øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=1110e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8ce6.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8ce6.html.zxdñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬˜OKtext/htmlISO-8859-1gzip8:Ö˜ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:51 GMT0ó°° ®0®P®€§²ð®cñg^ù˜ Show Posts - JCE3000GT

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JCE3000GT

1111
I always wanted to know the forumla for crits.  I've also wanted to reduce the crit damage and increase the crit %.   :laugh:

1112
Gaming Discussion / Re: FF4 Equipment Rebalancing?
« on: March 19, 2008, 05:58:39 PM »
Weapons in general need to have stat effect tweaks.  Why don't more Rods and Staves give you better +INT/WIS?

1113
Gaming Discussion / Re: FF4 - Top Annoying Monsters
« on: March 18, 2008, 03:56:28 PM »
1. Wyvern - is there any reason for me not to explain it?
2. King Ryu - Thanks to these guys Edge ALWAYS dies first with Blitz. 

1114
General Discussion / Re: Vids/pics of my Camaro
« on: March 17, 2008, 01:58:35 PM »
Updated some beauty shots.   :happy:  I <3 my car.

1115
Yeah, I used to do that for some reason.

So did I.  Just seemed, "symetrical" for me for some reason.  I did it on the south part of the Tororia forest down below the regular chocobo forest.

1116
Gaming Discussion / Re: Edge vs Asura
« on: March 15, 2008, 03:38:40 PM »
Edge + Berserk = godlike

1117
General Discussion / Re: Battle Stats
« on: March 14, 2008, 04:24:27 PM »
More in battle ones: longest battle (w/victory), shortest battle (w/victory), and most character deaths in one battle.

1118
General Discussion / Re: The official "Happy Birthday" thread!
« on: March 12, 2008, 09:18:29 PM »
Yeh, happy 21st, Dragonsbrethren.

+1   :happy:

1119
Gaming Discussion / Re: Leviathan or Mist vs Behemoths
« on: March 12, 2008, 03:55:10 PM »
Leviathan won't make the Behemoth counter with Storm like he would with Mist--which is real bad for your party's health.   :laugh:

Behemoth counters with Storm only vs Holy attacks. Otherwise it just counters with a physical attack vs everything else. Mist is not a Holy attack.

I could of sworn he counters Mist with Storm when there is only 1 Behemoth. 

Nope, just tested it. 

1120
They have a hit rate of 100%... but that doesn't mean the spells they cast will succeed (mainly because of resistance). For example, the Slumber Sword's Sleep magic doesn't always work since it is level based.

Are you referring to the spell casted when you use it as an item?  As far as I'm aware the spell casted uses it's normal casting success rates.  In other words The White/Holy spear ALWAYS casts Holy/White because the regular spell does.  Sleep has a high failure rate depending on the monsters ailment weaknesses/strengths. 

Yes. The spell casted is definately having a 100% hit rate. The spell Piggy has a 10% hit rate. The Change Rod makes this work 100% of the time.

 :wtf:  How is that possible?  Is there code somewhere in the ASM that makes the weapons' effects act differently than the normal spell versions?

1121
Final Fantasy IV Research & Development / Re: Event Offsets
« on: March 12, 2008, 03:51:31 PM »
I know Edea has been working on the events, and maybe some of the rest of you are too. A while ago I wrote a script (in Applescript, since I have a Mac) to translate the values in hex to readable text, then I went through and translated all the events. I read through all the scripts I had generated and tried to figure out what they all were, then I made a list of their offsets and descriptions. I just finished this recently, and I thought it would be helpful to everyone, so I've attached it. Have fun tweaking~

 :cycle:

That sir is brilliant.  I started to do this in 2003 but stopped...this is as far as I got.   :laugh:

Quote
90262-         Tent/Cabin Music
90400-            Begin Scripts
90409-            Bahamut Cave - Behemoth Battle Event
90417-            Enter the Tower of Babil Event
90420-            Hummingway Cave Event
9042B-            Learn Sylph Event
90461-            Hummingway Dialogue 1-Middle Guy
9046A-            Namingway Event
90471-            Rubicant Fight Event
905DD-            Fireplace (OUCH!) Event
905E0-            New Game
90911-                             Received Package Event
913B4-913B6         New Shop 1
913E1-914F9         Mist Events
92606-92844         Paladin Events
92CFF-92D01         "Here is a special...blah blah blah...Tent & Cabin...blah blah blah."
955D1-95739         Enter Lunar Subterrain Event
95777-95791         Grotto Adamant Tail Collector Pink Tail Event
95944-            Get Dragoon (Final)

1122
In any case, there are 3 weapons that seem to have been not properly completed or tested by the original developers.

I think these weapons were meant to do or be something else.  OR, it could just be laziness on Square's part--which is a more likely conclusion.   :laugh:

1123
They have a hit rate of 100%... but that doesn't mean the spells they cast will succeed (mainly because of resistance). For example, the Slumber Sword's Sleep magic doesn't always work since it is level based.

Are you referring to the spell casted when you use it as an item?  As far as I'm aware the spell casted uses it's normal casting success rates.  In other words The White/Holy spear ALWAYS casts Holy/White because the regular spell does.  Sleep has a high failure rate depending on the monsters ailment weaknesses/strengths. 

If you are talking about the effect that the weapon does while attacking, I think that is associated with the monster's magic defense and or level.

1124
Final Fantasy IV Research & Development / Re: Steal/Sneak Command
« on: March 12, 2008, 03:43:30 PM »
This command is purely driven by level.. but does Agility factor in at all?

I seem to think the monster's level is a basis for the failure rate.  The Steal/Sneak rate seems to be reduced tremendously the further you progress throughout the game.  I find it almost impossible to steal later in the game as opposed to right when you get him. 

1125
Gaming Discussion / Re: Leviathan or Mist vs Behemoths
« on: March 12, 2008, 03:41:53 PM »
Leviathan won't make the Behemoth counter with Storm like he would with Mist--which is real bad for your party's health.   :laugh: