øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=390;area=showposts;start=255e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8684-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=390e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8684-2.html.zxfüg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.Ï«OKtext/htmlISO-8859-1gzip0|ÖÏ«ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 21:01:50 GMT0ó°° ®0®P®€§²ð®füg^mÏ« Show Posts - Squall

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Messages - Squall

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256
Hey chillyfeez, that is exactly what I was offering, that I could be most useful :D

Just to be sure that we are on the same page, you need a tool that:
 - easily enter the music data (notes and all commands)
 - uses couple of tracks for above
 - export data in a raw SPC700 format
 - (optional) if possible, play the music, to test before using it in a ROM
 - (optional) writing the output directly to FF4 ROM (no need for copy/paste, hex editors,..)
 - (optional) import of data from FF4 ROM

In order to accomplish the goals, I need:
- what format commands will use? Obviously notes will use the simple forms like, C, C#,... What about the rest? (table with all 256 commands)
- how do you imagine the tracks go? - horizontally or vertically? Most editors that I have seen use vertical flow, but horizontal seems more natural
- exact specification of what to be exported and what format
- playing music would require external program. That would mean export in SPC file format. Can you find the spec of that format?

Since you are very creative person, if you have in mind a design of how the application would look, please draw a simple outline

P.S. Since we probably will have many things to settle in the beginning, maybe it will be easier to use a chat-like means. If so details on PM please :)

257
I'm glad that PinkPuff agreed to make a custom build, because this will give you so much freedom and skip dealing with trivial things like "how much space I have" or "where to allocate something".

chillyfeez I will be glad to help you, but let me be clear what can be in your disposal:
- I know nothing about FF4 (hopefully some of the things are similar to FF5)
- I'm not art person - graphics, music, level design, story,..
- I can read code, but writing is meh (I was fluent in the past on 6502, but haven't done this in years)
- I can make utilities (applications) for Windows, that can help do things - like automating tasks, prototyping (a model of what can become real feature in the project), ... Things here are limited only by imagination :D

258
Final Fantasy V Research & Development / Re: FFV Viewer
« on: September 15, 2016, 07:27:07 AM »
I see. Did you get Master on Steam?

259
How do the 2 bytes that represent each tile correlate to where the tile is positioned and how do you know which two bytes represent which tile in the editor?
Imagine the picture of the title screen. Now slice it horizontally every 8 pixels. Do the same vertically. You will end up with a bunch of 8x8 pieces - thats the tiles. Then imagine you line up those tiles in a separate place and give each a numbers from 0 to N.

How you gonna recover the picture from these tiles? You need a map that tells you where to put each piece. Since SNES resolution is 256x224, imagine a table with 32 columns and 28 rows (32x28). In each cell there is a number - that number is a tile number (0 to N).

Thats essentially what Tile Map is - a 2d table with tile numbers in the cells (and some extra info as chillyfeez explained). Technically speaking Tile Map is 2d table represented linearly (1d), because memory is always 1d. That simply mean that you line-up first row, then second row,... That way of constructing is usually simplified as "left to right, top to bottom"

Example: Lets take 99 08 from memory $46160
$46160-$46000 = $160 = 352 (decimal)
352 / 2 = 176 (we divide by 2 because each cell is 2 bytes)
176 / 32 = 5 (32 because 1 row is 32 tiles)
176 mod 32 = 16
Then the tile with number $99 (153 decimal) is on 5th row, 16th column.

260
Final Fantasy IV Research & Development / Re: Changing details of Dark Wave
« on: September 12, 2016, 08:48:16 AM »
If its real money, toss them my way  :laugh:

261
Final Fantasy V Research & Development / Re: FFV Viewer
« on: September 11, 2016, 03:19:11 PM »
Interesting, is RetroAchievements like achievements on Steam?
I have 93/96 there, somehow I missed a mob and didnt get AllTreasure achievement. I need these 2 to get the grand achievement: "FINAL FANTASY V Master"  :laugh:

BTW what is 'Final Fantasy V (J2E) (SNES)'? I think I have seen J2E somewhere else but I dont know what is it.

262
Final Fantasy V Research & Development / Re: FFV Viewer
« on: September 10, 2016, 06:58:57 PM »
Thank you very much, samurai goroh!

BTW What are you doing this summer? Any interesting thing with FF5?:)

263
General Discussion / Did you watch Kingsglaive: Final Fantasy XV (movie)?
« on: September 10, 2016, 08:10:36 AM »
Yesterday I watched the movie and it was wooah. I cant believe how details animation could be ... at certain points I have the feeling there is a real car or a real man in fron of the camera.

I would love to play a game in that universe with that graphics quality, but with old (FF1-FF9) battle system, because the new FF15 seems worse then contemporary titles with similar battle mechanics - Dragon Age for example.

264
Final Fantasy V Research & Development / Re: FFV Viewer
« on: September 10, 2016, 02:51:51 AM »
OK, RHND post is up (after waiting couple of days ... so boring): http://www.romhacking.net/utilities/1230/

I will appreciate your efforts if you take some time and write a review there  :laugh:

265
Final Fantasy V Research & Development / Re: Squall's WiKi documents
« on: September 09, 2016, 08:43:57 AM »
Money doc has a new version.

I used https://en.wikipedia.org/wiki/Significand to see exact names in English and use proper technical terms. Thats why the formula was corrected a little, to resemble better the new names! Also thanks to noisecross, for better expression of memrory :)

266
Final Fantasy V Research & Development / Re: FFV Viewer
« on: September 09, 2016, 02:53:00 AM »
Hey guys, I decided to post the Viewer in RHND. Previous post is how its going to be described. What do you think?

267
Final Fantasy V Research & Development / Re: FFV Viewer
« on: September 09, 2016, 02:34:38 AM »
FINAL FANTASY V - VIEWER

This viewer can reveal most of the secrets Final Fantasy V holds. It is applicable to following:
  • GBA - tested with '2564 - Final Fantasy V Advance (U)(Independent)'
  • SNES - pretty much all ROMs, but for proper text displaying use RPGe based ones

The Viewer has so many options that will take forever to describe here. Let me just mention some of the neat features, that at least I have never seen in any other utilities for FFV:
  • Full monster info, including the graphics (from the ROM and PC version)
  • Detailed and structured monster's AI script. Now it handle 99% of commands
  • Every possible monster formation (aka Battle), including Over-world (with the help of a map), Dungeons, Events, Monster-in-abox
  • Full and accurate information on all Weapons, Armors and Items with ability to filter or search
  • Extra features that can be used for finding/hacking info - Text conversation(SNES/GBA), Compression routines (LZSS, LZ77),...
  • Full list with all the info on all Actions - including Magics, Commands,...
  • Backgrounds, including some options to animate them (Neo Exdeath)

Screenshots: 01  02  03   04

268
Final Fantasy IV Research & Development / Re: Changing details of Dark Wave
« on: September 08, 2016, 03:56:43 PM »
Since this is a  custom project you may implement whatever you need, but if I was you I would implement as its in other installments of FF. Besides 30* Level will mean you will never reach 9999dmg.

In FFV Gil Toss:
Code: [Select]
Gil cost = 50 * Level * (# of targets attacked)
Damage = (Attack - Defense) * M
  Attack = Level + 10
  M = 150
  Defense = Enemy Defense

Personally I find it a neat formula, because you cant abuse it vs bosses (supposedly they have high def) and it doesnt do a constant damage as in FFVI (as far as I remember)

269
Hey guys, anybody alive? Its so quiet lately ...

Please share how are you doing and is there a project that you are working on?

270
Final Fantasy V Research & Development / Re: Squall's WiKi documents
« on: September 08, 2016, 03:15:43 AM »
A new document added - Money :D

BTW I know some stores have different prices depending on the events. Do you know more about that? Because the gil-table has extra entries, but I dont know how that is handled.

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