øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=33;area=showposts;start=420e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index874a-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=33e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index874a-2.html.zxäFh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤ –OKtext/htmlISO-8859-1gzip@øÕ –ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 02:19:41 GMT0ó°° ®0®P®€§²ð®äFh^ö – Show Posts - Jorgur

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Messages - Jorgur

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421
General Discussion / Re: File attachments
« on: January 27, 2008, 01:04:21 PM »
Oh, ok. Never mind then.

422
General Discussion / Re: File attachments
« on: January 27, 2008, 12:43:46 PM »
The problem is, I will be updating the file regularly, so it would be easier to use an external host. Still, it would be best if the attachments worked normally. Is the file size set low on purpose or is it some sort of bug?

423
General Discussion / Re: File attachments
« on: January 27, 2008, 12:31:55 PM »
It's about 250 kB ...

Quote
Maximum attachment size allowed: 128 KB

424
General Discussion / File attachments
« on: January 27, 2008, 12:14:34 PM »
Could you increase the maximum file size for attachments? I can't even upload my IPS files.

425
Game Modification Station / Re: Refined FFV Expert hack
« on: January 27, 2008, 08:50:49 AM »
Is there a simple way of creating IPS files? If not, any links to resources or tutorials would be helpful.

426
General Discussion / Re: Author of FFV FAQ
« on: January 27, 2008, 08:15:55 AM »
Quote
Quote

EDIT: New formula: M = (Level*Strength + Level*Agility)/256 + 2
Gives the same result, but might be more accurate because the division is done at a later point.

It is not the "same result" exactly. The math is done differently. Mathmatically, you can do that without penalty, but on the other hand, you are forgetting that truncation is being applied to all the division that goes on here. The formula in your edit is much more friendly/leniant. It is worth pointing out here.

Yes, that's the reason why I changed it. I meant that the result in theory is the same, but is actually more accurate because of the way the hardware performs division.

I found Djibriel's account at the CoN boards. I'm sending a PM now.

By the way, you can apply the fixes in the guide manually using a Hex editor. It requires a lot more work though.

427
Game Modification Station / Refined FFV Expert hack
« on: January 26, 2008, 08:08:07 AM »
Only this thread will be updated from now on:
http://www.romhacking.net/forum/index.php/topic,5598.0.html

428
Gaming Discussion / Re: As expected this forum is teh suck [Eyes on FF]
« on: January 26, 2008, 04:28:06 AM »
Most of the larger forums on the net like EyesonFF and FFshrine are infested with "forum assholes". Most are below legal drinking age, and some just like spending their time bashing down at others.
This is exactly why I prefer smaller forums, like these, where people are too close to "bash" at each other.

429
General Discussion & Support / Re: FF5 Multi Editor
« on: January 26, 2008, 04:20:53 AM »
Do you still want me to report bugs in the previous editor?

Also, I do have some ideas for the new editor if you would like to hear.

430
General Discussion / Re: Author of FFV FAQ
« on: January 26, 2008, 04:11:26 AM »
Yes, I've been trying to find those patches for some time. I want to ask him if he could make an IPS with fix of my own, which would be implemented in my hack: http://slickproductions.org/forum/index.php?topic=247.0
Where can I find Djibriel?

This is the e-mail I sent to the author's hotmail address:

Quote from: me
In your guide, you mention a bug with the knives' damage parameters. You show ways of fixing the bug, and I have played through the game using both. I will try explaining why both methods has their weaknesses, and give you my suggestion for a fix. I was hoping you or someone you know could make an IPS file for it.
____________

Attack = Weapon Attack + (0..3)
M = (Level*Strength)/128 + (Level*Agility)/128 + 2
Defense = Defense
Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12)
______________

Meaning, agility does not affect the damage, except for a "random" bonus of 1 to M.

In the "Bugs" section, you explain how to tweak the game into using the whole byte. But you also explain that it gives a large boost to the weapons using those parameters. (Knives, bows, whips, etc.)
Then you show an alternative fix, which halves the smallest of the values "strength" and "agility".

Since only one byte is used in (Level*Agility), the bonus to M can only be 0 or 1 after dividing the value by 128. This means that mainly strength decides the damage of knives.
Assuming STR and AGL are equal:
The first fix you suggest gives a damage boost of around 100%, since two values are added to M instead of one. The second fix gives a damage boost of 50% since the fix is equal to the first, except one of the two M-bonuses are halved. In both cases, the damage gets increased beyond what it is in the original game. I personally believe it should not be increased at all, which is why I suggest this alternate method:

M = (Level*Strength)/256 + (Level*Agility)/256 + 2

The resulting damage will be the same as in the unpatched rom, except for two things; there are no "random" bonuses to M, and now both strength and agility counts equally.

EDIT: New formula: M = (Level*Strength + Level*Agility)/256 + 2
Gives the same result, but might be more accurate because the division is done at a later point.

431
General Discussion / Author of FFV FAQ
« on: January 25, 2008, 02:10:28 PM »
http://www.gamefaqs.com/console/snes/file/588331/30040

Does anyone know how to contact the author of this guide? The hotmail address is invalid.

432
General Discussion & Support / Re: FF5 Multi Editor
« on: January 25, 2008, 01:56:54 AM »
Then you can count me in as a beta-tester, if needed.

433
General Discussion & Support / Re: FF5 Multi Editor
« on: January 24, 2008, 11:57:49 PM »
I will continue experiment with it, at least for a while. If I come across more bugs, I'll be quick to describe them here.

By the way, in case you haven't read this guide yet, check the link. It may give you an idea of what those "unknown" variables can be.

http://www.gamefaqs.com/console/snes/file/588331/30040

The "Bible", by J.L.Tseng
Contains nearly all FFV-related information a gamer will ever need.

434
General Discussion & Support / FF5 Multi Editor
« on: January 24, 2008, 09:02:27 AM »
Here is my info archive on FFV and ME bugs and suggestions. Updated regularly.
(No longer hosted. Ask me for it.)

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