°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=780e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8253.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8253.html.zxШтg^                    ╚ЕмЛ2OKtext/htmlISO-8859-1gzip8:╓Л2        Tue, 10 Mar 2020 19:11:43 GMT0є░░ о0оPоАз▓ЁоЧтg^        %Л2 Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

781
This is really nice. The zip file opens fine using Vista's built-in zip manager after adding the extension, but for some reason none of the tiles load when trying to use it locally, even if I extract the files from the zip (this usually isn't needed). Speaking of extracting files, there are blank, extensionless files with the same filenames as the folders; I'm not sure if these are a Mac thing but Windows doesn't like them, it's easy enough to just not extract those files though.

I have a few suggestions to improve this. Being able to see the tile numbers in the tileset would be great, though I'm not sure what the best way to go about doing that would be. Also, it would be nice if the RLE could be expanded when loaded into the map editor box, then recompressed when you were done editing. Lowercase letters should probably work in addition to capitals, it took me a bit to figure out why I was getting two blank half-tiles on the side of the row I was editing instead of the tile I was trying to put in the middle. Tiles $38 and $64 in the town tileset should be marked as walkable.

782
Final Fantasy IV Research & Development / Re: Moving After Event Bug
« on: December 10, 2008, 04:23:07 AM »
Yeah, I've gotten myself stuck in the super cannon room a few times.

783
Final Fantasy IV Research & Development / Re: General Data thread.
« on: December 08, 2008, 09:59:17 AM »
Yeah, I probably won't bother. I hadn't really considered the signs before, I'd be better off just having my relic shops as armor shops still (that was the only one I was really concerned with) and change the shops that sell more than one type to item shops.

784
Final Fantasy IV Research & Development / Re: General Data thread.
« on: December 08, 2008, 08:27:57 AM »
Just curious (I'll probably test myself later), do $03+ work? We can probably add additional strings if they do, and have new shop types. I have relic shops, magical item shops, and omni-shops that all currently fall under the wrong categories in my hack, with this data I could make them make a little more sense, but it would be great to have them labeled properly.

 :edit:

Of course, I still need to edit the maps in a few cases, which is an even bigger problem (no unused tiles, I guess I'd have to cut the signs entirely).

785
Gaming Discussion / Re: Rockman 5 Endless
« on: December 01, 2008, 11:11:23 PM »
Movie page updated, I replaced the last two results screens with in-game ones, and uploaded Leno's 28th movie I missed, plus one of my own.

Prototype submission guidelines for the page:

Quote
If you wish to submit a movie, keep the following in mind. Only emulator movies recorded with Nestopia are accepted. This is for a number of reasons, including file size, quality, and so that all movies on this page can be played with one emulator. Currently all movies have been recorded with version 1.40, but the latest version of the emulator should be used, please note which version of the emulator you are using in your submission.

Your movie should contain a single playthrough, starting at either the title screen or results screen. It should end at the results screen, or the password screen if recording with an older version of the hack.

All submissions must have a clean screenshot, clean meaning that the shot is taken at (NTSC) NES resolution with no filters in place, and no emulator window. Nestopia has a screenshot key, which can be defined under File in the Input Options. This key will output a clean screenshot provided you aren't using any filters at the time you take the shot. The screenshot should show the screen your run ends on.

The preferred method for submitting movies is to upload both the movie and screenshot and simply send the links in your submission e-mail, however, file attachments are also acceptable. In your submission please note the name you wish to have listed on the page, and how many screens you cleared.

Let me know if you think anything should be added.

786
I don't think I ever found this one, only the main menu and status screen.

787
I probably missed a ton of threads, finding them all would require reading through everything here. Mostly I was looking for things that never became common knowledge.

788

789
Final Fantasy IV Research & Development / Re: Fuma Shuriken
« on: November 30, 2008, 07:35:40 AM »
 :bump:

I might as well point this out, but I tried throwing that crappy junk item (I forget what it was called, but it was the item given to you for failing the entire trial in Cecil's trial) and I don't recall it playing the normal sound effect, even though it used the shuriken graphic (for whatever the reason). Other than it doing 1 damage (0 attack power), that was the only notable thing.

Yeah, but that's FF4 Advance, that's entirely different. In the original sound effects are directly tied to the animations, if it's playing a different sound effect they must have changed that, anything using the shuriken animation in the SNES version will sound like a shuriken being thrown.

I finally got around to throwing this thing, and it has its own custom animation. It throws like a normal weapon, but without the glowy circle graphic drawn behind it. It lacks the "shuriken hits" animation the other two have when it hits the enemy.

790
Gaming Discussion / Re: Rockman 5 Endless
« on: November 30, 2008, 03:13:36 AM »
Interesting. I'll get the movies page updated later today.

 :edit:

Updated. I'll have to grab death screenshots for the other two results screens, I've decided to go with those instead (they make the page more interesting).

791
The bugs guide would be more interesting, to me at least.

792
Game Modification Station / Re: Super Mario Advance 4 "lost levels" hack
« on: November 29, 2008, 03:18:52 AM »
I don't feel like digging through all of those archives now, but thanks for the saves. :happy:

793
The GBA version of FF6 is nearly identical data-wise to the SNES version, and I'd expect FF5 to be as well (I'm not familiar with FF5 at all to check). FF4a is based on the WSC version, and given all of the new bugs I'd say a good deal of the game was done from scratch, rather than porting the original code.

794
Gaming Discussion / Re: Rockman 5 Endless
« on: November 28, 2008, 08:51:37 AM »


New Version. Went up sometime after I made my post this morning, it wasn't there when I checked before.

 :edit:



And another one.

795
Gaming Discussion / Re: Rockman 5 Endless
« on: November 28, 2008, 04:19:38 AM »
Okay, the movie demo page has been updated. I used the results screen as planned, but I have to admit the shots from the actual runs are more interesting, maybe I'll rethink that idea.