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Author Topic: FF4 - The Battle @ Fabul  (Read 1770 times)

Deathlike2

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FF4 - The Battle @ Fabul
« on: April 23, 2008, 01:25:24 PM »
Most of the monsters in this sequence aren't that hard, although the Baron Warriors and General seem to be a pain in the ass for some.

Here's two common behaviors noticable in this battle:

1) The Baron Soldiers primarily attack when told to. They are naturally slow as molasses by themselves.

2) The Baron General has no balls.

The character that has the most impact is Edward, but not for any obvious reason. The Lamia Harp is not effective at all, even though Charm status is pretty powerful.. here are two simple reasons why it is useless:

1) The Charm script for the General is the exact same as his standard battle script.

2) The Baron Warriors are resistant to Charm (Twist Headband anyone?)

If you were smart enough to keep the Dreamer Harp, this battle becomes easy as pie.

There are two reasons why this is successful:

1) They aren't bosses, therefore no auto-status immunities from physical attacks that induce statuses.

2) All of them are not resistant to Sleep.

Once you realize this, these warriors become very harmless and you can easily obtain free EXP from the General.
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Dragonsbrethren

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Re: FF4 - The Battle @ Fabul
« Reply #1 on: April 23, 2008, 01:29:56 PM »
And if you happen to be playing the DS version, Yang's Ice and Thunder Claws both hit weaknesses on the Baron Marines and Captain.

Deathlike2

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Re: FF4 - The Battle @ Fabul
« Reply #2 on: April 23, 2008, 01:44:11 PM »
I don't see why they need to retweak that though... the Advance version removes the entire concept of enemy back rows (let alone front/back row compatible weaponry due to stupid bugs)...

Edit: Added missing text in bold.
« Last Edit: April 23, 2008, 02:38:39 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF4 - The Battle @ Fabul
« Reply #3 on: April 23, 2008, 02:19:23 PM »
Quite a few of the changes in the DS version seem to be entirely random. Could be they wanted Yang's different claws to have some use in those battles. The whole time I played that version I never noticed if enemy back rows are still in it or not, since the US version's due out (relatively) soon I'll just wait for that to find out.