-3-hardtype/)

Beyond increasing the difficulty, he also added new features:

-The player character can manually dash in battle.
-Evasion and hit rate have been restored.
-Stats can be increased at the player's will.
-Equipment is no longer a linear progression.
-The classes have different spell progressions.
-The spells themselves have different stat requirements.

Those are the ones I know off-hand. It's a pretty elaborate mod.
Title: Re: New major hack released
Post by: Jorgur on December 08, 2014, 01:48:06 AM
Yes, sounds quite sophisticated. He must have hacked the game throroughly.

Quote
-The player character can manually dash in battle.
Not sure how I feel about this. It means you can avoid most fights easily. One thing to remember is that the AI actually always had this ability. This is why I tend to control my magic users and let the AI do the fighting for the most part.


Title: Re: New major hack released
Post by: dudejo on December 08, 2014, 05:53:08 AM
Even if you can avoid fights, you won't always want to. Some of those encounters can be downright deadly.

Although I've been playing the easy mode, it's still quite a journey to make it through some of the dungeons, due to how much damage the enemies deal. Even if you maximize CON and get the best armor, you'll never be invincible like you were in the vanilla game.

Also, what intrigues me is the changes to class spells. I've been wondering how to do that, myself. God knows the vanilla game could use it.
Title: Re: New major hack released
Post by: Jorgur on December 08, 2014, 06:29:13 AM
Do you mean changing which spells each class learns? That shouldn't be too hard to figure out.

 :edit:
I looked into it. It's quite easy. Go to D1/BCC0-C3DF where each entry is 4 bytes.
Title: Re: New major hack released
Post by: dudejo on December 08, 2014, 07:41:55 AM
Nice!

I'll map it out in the code topic.

By the way, I think that code range is listed as an unknown in said topic.
Title: Re: New major hack released
Post by: Jorgur on December 08, 2014, 07:47:19 AM
I was actually mapping it out right now. It's messy, but pretty much all figured out.

Code: [Select]
D1/BCC0-C3DF   Learned [Magic]       [Class]


[Class](00-05) *  6 * 4 bytes
[Class](06-12) * 11 * 4 bytes
[Class](13-2A) * 12 * 4 bytes
0 Targeting
1 Stat requirement
2 (unused?)
3 [Magic]


0: Targeting

0 0 0 0   0 0 0 0
              M S

02 Multitarget
01 Single target


1: Stat requirement

0 0 0 0   0 0 0 0
{Stat}{ Points  }

80-20 Stat
10-01 Points

Stat
20 Strength
40 Agility
60 Vitality
80 Intelligence
A0 Spirit
C0 Luck

Title: Re: New major hack released
Post by: dudejo on December 08, 2014, 08:28:29 AM
Sounds about right.

I couldn't get it to work at first...until I remembered that you need to unlock the mana stone spirits. :sad:

BTW, the stat requirement can go above 8. And, if I understand the system correctly, may go up to a value of 1F.
Title: Re: New major hack released
Post by: Jorgur on December 08, 2014, 08:47:07 AM
You're right, it's not entirely correct. I suppose the bits 10-01 are used for the point value. Let me update it a bit.

 :edit:
There we go. It might be a bit tricky to understand. They package several pieces of information within a single byte, so you have to divide it into individual bits. The bits 10-01 can be used, which means a maximum stat requirement of 1F.