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Author Topic: Gau on the Veldt issue  (Read 1097 times)

TheNattak

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Gau on the Veldt issue
« on: December 05, 2013, 03:59:12 AM »
Long story short, I have replaced Gau (char 0B) with a new character and am in the process of removing & changing everything "Gau". Anyways, I'm at the Veldt and I have already recruited this character in a prior event that is before the Veldt, so I now need it so he no longer shows up at all as a character acting as enemy on the Veldt.

I was able to get it so he no longer appears there after the monsters are dead by NOPing some Gau/Veldt-related code in C2, but the main problem I'm having here still is that even though Gau is indeed recruited and in the current party, he is not present in battle while on the Veldt here in Sabin's scenario. I'm pretty sure what it's doing is taking Gau while in battle and using/reserving him for the battle event that is to be played out afterwords... but I can't seem to erase this from happening, so that it acts like I have already done that battle event and all that.

I tried setting this battle event bit right after the waterfall right before stepping onto the Veldt:
1DD2:1 Gau was handed a Dried Meat = B8 49 (sets bit 1DD2:1) Which I thought would do it, but it's not.

I've also already taken out any special event flag for Gau's formation, so that's not it. =(

Any ideas?
« Last Edit: December 05, 2013, 04:24:48 AM by TheNattak »

assassin

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Re: Gau on the Veldt issue
« Reply #1 on: December 05, 2013, 09:45:40 AM »
You NOP the Gau stuff in C2/2F2F?

TheNattak

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Re: Gau on the Veldt issue
« Reply #2 on: December 05, 2013, 01:33:03 PM »
Ahh yes, that did it! NOPing this piece:
C2/2FB3: 89 08        BIT #$08       (is Gau enlisted and not Leapt?)

I thought I took care of all Gau code last night, but apparently no.  :isuck:
Thanks very much assassin, you saved me from a headache today. =)

assassin

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Re: Gau on the Veldt issue
« Reply #3 on: December 05, 2013, 02:10:23 PM »
no prob..

however, i can't recommend NOPing (just) that instruction, since it won't do what you want if no characters with IDs of 8 or higher are recruited.

instead, change C2/2FB5 to a BRA, or NOP out C2/2FCF through C2/2FD8.