Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=390;area=showposts;start=225e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8525.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=390e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8525.html.zxeg^0P.OKtext/htmlISO-8859-1gzip0|Tue, 10 Mar 2020 21:01:49 GMT0 0Peg^G Show Posts - Squall

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Messages - Squall

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226
I know its a little bit late, but I wasn't around  :laugh:

227
I know its a little bit late but I wasn't around when it was appropriate time :D

228
General Discussion / Re: New Final Fantasy game!
« on: January 09, 2017, 09:17:37 AM »
Sorry for the late response, I wasnt around lately :(

The game is free  to play. As most of contemporary games all your activities require energy. You can spend money if you like, but thats really not necessary. As a f2p player I get so much resources that I have no need to pay for anything.

If you want ALL and NOW, you will need money. But if you are true FF fan, grinding and patience should be your game virtues, so I really dont see any point in spending money. The only things you cant accomplish otherwise is be 1st in events ... but in order to do so you will have to spend so much, that whatever you get will not be worth :D

229
I wasn't around when this topic started, so allow me to say this now: FF5 is not designed for such "have all" idea. Even the Freelancer is limited to use 2 schools of magic. Thats why by doing it you will break the very essence of the game design.

As a regular player I would love to have access to such class. In fact when I first started playing FF I liked only 6-8, because they pretty much allow you to wear what I want for battles. I hated class system of the others titles (mainly 1-4 & 9), because it restrict me that this user will have only those abilities/magic. FF5 is kinda of between - trough jobs you are still limited on what you can use, but with the ability to change them, you still have the freedom to customize.

Anyway, the idea is interesting and I will be glad to see it implemented. My only suggestion would be such Sage job should be quite limited on stats or even what level of magic you can use, because otherwise it will became OP.

From technical stand point: yes C2 pretty much handle all battle code. C1 handle graphics, C4 - sound/music. Check Noisecross' Menu data and his TextEditor (I cant find a link in the Wiki).

230
Final Fantasy V Research & Development / Re: Two Galufs
« on: November 29, 2016, 07:32:37 AM »
Wooah samurai goroh, that document has grown so much since last time I checked it ^^
Good job on Event bits!

BTW how did you fill that list? by playing and observing the memory or reading asm code?

231
Final Fantasy V Research & Development / Re: Monsters die slowly...
« on: November 28, 2016, 03:26:50 PM »
I see... Right away there are a couple of problems I notice, for example there are actually eleven bytes there that are used, supposedly for different purposes...
11 is not a random number. It represent all possible timers a char can have. So if you check carefully what I linked, most of the listed table are multiple of 11. In the posts earlier there is a good description for the meaning of each.
Same for 12. 12 is the max numbers of participants in a battle 4 chars  8 enemies.

Quote
so I'd have to experiment to find the one that affects the dissolve animation
My personal guess - none of this. Its probably connected to the real timer (hardware), that all others share derived by code (software).

232
General Discussion / Re: New Final Fantasy game!
« on: November 28, 2016, 02:28:01 AM »
If somebody joins and add me, please write the name of your char here, so I know the source of requests!

The reason for this is that I usually add only chars that I plan to use. The only exception are friends, which I consider all slick members :D

233
Final Fantasy V Research & Development / Re: Two Galufs
« on: November 28, 2016, 02:24:58 AM »
Very little, but I have uncovered a couple of things. Obviously the event code modified by my patch is part of the Barrier Tower explosion.
Obviously indeed  :laugh:

Could you share the bit of info you know? I hope noisercross see this and that can help him in his advanced study on events.

234
Final Fantasy V Research & Development / Re: Monsters die slowly...
« on: November 28, 2016, 02:23:03 AM »
I wonder, in your calculations, do you use 7E:3ED9?

No, I don't. I have no idea what that RAM is for. Why?
O boy, I was afraid of that ... I skimmed trough your posted code and could not find any reference to $3ED9, thats why I asked.

In short $3ED9 plays as multiplier to events counters. You may see more info here: http://slickproductions.org/forum/index.php?topic=2190.msg25026#msg25026

235
Final Fantasy V Research & Development / Re: Monsters die slowly...
« on: November 27, 2016, 06:08:22 PM »
I wonder, in your calculations, do you use 7E:3ED9?

236
Final Fantasy V Research & Development / Re: Two Galufs
« on: November 27, 2016, 06:04:19 PM »
Good job 13375K31C43R!

What do you know about events? The last posts before the site went off were around all the information in regard of events.

237
Final Fantasy V Research & Development / FFV Special
« on: November 25, 2016, 03:55:25 AM »
Hey guys,

currently I'm playing Final Fantasy Brave Exvius. This weekend they have a new event: FFV Special https://www.facebook.com/ffbeen/videos/692845077544042/
It feature possibility to get characters from FFV - Bartz, ExDeath, Gilgamesh,...
Also a new event battle: The Big Bridge - I'm sure you are familiar with it :)
On the first battle I got the famous weapon: excalipoor  :happy:

238
General Discussion / New Final Fantasy game!
« on: November 21, 2016, 06:20:01 AM »
Hey guys,

Have you heard about the latest Final Fantasy titles? No, I'm not talking about FF15, which will be another FF bearing title that has nothing to do with what FF stands for!

I'm talking about Final Fantasy Brave Exvious. In reality its not a new game ... it started like a year or two in Japan, but just this summer was released for the rest of the world. How to describe the game ... its like playing FF game online. It pretty much stay faithful to FF titles (1-10). You will be able to assemble a team with most of the FF franchise characters - good and evil. You will progress over the story, but there are extras, like coliseum where you do PvE tough bosses or arena, which is PvP. From time to time developers feature different FF titles, so you can get characters exclusively from that title. This week will be FF5, so you can get Bartz & ExDeath in your team :)

If you are interested and join I will be glad to become friends. My nick is Squall with ID 130643482. Currently I share 5start Terra (from FF6) wich does dissent damage and can play as support.


239
Final Fantasy V Research & Development / Re: FF5e Map Editor
« on: November 02, 2016, 10:19:53 AM »
Before I didnt check Encounters tabs. After some examination I found that most names contain [FF].

Maybe change the TLB to contain space in $FF. It will be even better if you do 'trim' after that (so no leading/trailing spaces).

240
Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« on: November 02, 2016, 09:53:57 AM »
I dont recall seeing that palette glitch on Steam version.

When I played to get all all achievements I had an interesting battle Ghidra. I wanted to steal Killer Bow, so I decided first to drain its MP first and then Auto till steal connect. Guess my surprise when the MP reached 0 and it was still able to use Poison Breath ...

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