Final Fantasy IV Research & Development / Re: Immunity, Darkness Elemental, and Critical Hits
« on: March 23, 2008, 06:38:13 PM »
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I <3 my car.
Yeah, I used to do that for some reason.
Leviathan won't make the Behemoth counter with Storm like he would with Mist--which is real bad for your party's health.
Behemoth counters with Storm only vs Holy attacks. Otherwise it just counters with a physical attack vs everything else. Mist is not a Holy attack.
They have a hit rate of 100%... but that doesn't mean the spells they cast will succeed (mainly because of resistance). For example, the Slumber Sword's Sleep magic doesn't always work since it is level based.
Are you referring to the spell casted when you use it as an item? As far as I'm aware the spell casted uses it's normal casting success rates. In other words The White/Holy spear ALWAYS casts Holy/White because the regular spell does. Sleep has a high failure rate depending on the monsters ailment weaknesses/strengths.
Yes. The spell casted is definately having a 100% hit rate. The spell Piggy has a 10% hit rate. The Change Rod makes this work 100% of the time.
How is that possible? Is there code somewhere in the ASM that makes the weapons' effects act differently than the normal spell versions?
I know Edea has been working on the events, and maybe some of the rest of you are too. A while ago I wrote a script (in Applescript, since I have a Mac) to translate the values in hex to readable text, then I went through and translated all the events. I read through all the scripts I had generated and tried to figure out what they all were, then I made a list of their offsets and descriptions. I just finished this recently, and I thought it would be helpful to everyone, so I've attached it. Have fun tweaking~

90262- Tent/Cabin Music
90400- Begin Scripts
90409- Bahamut Cave - Behemoth Battle Event
90417- Enter the Tower of Babil Event
90420- Hummingway Cave Event
9042B- Learn Sylph Event
90461- Hummingway Dialogue 1-Middle Guy
9046A- Namingway Event
90471- Rubicant Fight Event
905DD- Fireplace (OUCH!) Event
905E0- New Game
90911- Received Package Event
913B4-913B6 New Shop 1
913E1-914F9 Mist Events
92606-92844 Paladin Events
92CFF-92D01 "Here is a special...blah blah blah...Tent & Cabin...blah blah blah."
955D1-95739 Enter Lunar Subterrain Event
95777-95791 Grotto Adamant Tail Collector Pink Tail Event
95944- Get Dragoon (Final)
In any case, there are 3 weapons that seem to have been not properly completed or tested by the original developers.
They have a hit rate of 100%... but that doesn't mean the spells they cast will succeed (mainly because of resistance). For example, the Slumber Sword's Sleep magic doesn't always work since it is level based.
This command is purely driven by level.. but does Agility factor in at all?