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Author Topic: FF4A - A Small Look Into Zeromus EG  (Read 1615 times)

Deathlike2

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FF4A - A Small Look Into Zeromus EG
« on: October 17, 2008, 10:20:52 PM »
Maybe it's just me but the guy was overrated the first time I fought the guy... I don't have the whole battle script memorized by heart, but the bulk of stuff the guy does really really sucks.

Big Bang is the fun-favorite leadoff..
Then you have Whirl aka 100% working monster Tornado.. which is only insta-death to one after being inflicted by HP Leak (Big Bang)
There's a dualcast Toad and Mini.. which is interesting because Toad allows Mini to succeed automatically (unless there is stat resistance involved)
Somewhere is a monster Earthquake, followed by monster Thunder, and monster Flame...
Then there's some dualcast Osmose and dualcast Drain.. which is a joke..

When the monster reaches some HP level.. it was like 12000-16000 HP or something, it does a few different things.. one of the attacks include Big Wave and monster Tornado...

So, it boils down to a few lethal attacks... the rest is a joke. Let's look at a few of these attacks..

It's worth pointing out that the boss has a 12x spell multiplier.

Earthquake, Thunder, and Flame nearly always induce healing for those that have a Hero Shield.. because both Thunder and Flame induce 2x 9999 healing most of the time, so Earthquake tends to be a non-factor, but even if it succeeds, it's not very lethal (especially if the characters have a baseline of 40 magic defense). Flame are resisted, you only take an additional (combined) 1/5 of the target's MaxHP damage... which is not very lethal if you have resistance to both elementals.. and it still doesn't quite hurt enough if you aren't resistant to the elementals (1/4 + 1/5 = 9/20), almost 1/2 of the target's HP.. still not truly lethal enough.

The Big Wave and Tornado attack isn't very threatening either, unless you manage to be a douchebag and heal Zeromus EG up by letting Absorb do more healing than damage.. additionally, Tornado will become a factor in annihilating you then. However, it's not even threatening when the actions are triggered under 20000 HP or so, so the worst case is always 1000 damage plus 1/4 of your max HP. Seriously, did they not really try being creative here?

In sum, Zeromus EG is a joke if you bring the right equipment with the right people to just bitchslap Zeromus. Whoever thought FF4A was designed well needs to be shot.
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Deathlike2

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Re: FF4A - A Small Look Into Zeromus EG
« Reply #1 on: November 09, 2008, 06:54:47 AM »
Bah.. I thought ZeromusEG used the stronger water attack, but it clearly isn't. It's the caster HP version.

So, the Tidal Wave+Tornado attack only deals 1/25 + 1/20 damage.. which is only 9/100 (or 9%) of the caster's HP total... which at this point is abysmal.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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