2926
Final Fantasy IV Research & Development / Re: Running Away During An Uninterruptable Attack
« on: March 09, 2008, 07:54:45 PM »
Perhaps.. I don't plan on replaying FF4ET for a while (I'm struggling as it is to finish an FF4 run).
We have EVEN MORE themes now, but some old ones are gone...This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I'm not sure what you mean by revisiting the Tower of Zot. Do you mean just accessing it again? If so, that's a really easy hack, you can just add a trigger on the World Map (or any location map) that is an event that loads the entrance map you want. I guess if you want the graphics on the world map like you said, then you would need to do an ASM hack. It shouldn't be too hard, though, since we know the location of where the routine that changes overworld maps, and that it uses event flags.

Ok and I have a question for you guys. Damage is really high from a spell that is cast directly from an item. From what I understand, steps 6 and 7 are skipped when calculating damage. I would like to know if it's possible for a spell that is cast from an item to calculate defense so that the damage is not so high. To see what I mean, take any of the three element rods and cast the spell from the item, which could be Bolt 2, Fire 2 and Ice 2 respectively. The damage is high and I'm pretty sure that defense is ignored.Ignores defense, ignores reflect, and I think doubles damage. It's extremely overpowering. To answer the question, yes. Most likely you can, I'm just unsure of the steps to do so at this time.
Ha, never saw that before. They must just mirror everything about the sprite, including the counter.
Ah, makes sense. I didn't think of that possibility.

Can Float normally be inflicted on enemies? The spell is party-only targeted, and there's no weapons/items that cast this on them, so I don't see why it would have a message at all. Probably something else that got taken out before the final cut.
Float has a message, D. Kind of saw that coming, it might have a real message in FF4, I only tested FF2us.

Elemental attacks and Weak+ don't seem to do any additional damage, Weak+ is probably unused by the attack damage routine.
I was doing it with the ignore wall bit set, but I retested with it not set (i.e. Dispel as normal) and it worked on Stop, too. Here was my test set-up: I fought Plague for the White Lance, waited for it to cast Count, and then cast Stop on Cecil. Then I used Dispel on him, and the count restarted. Without Dispel it wouldn't restart until after everyone was dead.
I just did another test, and it appears it's Count-specific. I did a test in a normal battle, and Dispel did not remove Stop.Bizarre . . . Any ideas on why this would be occurring?

