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Author Topic: Super FX roller coaster  (Read 686 times)

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Super FX roller coaster
« on: April 23, 2016, 12:14:22 AM »
I've read in several places that the mine cart ride out of the Magitek Research Facility is quite possible the ugliest thing ever in a video game. When I look at it, the modus operandi seems pretty obvious: it's basically a stop-motion sequence that uses Mode 7 zooming effects to give the impression of moving forward through a tunnel. I chalk the garishness of it up to low resolution images that are zoomed in way too far. It has me wondering if there isn't a way to improve the quality of it. I mean, just take any other image from anywhere in the game, put it next to an image from the mine cart sequence, and note the huge variance of quality. I can make out every single pixel of the mine cart image because those pixels are roughly four times larger than they should be.

Two options come to mind for how to improve it. One is, there has to be some way to make higher resolution images for the mine cart ride without having to expand the ROM. The other option is, I wonder about replacing the stop-motion images with Super FX-rendered graphics. I mean, stop motion is one thing, it's effective if you do it the right way (which Square obviously didn't), but if you really want to show a 3D tunnel effect, Super FX might be the way to go.

Am I the only one thinking that someone out there could improve this, or would they just be biting off more than they could chew?
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." -Gildor from The Lord of the Rings

Xenovant

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Re: Super FX roller coaster
« Reply #1 on: April 24, 2016, 10:28:35 AM »
I agree it's really ugly, but it doesn't bother me, it's just a little part of the game and it wouldn't be worth the effort to improve it.

assassin

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Re: Super FX roller coaster
« Reply #2 on: April 27, 2016, 02:33:09 AM »
consider inserting _North and South_ train robbery footage.  or a few still frames from _Shining Time Station_.  anything would be an improvement.

Xenovant

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Re: Super FX roller coaster
« Reply #3 on: April 27, 2016, 08:54:33 AM »
Don't listen to him, it's much easier to implement the zooming software from CSI Miami and apply it to the original sprites.

I have been doing some tests and it runs flawlesly on a real snes and there is even enough free space on the C0 bank for it! :P

assassin

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Re: Super FX roller coaster
« Reply #4 on: April 27, 2016, 12:57:59 PM »
as a bonus, a random party member will show up with Blind status and red hair after the train ride.  also, he or she will gain immunity to being fooled.

Xenovant

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Re: Super FX roller coaster
« Reply #5 on: April 27, 2016, 02:30:59 PM »