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To answer the question by yeoldeusername, patching to the base and complete versions and then expanding the ROM to accommodate the translation - that's what I've been doing. I cannot fit the translated script in the original space provided, and FF3usME points the original dialogue pointers to the new space, but any patches that include direct links to dialogue pointers break as a result. The King of Vanity patch is the earliest point in the game where this occurs - I can go through the source code provided with patches to see if there are any others (the Shadow in the Veldt patch comes to mind), but some of the patches don't have source code provided in the readme or documentation with the patch.
The hex editor I use, Windhex, can do a diff between a clean ROM and an edited one (I think, anyway), so if it's possible I can do a diff for all the patches that might affect dialogue and see what's happening - but without new memory addresses to point to, I'm not sure how I could fix this.

This is why the King of Vanity scene hangs, right when it's about to start a new line of dialogue.Do you know this from debugging or just from observation of the gameplay? Do you know the exact line where it fails?
That's the bad news. GP's patch does fix the issues in the base and complete versions (which was a mistake on my part), but not the issues in the translation version, and I think I've figured out why. I had to expand the ROM using FF3usME and move the dialogue to the newly provided space to fit the expanded dialogue, and this has apparently broken any patch that references a dialogue pointer. So the Shadow on the Veldt patch had to be removed and the dialogue for finding Shadow had been revised to a gender-neutral statement. Unfortunately, I have never researched pointers for FF6, and I have not had a chance to study them and build a reference table to change all the rest of the changed pointers to the new dialogue locations. This is why the King of Vanity scene hangs, right when it's about to start a new line of dialogue.
In the interests of getting this 99% done to 100% and out and released (barring dialogue issues), I'm asking for help. If anyone can get this figured out, we can get the Improvement project finished and done, and many new projects can use it as a jumping-off point for their own stories.