øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=330e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8b3f.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8b3f.html.zxŒâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬0OKtext/htmlISO-8859-1gzip8:Ö0ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:31 GMT0ó°° ®0®P®€§²ð®Œâg^ÿÿÿÿÿÿÿÿ‚*0 Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

331
General Discussion / Re: Upgrade time
« on: January 29, 2010, 06:50:31 PM »
Okay, I'll go with that for now. I'm at just over $300 with the same PSU I got in that combo deal and 2GB RAM, which is acceptable. Any more on the PSU, though, and I'll have to lose the RAM (have prices gone up or something? Nearly $50; I swear it was about $10-20 cheaper when I was looking a few months ago).

 :edit:

Accidentally sorted them backwards.  :blush: There's the cheaper stuff - got it down to $40 now.

332
General Discussion / Re: I miss the arcade
« on: January 29, 2010, 03:02:40 PM »
The arcade can probably be restored fairly easily, but I wasn't aware anyone was actually playing anything anymore, which is why I didn't bother. I think the last few times I checked it the latest scores hadn't changed. The forum is a bit broken behind the scenes right now, though, and I just haven't had a chance to look into what's causing it. I'd like to get the errors fixed before adding anything else.

333
General Discussion / Re: Upgrade time
« on: January 28, 2010, 07:32:42 PM »
Leaning towards the GeForce 9400 GT right now (the 1 GB card; the reviews mentioning the 512 MB card's fan melting does not inspire confidence in that one... the latest review mentions it has been redesigned, though.). Really, everything posted in this thread will be a nice upgrade over what I have now. I know I'm being kind of cheap with this upgrade, but I don't do enough on here to really justify anything more expensive.

334
General Discussion / Re: Upgrade time
« on: January 28, 2010, 06:15:36 PM »
The mobo specifications say it supports Athlon 64 X2. This is the combo deal:

http://www.newegg.com/Product/ComboDealDetails.aspx?ItemList=Combo.315329

335
General Discussion / Re: Upgrade time
« on: January 28, 2010, 05:08:12 PM »
Are we reusing mobos here? It seems to be a missing component... because it assumes your current mobo can support it... which is not what I can tell. If your mobo does support it, then at least tell us what it is.
This is my mobo:

http://www.newegg.com/Product/Product.aspx?Item=N82E16813135074

Re: the video card, most of the stuff I play regularly does use Open GL, so it is a concern.

336
General Discussion / Upgrade time
« on: January 28, 2010, 03:14:15 PM »
Alright, I'm going to have a little extra money in a few weeks, and figured I'd give myself a nice upgrade before I end up spending it on other things like I did a few months ago. I definitely want to get a new PSU, and am going to pick up an OEM copy of Windows 7 Home Premium (I want to keep this under $300, and the full retail version would wipe out two thirds of that alone). I figure since I'm buying a copy of 7, I might as well go with the 64-bit version so I don't need to worry about buying another copy down the road, so that means I'm getting a better CPU as well. Finally, I want a real video card, since I have a few games here that don't run so well. The most intensive is probably Doom 3 (actually, that's a lie - it's emulating GoldenEye with the Glide64 plugin). I've already browsed Newegg and picked out some hardware, but I'd like to run it past you guys to make sure I'm getting the best possible for the money I'm spending.



PSU:
http://www.newegg.com/Product/Product.aspx?Item=N82E16817371023
I know almost nothing about PSU's; this is part of a combo with the video card I've chosen below. Reviews make it sound pretty good; I am a bit concerned about the comments on short cords though, since I do have a fairly big tower.

CPU:
http://www.newegg.com/Product/Product.aspx?Item=N82E16819103279
This is the second cheapest socket AM2 CPU I saw, and the cheapest when you factor in shipping. It certainly outperforms the Sempron 3800+ I have in here now, but I have to admit I lost track of what a good processor was years ago. If I can get something better than this for about the same price, post a link.


Video Card:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814150390
This was the best price vs. performance video card I could find. I've never owned an ATI card though, and I've heard their drivers are garbage that actually limit the power of the cards in most cases. If you can find me an equivalent nVidia card, go for it. I have one PCI Express and one PCI Express x16 slot.



That's about $235 (with OEM Win 7). Don't drive the price up to $300 just because you can :tongue: (I'll spend some of what is leftover on RAM, and if I have any after that the rest can go towards a game or two I'd like to pick up.)

337
Gaming Discussion / Re: Crystal Armor vs White Robe
« on: January 21, 2010, 04:56:59 AM »
First off, noticed a minor mistake on the crystal armor:

Quote
Blind/Silence

You wanted darkness there, not silence. Anyway, it does seem like the robe would be a good fit for him. I'm not so sure that making him into a better healer is actually worth anything, but the evasion would probably help.

I went with the lightly armored Cecil strategy the last time I played the DS version, then gave him draw attacks (all single target attacks hit him) and the added evasion definitely seemed to have an effect. When I did that on my previous playthroughs wearing heavy armor, I had to heal him constantly. I especially like that that version shows you all stat changes when equipping a piece of armor. It's so much easier to evaluate this stuff when you don't have to memorize the stats or check the status menu after equipping each piece.

338
General Discussion / Re: Gamefaqs + eternal stupidity
« on: January 12, 2010, 06:01:40 PM »
I disagree; CT was far less playable.

339
Game Modification Station / Re: (Generic) Bloopers!
« on: January 11, 2010, 07:38:38 AM »
Cool thing about GoldenEye is that it's impossible* to get HOMs. The game clears the background to whatever the sky/fog color is set to, and then uses some low-level tri drawing commands for the clouds and water. Why the vast majority of games didn't use this same method, I don't know, since it seems more efficient than the way skies were done in, say, Quake. It wouldn't make sense for games with more graphical skies, but Quake's skies were just a colored background with two layers of clouds scrolling over it.

As for what happened in that shot, no idea. I repeated the procedure and had no problem at all. Sub thinks it might have been a buffer overflow. It certainly taught me to back up my vertices files, though; if that was more than a test import, it would've been a small disaster.

*Actually, that's not entirely true. Jabo's graphics plugin (probably others) can't render the sky properly, and will show a HOM in the sky with any modified GE ROM that has a new checksum. It'll never happen on hardware, and that's really all that matters.

340
Game Modification Station / Re: (Generic) Bloopers!
« on: January 11, 2010, 03:58:37 AM »


I was only trying to do lighting! I never intended to blow up that hallway!

341
Gaming Discussion / Re: The Official "How to fix Quick" topic
« on: January 09, 2010, 06:51:33 PM »
Well, not commenting on any of the real problems the spell causes, I think it would be much better balanced if it could only be used to give one extra turn. Simply prevent someone using X-Magic/Dualcast from selecting it.

342
Slick News / Re: Temporary location and domain downtime
« on: January 03, 2010, 04:04:52 AM »
Unfortunately, no. The backup was from earlier than I thought (it was made back at the end of August, when we originally planned on moving in September), and we don't have any of the attachments from September on (unless Hypher has another, newer backup somewhere else). He'll just have to attach it again.

343
Gaming Discussion / Re: Gaming Progress Thread
« on: January 02, 2010, 02:44:56 PM »
Strangely, I don't remember ever having a problem with Quadraxis. Even on my "I missed nearly every energy tank in the game" run, which was on hard mode, I don't remember having trouble there. Now, the Emperor Ing, that fight was a real pain until I started using the Light Beam there. Super Missiles do more damage, but they're just too hard to aim.

No complaints about the Annihilator Beam totally not living up to its name? :relom:

344
Gaming Discussion / Re: Gaming Progress Thread
« on: December 31, 2009, 09:24:09 AM »
But while we're on the Boost Guardian, damn he was tough. Wound up fighting that thing 8 or 9 times. I fought it with 3 tanks, and most of the time I got it down to one hit before it would die. I would've survived most of those attempts with 4 tanks.
Don't know if you realized it or not, but you can hit it while it's in its puddle form, which allows you to (if you're really good) kill it before it can even go into boost ball form. You just need to hit it with as many charged Light Beam shots as possible. You can't lock onto the puddle though, you need to aim manually.

About the X Guardian names, I think that was done because those bosses are just normal enemies that have your abilities. A Sanddigger, two Warrior Ing, and a Pillbug to be precise. Same thing with simply appending Dark onto most of the possessed creatures. Not saying they're the best names ever, but they probably didn't think it was worth giving them unique names, since they're not supposed to be unique enemies exactly.

 :edit:

At the rate you're going, you've already encountered Dark Pirate Commandos, and you have another Dark Samus fight coming up. Echoes isn't always black and white; try using the Intangler (charged Dark Beam) on them. Any strong enemy in Dark Aether, actually. A lot of them can be stopped by it, and Dark Samus takes a ton of damage from it compared to other weapons. That won't be the case with all enemies, but the Dark Beam, if you hadn't guessed from looks alone, is Echoes' Ice Beam. You freeze them with the Intangler, then hit them with missiles or Light Beam shots.

345
Gaming Discussion / Re: Gaming Progress Thread
« on: December 30, 2009, 10:01:58 AM »
I'm thinking you should at least have more missiles by that point, but I'm not really sure, it's been a while. Keep in mind that I'm the person who somehow managed to miss all but two energy tanks before fighting the Spider Guardian (about halfway through the game, maybe more). Of course I'm also the person who killed it with three energy tanks and didn't even need one, because I didn't take any damage...that may have affected how much I sought them out

Anyway, missiles don't really matter. From what I remember, the charge beam is far more useful there, because she usually will deflect your missiles. Use the pillars for cover during the first half of the fight, and once they're destroyed, I think you can just dash out of the way of most of the attacks. I should probably fire up my copy and fight this one again.



Castlevania: The Adventure ReBirth (Wii)

Figures, I've been waiting for this one, checking every Monday, and it was never up. This week I figured I wouldn't even bother checking, and it came out. This is a nice little tribute to the classic Castlevania games (though it seems to have very little in common with the one it's named after, thankfully). I've only managed to get up to stage 3 so far. I unlocked the ability to not jump backwards, which is amusing, of course I turned it on right away. There is a key subweapon which can be used to unlock alternate paths (no hidden stages like Rondo, not yet, anyway). The game saves every time you return to the title, but you need to start it over from the beginning each time, like the originals. I actually really like that, since I found a ton of stuff in the first to stages that I had missed the first time. Pretty nice game, overall, I'm playing on normal mode and it's about as hard as the original Castlevania. There is also an easy and hard mode, and you can choose your starting lives, so no one should be complaining about this game's difficulty. The graphics have an odd style to them, they're not bad, but they different than what I'm used to from the series (except for the reused Rondo sprites - somehow, with a completely different sprite style, they still got away with using a few).