Yep, that's what I was asking. It is interesting how they programmed this game with the clear idea to use the Dual-World theme slightly brought up in FF3. Yet in the end the Overworld is so much larger than both the Underworld and Moon.
Oh, the Cover stuff made it in? Good to see. I guess the other command stuff in the thread is just whenever you get around to it as well?
Hmm, while the Overworld/Underworld differentiation was an interesting system for Encounters, they are not very much used... at all. Both the Underworld Dungeons and the Overworld Dungeons both have 80 Encounter Lists, but the game never uses much before, or after, the lists "branch".
Underworld Dungeons don't have a listing before 28 meaning that 0-27 in the Underworld Dungeon index goes unused and the Overworld Dungeons have large chunks missing out of its Encounters past 27...
Alright, so I took a much closer look and the Only Time these two intersect is a single formation, that being 63.
Overworld Dungeon Encounters. Underworld Dungeon Encounter Sharing
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10|
11|
12|
13|
14|
15|
16|
17|
18|
19|
20|
21|
22|
23|
24|
25|
26|
27|
|28
|29
|30
|31
|32
|33
|34
|35
36|
37|
38|
39|
40|
41|
42|
|43
|44
|45
|46
|47
|48
|49
|50
|51
|52
|53
|(54 was likely intended for a cut portion of the Cave of Summons)
|55
|56
|57
58|
59|
60|
61|
62|
63|63
|64
|65
|66
|67
|68
|69
|70
|71
|72
|73
|74
|75
|76
|
|
|
|
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This means that 43/80 Spots are unused in the Underworld Dungeons and 40/80 Spots are unused in the Overworld Dungeons. The question of course becomes, was there really enough to fill them in the first place?
We know that by looking at the formations directly that these unused Encounters were not just dummied Goblin space, but formations that seemed intelligent for that level (for the most part). I guess it goes to show how much Square had to cut out that over half of their allocated space went unused, despite data clearly being put into them.

Chillyfeez, your work has made useless commands such as Peep a very open ended tool. With your discoveries in the AI you can make a quasi-Piercing Sight from FFIVTAY. As observed...




Setting Peep alone is rather dangerous. It might work better as a Reaction, but I haven't tested it in that capacity, so I changed the Imp's Charm (along with many other Charms, I'm sure) into that, a message and a set weakness which worked quite well. Unfortunately (Or fortunately?) there's no way I can see to randomize a weakness like Piercing Sight, and every monster you want to be effected by this would need a specialized AI for it (at least for each elemental weakness.)