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Messages - Deathlike2

3526
Pandora's Box / Re: Suggestions
« on: November 29, 2007, 10:50:40 AM »
One of our earlier agreements was the no one should really be more or less skilled with the armor. We were confused by Terra getting better armor than anyone else.

I always assumed after finding out more about her abilities that it was tied to them somehow, or perhaps only she could control some of that stuff again due to the half-esperness.

Except for Tekmissile. That one never made sense.

You would think the guards would have total access, instead of Terra for that very reason alone.

Huh? Isn't Bio Blaster relatively weak to begin with? Its usefulness drops off pretty quickly (not that Poison status isn't effective)... are you sure you don't mean Noise Blaster? That's literally almost overpowered for most of the game.
Magitek Bio Blaster, not the tool. It kills everything not immune to poison in one shot and everyone has access to it now.

IIRC, that M-Tek Bio Blaster was about the same power as Edgar's tool.. except that Edgar doesn't have great starting natural Magic Power to do much with it.

I wasn't clear as to what exactly was tweaked... but doesn't your tweak compete with the M-tek X-fer attack (pretty much a different looking X-Zone)?

3527
Pandora's Box / Re: Suggestions
« on: November 29, 2007, 03:07:27 AM »
Create random "air" battle formations for when you are flying the Enterprise and or Falcon.

No. No! No! I do not want random battles while I'm on the airship, FF3 had them and they sucked.

I do not want another Doom Gaze feeling again, seriously.

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alteration of the magitek armor so that each character's moves and stats affect how it is with them instead of making them all the same.
Same problem as dances, giving each character their own list would be possible but making new skills isn't.

It would be nice if everyone else has one of Terra's advanced M-Tek options...

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are there any bow weapons it the game? how about bow weapons, or bow and arrow weapons, are their other weapons like this from past FF games that aren't in FFVI? whip? certain kinds of staffs/rods? I can't remember about axe either, man I haven't played this game in awhile.
The only bow is Edgar's autocrossbow, no whips (Flails are similar though, in fact I added two elemental flails inspired by the two elemental whips in FF4/FF5), no axes. Lots of rods, no staves oddly enough, all off FF6's rods used the staff icon originally.

I hated the Flame Whip in both games, for elemental and other reasons (particularly the Red/Blue Dragon matchup in FF4)

ok, suppose you didn't create any new skills, but perhaps you could alter the ones that are there if there are any of them you find rather useless.
One of the first things I did was remove the useless skills. Bio Blaster may be nerfed before release but that's about the only change we'll be making to them.

Huh? Isn't Bio Blaster relatively weak to begin with? Its usefulness drops off pretty quickly (not that Poison status isn't effective)... are you sure you don't mean Noise Blaster? That's literally almost overpowered for most of the game.

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also everyone would have to have the same magitek skills but perhaps their stats could influence them so that different characters with different stats would be able to use different magitek skills more or less efficiently.
One of our earlier agreements was the no one should really be more or less skilled with the armor. We were confused by Terra getting better armor than anyone else.

Yes and Sabin+Gogo get one of the worst.

3528
Pandora's Box / Re: Suggestions
« on: November 27, 2007, 12:25:23 PM »
I'm not even sure if Gigantos exists anymore, we made a lot of cuts to get newer, better monsters in.
Gigantos is and always was on the Floating Continent. He guards the Hardened. I think he might've meant Collossus, since he was one of the two dummied monsters originally.

It doesn't have to be that monster specifically  :tongue:

I meant it as an afterthought add-in to something that probably was originally intended....
To that I say, Collossus will appear, I can assure you of that. :wink:

That's what I meant.  :tongue:

3529
Pandora's Box / Re: Suggestions
« on: November 27, 2007, 12:18:59 PM »
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Wouldn't there be a way to make this easier and rework it as the anti-Veldt instead? Once the Veldt encounter list is complete, fight Gigantos (the dummied out supposedly anti-Gau boss)! It seems to be just some reworked logic of how the Veldt works...

I'm not even sure if Gigantos exists anymore, we made a lot of cuts to get newer, better monsters in.

It doesn't have to be that monster specifically  :tongue:

I meant it as an afterthought add-in to something that probably was originally intended....

3530
Pandora's Box / Re: Suggestions
« on: November 27, 2007, 02:16:27 AM »
Some nice ideas I thought I had that may have been glossed over...

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And speaking of changing some character skills, is there a possibility to change Runic to not only absorb the MP but to have a % chance based on Magic Defense % to randomly reflect casted magic spell? 

I'd rather hope Runic doesn't rape your MP gain due to resistances instead. I'd rather have MP increases... like resistance = 50% more MP, immune = 75-100% more MP, and absorb = 100-200%.. then stick this to a monster that relies on said behavior (like Tower of Fanatics or Magitek Factory)

Not original, but that makes a nicer Runic.

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How about allowing Lore in the Tower of Fanatics (including enemies to be able to cast said magic to be a true magic tower)?

I mean seriously...

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Make Sketch actually useful?  Maybe say if she successfully sketches a monster and casts a normal learnable magic spell it gives her an extra magic point or % increase in learning said spell?

That doesn't sound that useful... I'd say something like auto-doubling exp/gold (or item drop rate increase or something special along those lines) for the target that is copied...

When I mean "item drop rate increase".. you would count the sketched monster as another enemy killed.. or something to that effect.

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Create random "air" battle formations for when you are flying the Enterprise and or Falcon.

Should be optional/togglable IMO... but there should be more "water" battles  so Water Rondo is possible (think FF6A's Leviathan).

Water Rondo is probably the strongest of the Dances, but gets underused. Although, dancing on non-native grounds should have a greater chance of succeeding IMO (75-90% or something like that)

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Reduce the number of Chocobo stables, or increase the price significantly. 

Stopped using these long ago... maybe add something special for finding them at least...

The Chocobo to me is like extinct!

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Have one of Shadow's retort dog actions be replaced by a random Throw or a regular attack.
Not sure how feasible this is. First, you'd need to check the entire inventory for something to throw (that adds a ton of lag). Then you need to check the number, then if it's actually throw-able. Even if you were to check only for the shuriken, it'd still loop through the inventory before it is found, assuming it's found at all. This one sounds like a nice idea, I'm just not sure on how to implement something like that.

Shouldn't it be easier than that? Think Tintinabar for a second. Hard code the counter attack sequence with checking if there is any Shuriken in the inventory and auto throw that. Isn't each item linked to a specific value? A random throw is sounding like a bad idea here (I would've been against it because I don't want good equipment I'm keeping being thrown).

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Have a map somewhere in the game that can randomly spawn ANY of the non-boss formations regardless if you fought that battle before.
Now that would be Veldt++.
There's more to it than that. There's no way to distinguish between a "regular encounter" and a "boss encounter." Besides, if something like this was added in then there'd be no chance to miss anything.

Wouldn't there be a way to make this easier and rework it as the anti-Veldt instead? Once the Veldt encounter list is complete, fight Gigantos (the dummied out supposedly anti-Gau boss)! It seems to be just some reworked logic of how the Veldt works...

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Create a monster rancher NPC that can allow the party to fight WoB formations that people might miss the first time through--IE Intangir etc.
Hmmmm....

If I understood this, the overworld WOB formations is easier to get (if the FF3 editor is a good source).. it is probably very difficult for other in-game formations to be detected.. unless they are completely rearranged in the game so you can make easier checks...


3531
Pandora's Box / Re: Suggestions
« on: November 27, 2007, 01:35:16 AM »
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Create a variation of the game that has MP as a dependency. Treat 0 MP to instant death (a variation on the enemy attribute) on your own characters (it makes Rasp/Osmose more threatening in this game).
Paging, Star Ocean: Til the End of Time, you are needed in operating room 2.

I don't get the reference.

I had other cooler ideas in my commentary of the ideas...

3532
Pandora's Box / Re: Suggestions
« on: November 27, 2007, 12:31:42 AM »
I'd also like to see new Blitzes, and a slight damage formula change where Vigor, Weapon power, and Hit% determine the final damage or enemy evasion. 

That would be nice...

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And speaking of changing some character skills, is there a possibility to change Runic to not only absorb the MP but to have a % chance based on Magic Defense % to randomly reflect casted magic spell? 

I'd rather hope Runic doesn't rape your MP gain due to resistances instead. I'd rather have MP increases... like resistance = 50% more MP, immune = 75-100% more MP, and absorb = 100-200%.. then stick this to a monster that relies on said behavior (like Tower of Fanatics or Magitek Factory)

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Change Lore to randomly not cost any MP--formula based on Magic Power and or Stamina.

How about allowing Lore in the Tower of Fanatics (including enemies to be able to cast said magic to be a true magic tower)?

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Make Sketch actually useful?  Maybe say if she successfully sketches a monster and casts a normal learnable magic spell it gives her an extra magic point or % increase in learning said spell?

That doesn't sound that useful... I'd say something like auto-doubling exp/gold (or item drop rate increase or something special along those lines) for the target that is copied...

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Have one of Shadow's retort dog actions be replaced by a random Throw or a regular attack.

I'd limit the throw to a regular shuriken...

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Remove "Summon" battle command and create "Geomancy" where the character of choice who has this skill--whether it be naturally obtained or through an item--can cast a random enemy skill/spell that doesn't make the character Berserk but it costs MP. 

I'm kinda against the MP consumption there...

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Have a map somewhere in the game that can randomly spawn ANY of the non-boss formations regardless if you fought that battle before. 

Now that would be Veldt++.

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Increase the ability to have more than 99 items.

Overpowered.  :wink:

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Create random "air" battle formations for when you are flying the Enterprise and or Falcon.

Should be optional/togglable IMO... but there should be more "water" battles  so Water Rondo is possible (think FF6A's Leviathan).

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Reduce the number of Chocobo stables, or increase the price significantly. 

Stopped using these long ago... maybe add something special for finding them at least...

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Create "item quest" NPCs.  For example create some random NPC in Mobliz that asks if you have or can find "x" item and if you bring it to them they will give you "y" item.  This would be a good way to distribute some rare and or powerful stuff. 

More MMORPG stuff?... Meh  :tongue:

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Item exchange NPC.  Give the NPC 3 Tonics and get 1 Potion.  Give 4 Tinctures to get 1 Ether.  Give 2 X-Potions and 2 Ethers to get 1 Elixir.  You get the idea.

Sounds like a borrowed idea from CT.... better than nothing I guess.

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Expand the Colliseum to its own large island with its own mini town/village and shops. 

That sounds like fun.

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Create a monster rancher NPC that can allow the party to fight WoB formations that people might miss the first time through--IE Intangir etc. 

That almost sounds like a variation of the other idea you put up... at this rate, the FF6A multi-battle garbage in itself is overpowered by comparison.

Some newer ideas..

Create a "random" elemental... so that the weapon deals random elemental damage on a target.. make it powered by your level or some cute formula (similar to the Atma Weapon).. and allow enemies to attack you the same way as well. If the enemy is immune to all elementals, make it non-elemental in this only case (unless you want it useless later on).

Create a variation of the game that has MP as a dependency. Treat 0 MP to instant death (a variation on the enemy attribute) on your own characters (it makes Rasp/Osmose more threatening in this game). Revival by Phoenix Downs will install a countdown timer until the target has at minimum 1 MP (make Osmose behave like FF4 at 0 MP) or dies automatically if MP is not recovered. Life1 will restore a sane amount of MP (10-15%), Life2 will restore 25-50%, and Life3 will restore 15-25%... Economizer must be removed or changed into something like the Regen Ring, except for MP... there are probably other things that need to be factored in properly (I can't think of them offhand...)

Soul Sabre would need to be revamped... make sane damage and up to 15% of that is converted into MP... or something like that.

Then again, these are probably tough to make happen.. but meh.. I had cooler ones posted before.. I think.

3533
Gaming Discussion / Re: Best Genesis games?
« on: November 24, 2007, 11:52:12 AM »
Phantasy Star 4 was good, never really gotten into Phantasy Star 2 or 3..

PS3 was fun, but eh.. not exciting at all though.

3534
General Discussion / Re: Frank TV
« on: November 23, 2007, 02:25:55 AM »
His Madden and GWB impressions are almost spot on--even with the facial expressions as well.

He's great on FOX's NFL Sunday show in his picks segment (well, he's not that great there, heh).

He doesn't do too bad a Leno impression.

3535
General Discussion / Re: Arcade?
« on: November 21, 2007, 11:35:16 PM »
I'm indifferent, but will vote yes anyways.

3536
General Discussion / Re: Frank TV
« on: November 21, 2007, 08:16:05 PM »
I would've wanted to watch this.. but Frank is great IMO, but he might not be that good in this situation...

3537
General Discussion / Re: You Know What's Sad?
« on: November 16, 2007, 05:43:12 PM »
Oh? Oh well.

 :tongue: :blush:

3538
General Discussion / You Know What's Sad?
« on: November 16, 2007, 04:28:38 PM »
I still don't know how to change the color of my login name.  :sad: