FF6 MDE? No. I did all my changes in pure hex.
Battle Graphics Data
0x1081B2 - 0x108FF8
Each entry consists of $0E (14) bytes
I don't remember the exact format of the data, but I do remember that it mostly consists of pointers to the actual animation sequences.
Now I want to make clear that I didn't find this data myself.
However, I can't remember for the life of me who I got this data from.
Edit: Found this here at
http://web.archive.org/web/20070902180003/http://members.aol.com/cklein0001/
1081B2-??? PTR Battle Graphic Pointers
11ECD8-??? PTR Spell Animation Pointers (2 bytes each)
11FBAB-11FBB2 PTR Pointers to Dance Backgrounds
Got it from the ROM Map.
This might be of interest also:
Sabin's Blitz Commands/Button Explanations
047C40-047C9F
0E 0A 0E 01 00 00 00 00 00 00 00 08 - Pummel
08 07 0E 01 00 00 00 00 00 00 00 08 - Aurabolt
03 04 08 0C 01 00 00 00 00 00 00 0A - Suplex
0E 07 08 09 0A 01 00 00 00 00 00 0C - Fire Dance
06 05 06 05 03 04 01 00 00 00 00 0E - Mantra
0C 0B 0A 09 08 07 0E 01 00 00 00 10 - Air Blade
06 05 03 04 0A 0E 01 00 00 00 00 0E - Spiraler
0E 0D 0C 0B 0A 09 08 07 0E 01 00 14 - Bum Rush
01 - A BUTTON
02 - B BUTTON
03 - X BUTTON
04 - Y BUTTON
05 - LEFT BUTTON
06 - RIGHT BUTTON
07 - DOWN/LEFT
08 - DOWN
09 - DOWN/RIGHT
0A - RIGHT
0B - UP/RIGHT
0C - UP
0D - UP/LEFT
0E - LEFT
Hex Binary
00 00 0000000000000000
00 00 0000000000000000
00 00 0000000000000000
97 20 0010000010010111
98 20 0010000010011000
8B 20 0010000010001011
91 20 0010000010010001
D6 20 0010000011010110
D4 A0 1010000011010100
D6 60 0110000011010110
D5 20 0010000011010101
D6 C0 1100000011010110
D4 20 0010000011010100
D6 A0 0010000011010100
D5 60