To clean up part of the magic algo list... here's a nice supplment of info that some may not know.
Spell Hit Rate:
For most status changing attacks = Whatever is stored internally - 128
List also includes:
Stop
Weak/Tornado (Critical Status)
Peep/Scan/Libra
Cockatrice (it has a higher hit rate than Stone/Break)
Odin (death that check death status immunity)... with a spell hit rate of 0% (which means it is calculated solely against level as I thought)
Mage (it has the strongest Paralysis rate of 100%, assuming no immunity)
Asura (revive)
Big Bang (strange, since it is a multitargeted attack like Virus/Bio.. but it does HP leak...)
Pollen (a pathetic form of Virus)
Globe199 (yes, that should be scary, but 100% hit rate is probably the reason)
Laser (damage based on enemy's HP... but it has a 100% hit rate)
Glare (go figure, 100% hit rate)
Odin (when you attack the summon, that is what he attacks you with... 100% hit rate)
Needle (enemy counterattacks @ 100% hit rate, but it is based on the enemy's attack power, so it is dealt differently...)
Counter (the Antlion's counterattack)
For all other non status changing attacks = Whatever is stored internally
List includes:
Blink/Image (Image has a near-perfect hit rate than Blink...)
Protect
Shell
Slow
Haste/Fast
Exit
Sight (it does nothing, mind you)
Float
Warp (same as Sight)
Disrupt (Trap Door's special attack)
Black Hole (surprising, since it is a multitargeted Dispel... Dispel follows the status changing algo)