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Author Topic: FF5 GBA memory locations for... everything, really?  (Read 1456 times)

Dana Crysalis

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FF5 GBA memory locations for... everything, really?
« on: July 24, 2013, 06:26:04 PM »
The most vital one I'm looking for is encounter groups, but really any and all memory locations would be useful, as my friend and I are trying to rip out every piece of data we can from the ROM.  (We're working on a project to duplicate most of the game's data)

Any help would be much appreciated!

Jorgur

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Re: FF5 GBA memory locations for... everything, really?
« Reply #1 on: July 24, 2013, 11:18:48 PM »
I don't know of any such documents, but I did a quick search based on the SNES info. Encounter data seems to be around hex address 14FAA0. Group data appears to be around 140FB5.

Zanerus

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Re: FF5 GBA memory locations for... everything, really?
« Reply #2 on: September 14, 2013, 04:32:48 PM »
I know I'm late to the party but I helped make a tool to edit all encounters in the game which you can find here:http://www.romhacking.net/utilities/898/

Samurai Goroh has the ram addresses you need, also I have a TON of notes for the GBA version related to battles, its a bit old however.

http://www.erick.guillen.com.mx/Codes/GBA%20Final%20Fantasy%20V%20Advance.txt

Hope this helps.