øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=375e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index84cd.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index84cd.html.zxTñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬¶ OKtext/htmlISO-8859-1gzip0|Ö¶ ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:35 GMT0ó°° ®0®P®€§²ð®Tñg^ÿÿÿÿÿÿÿÿp"¶  Show Posts - JCE3000GT

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Messages - JCE3000GT

376
General Discussion / Re: Map viewers
« on: May 26, 2011, 01:43:29 PM »
Try this site as well. 

377
General Discussion / Re: SNES emulation breakthroughs
« on: May 25, 2011, 01:42:32 PM »
Let me know if you find anything Xlom.  I don't really feel like sifting through an entire forum for info.  Yea yea, I'm lazy. 

Also, I checked BSNES just now and it is quite good.  I'm just excited I finally have a machine to run it.  :laugh:  I played with all of the filters, quite impressive reproduction of the RF, Composite, RGB and S-video.  I was also impressed on how the sound effects are accurately reproduced.  I give it two thumbs up. 

378
General Discussion & Support / Re: FF4 Custom Map Archive
« on: May 22, 2011, 09:01:30 PM »
I'll get these and Paladin's added in the next day or two.  Sorry for the delay.

379
General Discussion & Support / Re: Mystic Quest Hard Type thread
« on: May 21, 2011, 12:46:48 AM »
Added video of Medusa, that bitch.  I've made her so irritating.  I had recorded other videos but the death(s) were too quick!!   :laugh:

Also added another random battle video.

380
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: May 20, 2011, 08:57:25 PM »
Am I alone in that I don't think any of it is even remotely like RPGMaker.  *shrugs*

381
Gaming Discussion / Chrono Trigger + Wii = win
« on: May 16, 2011, 08:15:50 PM »
 :laugh:

Wii's virtual console has CT now.  Awesome. 

382
Hi all.  I'm new to this.  All I've really done so far is edit sprites and palettes and move some things around, but I'm trying to grow my comprehension so that I can do more advanced edits.

I have a question about palettes for map sprites.  For example:  Edge's map sprite shares a palette with Dark Knight Cecil, Kain, Cid, Yang, and FuSoYa.  Let's say I want to change that so that Edge instead shares a palette with the overworld map's black chocobo.  Can this be done?  What bit needs to be changed?

I apologize if this was answered elsewhere.  I found a wealth of information already by reading this board, but I didn't see this issue addressed anywhere.

Thanks!

This is something I've always wanted to do but never bothered to look into it.  I've always assumed you would have to do some ASM hacking to allow the game to look for more palette ID's.  I'm pretty sure this is the right board for this as I'm guessing at least 2 people here have a good idea where to look.  So I'll wait with you on this response. 

383
General Discussion & Support / Re: Mystic Quest Hard Type thread
« on: May 13, 2011, 07:38:37 PM »
This hack is turning out to look pretty good! If only I could figure out how to give a header to my Mystic Quest Rom... would definitely give this a try. Nevermind that though for the moment, I was wondering would you happen to know a way that I could completely remove my second party member. I love solo challenges and I think a normal playthrough with just Benjamin would probably increase the difficulty a fair amount, would also like to try and find a few other things, how to make all chests only yield one item instead of three, fix that idiotic Life=Death nonsense and make some of the weapons a bit more useful.



Not sure how to change the treasure values.  As far as the ally removal goes I have an idea that I will do for my FFMQ impossible. 

384
General Discussion & Support / Re: Mystic Quest Hard Type thread
« on: May 10, 2011, 10:00:54 PM »
Added new videos.

385
General Discussion & Support / Re: Mystic Quest Hard Type thread
« on: May 04, 2011, 11:46:50 AM »
Added a new video.

386
Hello, I'm sure most of you know who I am so no introductions needed.

This is a two patch mod.  The first patch (Mystic Quest Reborn) are the changes in what you will see in the videos.  The second patch (Mystic Quest HardType) are just changes to the stats of the characters, monsters and items. 

YouTube videos:
Gameplay:
Basic begining gameplay video

Random Battles:
Random Battle 1-- Added May 4 2011
Random Battle 2-- Added May 10 2011
Random Battle 3 -- Added May 21 2011
Random Battle 4 -- Added October 29 2011
Random Battle 5 -- Added November 1 2011
Random Battle 6 -- Added November 7 2011
Random Battle 7 -- Added November 11 2011
Random Battle 8 -- Added November 11 2011
Random Battle 9 -- Added November 11 2011
Random Battle 10 -- Added November 11 2011

Bosses:
Flamerus Rex video
Squidite -- Added May 4 2011
Ice Golem-- Added May 10 2011
Medusa -- Added May 21 2011
Ifreet -- Added August 30 2011
Dualhead Hydra -- Added October 30 2011
Dullahan -- Added November 11 2011
Elder Chimera -- Added November 11 2011
Pazuzu -- Added November 11 2011


Current Soundtrack:
MQHT - Ally Joined!.spc
MQHT - Battle.spc
MQHT - Boss Battle.spc
MQHT - Focus Tower.spc
MQHT - Forest.spc
MQHT - Forge Ahead!.spc
MQHT - Fossil Labyrinth.spc
MQHT - Gameover.spc
MQHT - Icy Breath.spc
MQHT - Lava Dome.spc
MQHT - Shrine.spc
MQHT - Tenderness in the Air.spc
MQHT - The Prelude.spc
MQHT - Unknown Fate.spc
MQHT - Unknown Lands.spc
MQHT - Victory Fanfare.spc

NOTE: Starting with the Ice Golem no more boss videos will be the entire battle to victory to add some suspense and surprise.  I will show you how you can die in these battles though--some on purpose some not!

------------------------
Progress updates:
Each of the 4 elemental dungeons (with the coins) will get progressively harder.  Grinding will be necessary in this game unlike before.  Things that were simple such as never needing to replenish Ninja Stars, Arrows and Bombs are a thing of the past.  You WILL need to think about conserving these consumable weapons.  Scenario: You have Phoebe and she is out of Arrows and Magic Points...what are you going to do?

Currently being worked on:
-Importing more music!  (Almost done!)
-Looking for treasure chest data
-Possibly more small graphical changes to NPCs or weapons.

Needs & Notes:
-A public beta release for beyond the Fossil Dungeon will be coming once all of the areas are completed.
-I'm going to need a few beta testers once the mod reaches 2.0b beta. 
-I'm also going to need someone to tweak the dialog to sound more adult and Final Fantasy like.  NEED THIS ASAP!
-Sprite/Graphic artists to tweak some area/dungeon graphics.
-I have taken a log of my recommended strategies, useful tidbits and some information on progressing through the game which I will turn into a FAQ Walkthrough after enough people go through the mod.


Thoughts and opinions welcomed. 

------------------------
MQHT Site: http://www.jce3000gt.com/mqht.php
Latest beta available for download: 1.5b -- Released Aug 26 2009

387
I knew about most of those "hidden" treasures.  That is except for the ones "buried" in the Cave to the Sealed Gate.

388
SPC - Hard Core / Re: Your SPC creations!
« on: April 28, 2011, 08:23:30 AM »

389
Final Fantasy IV Research & Development / Re: Spell/Item visual effect
« on: April 26, 2011, 07:03:00 PM »
I'd be interested in a patch that just changes those spells.  I would use it in my FF4SS vol 1 mod when I get back on it. 

390
Final Fantasy IV Research & Development / Re: Spell/Item visual effect
« on: April 26, 2011, 03:01:45 PM »
That looks pretty good actually.  Nice work.