Author Topic: Hide Command  (Read 4838 times)

Deathlike2

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Hide Command
« on: February 18, 2008, 02:20:58 AM »
This command is two-fold.

When executed, the character "hides" from the battle, never to be targeted again (kinda like how Jump works when Kain is in the air). Statuses like gradual petrification and count are temporarily halted (Jump does the same thing).

Edit: New Info

In the GBA version, the Hide command is automatically executed on the very next turn according to the ATB bar if the character's current HP is less than 1/4 their max HP (which is the definition of being weak). The ATB bar is reset when the Appear command is executed.

In the SNES version, the Hide command is automatically executed when the character is weak, regardless of the current allied turn being executed. This effectively takes the character out of the battle easily unless you manage to heal said character in a really small gap after being told to show themselves. The ATB bar is reset when told to Show, but that doesn't prevent Hide from being executed.

However, this behavior appears to be averted in a boss themed battle (need to complete the battle at Fabul to be sure, perhaps it is the boss bit that is being adhered to instead) such as the Antlion battle.

It is unclear if the GBA version follows the SNES version's behavior regarding the Antlion battle (and other battles). I am sure that the boss bit doesn't change the behavior of Hide though.
« Last Edit: February 18, 2008, 06:32:17 PM by Deathlike2 »
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Deathlike2

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Re: Hide Command
« Reply #1 on: February 18, 2008, 06:33:10 PM »
New info posted demands thread bumpage.
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Deathlike2

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Re: Hide Command
« Reply #2 on: February 18, 2008, 10:25:24 PM »
Hide in the GBA version doesn't change in a boss fight... which is definately different than the SNES version.
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Deathlike2

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Re: Hide Command
« Reply #3 on: February 19, 2008, 02:02:19 PM »
Ok... the scripted Anna-Waterhag battle forces Edward to not Hide during the battle at all (for both GBA+SNES versions). However, the similarities end there.
Edward refuses to auto-hide in the Mombomb+Antlion battle because of the boss bit.. but he's free to auto-hide during the battle at Fabul since none of the battles involve an enemy with a boss bit.

In summary, Edward is less of a coward in SNES versions (at least for boss battles anyways), but in the GBA versions, Edward is a more consistant coward.
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Cleteromagos

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Re: Hide Command
« Reply #4 on: April 27, 2008, 06:32:38 AM »
It seemed to me as though auto-Hide would occur faster the lower Gilbert’s HP was in the GBA version. I can’t pretend to have done empirical trials, but is this consistent with your observations?

For me, I remember him Hiding immediately after re-Appearing when his HP was a single digit, but staying for longer when he was just barely in the danger zone. : /

Deathlike2

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Re: Hide Command
« Reply #5 on: April 27, 2008, 08:48:03 AM »
It seemed to me as though auto-Hide would occur faster the lower Gilbert’s HP was in the GBA version. I can’t pretend to have done empirical trials, but is this consistent with your observations?

Auto-Hide occurs faster in the SNES version for two reasons..

1) Auto-Hide is executed automatically on the SNES version, like how Berserk does for any character/monster.

2) Auto-Hide is executed on Gilbert's turn in the GBA version, so it gives one an opportunity to heal him before the game attempts to auto-hide on his next turn.

Quote
For me, I remember him Hiding immediately after re-Appearing when his HP was a single digit, but staying for longer when he was just barely in the danger zone. : /

Remember the ATB is a factor in the GBA version, the SNES version ignores this I believe (though, Gilbert actually gains a lot of Agility compared to others in this game).
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Deathlike2

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Re: Hide Command
« Reply #6 on: November 26, 2008, 02:02:47 PM »
Mega  :bump:

Some related info...

There are a number of timers that continue to run as this command is used..

HP Leak
Gradual Petrification
Poison
Count/Doom

These timer can elapse, but not do anything until Edward is out of Hide status.

Once Hide status is removed, the latter three statuses will do their work.
HP Leak damage can be mitigated with Hide, so using Hide would be beneficial under that situtation.
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Phoenix

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Re: Hide Command
« Reply #7 on: June 19, 2009, 08:53:13 AM »
Sorry for the  :bump:, but I have some new info:

Auto-hide is dependent upon character ID (of which Edward is 05) not class ID (of which Edward is 04), at least in the SNES version. I had originally thought it was tied to the class ID, which I worked out for the characters in my FF4 hack, only to discover I was wrong after coding about 20% of the events. This means I'll have to switch the characters IDs of two of my characters and retest everything to make sure it works properly.

 :nuts:

 :edit:
Had it backwards -- I planned for the class ID, but not the character ID, and was wrong about that. Fixed in the paragraph above.
« Last Edit: June 19, 2009, 05:07:27 PM by Phoenix »

Zozma

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Re: Hide Command
« Reply #8 on: December 19, 2010, 06:54:21 PM »
How can one purge Edward of this accursed auto-hide as removing the command doesn't actually prevent him from doing it....
eh, what do I care...

Zozma

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Re: Hide Command
« Reply #9 on: January 13, 2011, 08:22:55 PM »
Double posted weeks later, but I just made use of an actor (Tellah 2) that really had no further use since the uS version it was only used before paladin cecil to remove "remember" which he isnt using on mine anyway.

Everything seemed to be in order, but during batte (only) it displays tellah's name instead of edwards. what am i missing here? i fixed it so this actor index uses edwards level gain set, i just cant find the part that displays the name in battle.
« Last Edit: January 17, 2011, 03:46:24 PM by Zozma »
eh, what do I care...

Deathlike2

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Re: Hide Command
« Reply #10 on: October 30, 2012, 12:27:54 PM »
 :bump:
I forgot about a small portion of the Hide behavior.

If Edward is critical and is the only one left alive, using the Hide command or being in Hide status will be followed by the use of the Appear/Show command.
Apparently, the game will not let him be "the last hope" through outlasting the enemy (putting you in the worst possible situation) or being stuck in Auto-Hide mode (which would normally be the case when you follow his default Hide behavior).

He can hide all he wants when he's not critical.

This part of the behavior occurs in the SNES and GBA versions (probably includes PSP version as well).
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Grimoire LD

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Re: Hide Command
« Reply #11 on: October 06, 2013, 11:21:20 PM »
Interestingly enough this behavior only applies to Edward (or whoever would be considered the Auto-Hider). In the SNES version any character with Hide can use it during any circumstance, unless they are Edward, then the special measure listed above is the key. This appears to deal nothing with the Hide command itself, but must be inherent to the Hide Status.