Final Fantasy IV Research & Development / Merry Christmas & Happy New Year!
« on: January 09, 2017, 09:20:46 AM »
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I see... Right away there are a couple of problems I notice, for example there are actually eleven bytes there that are used, supposedly for different purposes...11 is not a random number. It represent all possible timers a char can have. So if you check carefully what I linked, most of the listed table are multiple of 11. In the posts earlier there is a good description for the meaning of each.
so I'd have to experiment to find the one that affects the dissolve animationMy personal guess - none of this. Its probably connected to the real timer (hardware), that all others share derived by code (software).
Very little, but I have uncovered a couple of things. Obviously the event code modified by my patch is part of the Barrier Tower explosion.Obviously indeed

O boy, I was afraid of that ... I skimmed trough your posted code and could not find any reference to $3ED9, thats why I asked.I wonder, in your calculations, do you use 7E:3ED9?
No, I don't. I have no idea what that RAM is for. Why?