So I fixed up my Hunt code, I ended up making part of a Dummy-Steal Routine, that links into the actual Steal Routine. This allows the Hunt to support the possibility for 24 Different Items! This is up from only 6, which was a little underwhelming. At the end of the original section of the Hunt Rewards System there is a JMP to the new section of code at FF90.
Hunt Rewards System+
$03/FF90 7B TDC A:003A X:0000 Y:0000 P:envMxdiZc - Set A to 00 basically.
$03/FF91 1A INC A A:0000 X:0000 Y:0000 P:envMxdiZc - +1 to Item Quantity.
$03/FF92 85 AA STA $AA [$00:00AA] A:0001 X:0000 Y:0000 P:envMxdizc - Store A in Item Quantity.
$03/FF94 AD 73 27 LDA $2773 [$7E:2773] A:0001 X:0000 Y:0000 P:envMxdizc - Load Target's (now modified by original Hunt Rewards System) Item Byte.
$03/FF97 0A ASL A A:003A X:0000 Y:0000 P:envMxdizc
$03/FF98 0A ASL A A:0074 X:0000 Y:0000 P:envMxdizc - x4.
$03/FF99 85 FE STA $FE [$00:00FE] A:00E8 X:0000 Y:0000 P:eNvMxdizc - Store the value in FE (The Value is how the game normally finds the item reference)
$03/FF9B A9 03 LDA #$03 A:00E8 X:0000 Y:0000 P:eNvMxdizc - Load 03 into A. (Rank 4 Obtaining Item compared to 0000 as Rank 1 obtaining item. But these Item Drops go unused except for Hunting)
$03/FF9D 20 79 83 JSR $8379 [$03:8379] A:0003 X:0000 Y:0000 P:envMxdizc - Jump to RNG Subroutine.
$03/FFA0 65 FE ADC $FE [$00:00FE] A:0000 X:0000 Y:0000 P:envMxdizc - Add FE onto the RNG chosen.
$03/FFA2 AA TAX A:00E8 X:0000 Y:0000 P:eNvMxdizc - Transfer A to X.
$03/FFA3 BF 00 9F 0E LDA $0E9F00,x[$0E:9FE8] A:00E8 X:00E8 Y:0000 P:envMxdizc - Load Item Byte + the extra 0-3 to give it the range of all possibilities
$03/FFA7 20 5A E2 JSR $E25A [$03:E25A] A:00B0 X:00E8 Y:0000 P:eNvMxdizc - Jump to rest of Steal Routine.
$03/FFAA 20 B1 85 JSR $85B1 [$03:85B1] A:001D X:0020 Y:0008 P:envMxdizc - Load Message Data Set-up
$03/FFAD 60 RTS A:0003 X:0020 Y:0008 P:envMxdizc - Return
Item is Displayed

Enemy Dies

The Items are as follows...
Item Rewards for Hunting
1 - Bomb Part, Notus, ZeusRage, Silk Web
2 - Tonic, Potion, Mute Bell, VampFang
3 - GaeaRobe, Revive, Scanner, Dark Kiss
4 - Ether, Bomb Arm, Impish Whip, Siren - RNG 20+
5 - Remedy, Whisker, Ranger Key (Will Allow you into the first part of the Troian Artemis Cult), Scholar Cap - RNG 30+
6 - Artemis Arrows, Silver Stopwatch, StarVeil, Artemis Key (Will allow you into the Inner Temple of the Artemis Cult where you can purchase the best equipment for Rosa.) - RNG 40+
A quick reminder how Hunt Rewards work... When you have a Beast-type (replacing Reptile, but also includes previous Reptiles) enemy in Critical and you use Hunt you will automatically kill the foe and obtain an item. The formula for the item chosen is this...
1 - (Enemy's Level +20). Which means that if you're lucky you could use this on a Gargoyle and get an item of the 4th Table. for higher level foes like an IceBeast (Level 40) You might not get anything more than a 1st Table Item. But the IceBeast itself is Level 40 which would also be your first chance to get a 60+ Item, which is the final table where the end goal in that is to get the Artemis Key. Though you'd have to be extremely lucky. First the RNG has to read 40+20 so that's 1 in 40 there. Then the table loaded has to be the 6th Table which is a 1/6 chance, finally you will need to get the 4th slot of the 6th Table which is a 1 /4 chance.
By fighting later game Beasts you should have a better chance at it, and its not like any of the rewards you get from Hunting are worthless (well maybe the GaeaRobe after Rosa is kidnapped)
Let me know if you think any of those might be a touch too overpowered, please.