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JCE3000GT

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Re: Videos
« Reply #30 on: January 09, 2008, 05:04:52 AM »
Heh, now something worth it.  But, don't you think it might be a bit too cheap?  All you have to do is revive him.  Maybe you should inflict some sort of status ailment as well...or just simply code a new status ailment that an NPC or expensive item must cure.

Pinkpuff

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Re: Videos
« Reply #31 on: January 09, 2008, 12:06:11 PM »
Or maybe in addition to dying the caster can leave battle (like with sneeze). That way you can't just Explode - Life - Explode - Life - Explode...
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Lenophis

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Re: Videos
« Reply #32 on: January 09, 2008, 01:20:49 PM »
Believe me, we spent a week thinking of how to make this work. We think it'll work, but I guess that's what further testing is for. :wink:

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Deathlike2

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Re: Videos
« Reply #33 on: January 09, 2008, 02:53:47 PM »
Or maybe in addition to dying the caster can leave battle (like with sneeze). That way you can't just Explode - Life - Explode - Life - Explode...

You don't want to do that. That's what makes Spiraler and Pep Up (FF5's was better to an extent) next to useless.

What is needed is a hidden status effect type that prevents one from using it... like counting down the number of commands processed by said character to reallow the spell to be cast (or something like how Morph operates), or a timer.
« Last Edit: January 09, 2008, 03:10:08 PM by Deathlike2 »
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I.S.T.

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Re: Videos
« Reply #34 on: January 09, 2008, 03:30:33 PM »
It's still fucking useless. Suicide attacks almost always are. >.>

Deathlike2

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Re: Videos
« Reply #35 on: January 09, 2008, 03:42:20 PM »
It's still fucking useless. Suicide attacks almost always are. >.>

I think maybe inflicting Life3 before the attack death would make it a little more viable.. and perhaps disabling it under a near death status.
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I.S.T.

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Re: Videos
« Reply #36 on: January 09, 2008, 03:56:05 PM »
It's still fucking useless. Suicide attacks almost always are. >.>

I think maybe inflicting Life3 before the attack death would make it a little more viable.. and perhaps disabling it under a near death status.

That would make it better... but really, it just seems like a whole lot of useless effort to make one attack useful.

Deathlike2

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Re: Videos
« Reply #37 on: January 09, 2008, 04:30:24 PM »
It's still fucking useless. Suicide attacks almost always are. >.>

I think maybe inflicting Life3 before the attack death would make it a little more viable.. and perhaps disabling it under a near death status.

That would make it better... but really, it just seems like a whole lot of useless effort to make one attack useful.

Well, you have to consider what makes it crappy in the first place. Then you also have to double check for imbalance. There are some positive properties that Exploder has over a number of spells, including...

1) Not dependant on spell power
2) Damage ignores enemy defense/magic defense
3) Cheap casting cost

The clear negatives..

1) Death, no duh
2) Too dependant on HP, to the point where other spells surpass in power unless you level up or use HP boosting equipment
3) Enemies benefit more than your own guys.
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Entroper

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Re: Videos
« Reply #38 on: January 09, 2008, 04:54:57 PM »
That's one of the things that always bugged me about blue magic.  A lot of enemy attacks are only useful because enemies are expendable -- another group of them is just 10 steps away, whereas if your party dies once, you lose.  Even if you just lose a member, he gets screwed out of the exp (and if you cast exploder, that's really unfair seeing as how he did all the work  :lame:).

Lenophis

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Re: Videos
« Reply #39 on: January 09, 2008, 05:17:20 PM »
If you blew yourself up, would you still be alive afterwards? :sad:

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Deathlike2

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Re: Videos
« Reply #40 on: January 09, 2008, 05:25:34 PM »
If you blew yourself up, would you still be alive afterwards? :sad:

Yes! Just remember to give it a very low probability of survival.  :tongue:

That's one of the things that always bugged me about blue magic.  A lot of enemy attacks are only useful because enemies are expendable -- another group of them is just 10 steps away, whereas if your party dies once, you lose.  Even if you just lose a member, he gets screwed out of the exp (and if you cast exploder, that's really unfair seeing as how he did all the work  :lame:).

In FF5, they had more specific uses.. although on the other hand I felt they were not very good against regular enemies for a random/fun kind of way. FF6 makes this worse, given when you are able to obtain the Lores. There was one hack (I think the most recently released FF3/6 hack on romhacking.net) that redid the instances where you obtained the Lores, and did a pretty good job IMO. You could learn forcefield earlier, before even going into the WOR.. and a number of other Lores.
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Entroper

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Re: Videos
« Reply #41 on: January 09, 2008, 05:32:01 PM »
Honestly, I never bothered with Strago, Gau, or Relm in FF6.  Relm was glitched, and I didn't want to spend the time on the Veldt with Strago and Gau trying to learn all the crap.

JCE3000GT

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Re: Videos
« Reply #42 on: January 09, 2008, 05:32:13 PM »
Here's a suggestion, have it cost all HP and MP.  Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.

Lenophis

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Re: Videos
« Reply #43 on: January 09, 2008, 05:40:21 PM »
Honestly, I never bothered with Strago, Gau, or Relm in FF6.  Relm was glitched, and I didn't want to spend the time on the Veldt with Strago and Gau trying to learn all the crap.
Relm's ability, like many had some bugs. The difference with Sketch, it could crash. We fixed that bug long ago, and we intend to give Sketch a lot of use this time around. Strago and Gau had use, and they'll get more use.

Here's a suggestion, have it cost all HP and MP.  Because in reality it is still rather cheap to just revive him and have him blow up again for unblockable damage.
:hmm: It'll be considered.

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I.S.T.

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Re: Videos
« Reply #44 on: January 09, 2008, 05:50:31 PM »
If you blew yourself up, would you still be alive afterwards? :sad:

Yes! Just remember to give it a very low probability of survival.  :tongue:

That's one of the things that always bugged me about blue magic.  A lot of enemy attacks are only useful because enemies are expendable -- another group of them is just 10 steps away, whereas if your party dies once, you lose.  Even if you just lose a member, he gets screwed out of the exp (and if you cast exploder, that's really unfair seeing as how he did all the work  :lame:).

In FF5, they had more specific uses.. although on the other hand I felt they were not very good against regular enemies for a random/fun kind of way. FF6 makes this worse, given when you are able to obtain the Lores. There was one hack (I think the most recently released FF3/6 hack on romhacking.net) that redid the instances where you obtained the Lores, and did a pretty good job IMO. You could learn forcefield earlier, before even going into the WOR.. and a number of other Lores.

I can't find that patch. >.> you sure it's rhdn?