Hey, Pinkpuff, Am I correct in assuming because you haven't said anything else that the tackle command is working as planned?
... I have to wonder why FFIV kept it so basic. That idea has so much potential! Granted it wasn't until FFVI where Square really started experimenting with battle animations and all of that.
My guess would be that the pretty much just ran out of room. Vanilla FFIV only has about four lines of empty space in the 02 block, and that seems to be where
every single bit of visual assembly is for battle (as well as some other situations). Command visuals are actually pretty simple - it's just making adjustments to x-position, y-position and pose sprite - but it can take quite a bit of coding space to do anything interesting, as I learned firsthand with this tackle command. If I had to guess, I'd say that's exactly why they nixed whatever plans they had for Cid's "crash" command.