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Messages - Deathlike2

106
General Discussion / Re: NFL season 2013-2014 week 21 (playoffs?!)
« on: September 04, 2014, 03:09:50 PM »
 :bump:
Are we doing this thing again this year? I'd thought the topic would have already been created for that purpose.

So, just before I forget. Seahawks over Packers on the opening day game.

107
General Discussion / Re: NFL season 2013-2014 week 21 (playoffs?!)
« on: February 01, 2014, 07:56:01 PM »
Seahawks, 27-20 is my prediction.

A bonus: There's a possible Peyton pick six to be had.

108
Rosa GBA looks sort of disfigured in comparison, doesn't she?! And Rydia should have left the place where time flows differently a little earlier, hmm...

Rosa looks like she needs a nosejob. Rydia got too serious.

Hey Gemini... what happened to the FF4 SNES/SFC revised/upgraded graphics that was supposed to be the GBA port's equivalent (the menus, backgrounds, etc.)? I haven't actually been keeping track of that.

109
Gaming Discussion / Re: Gaming Progress Thread
« on: January 26, 2014, 09:24:03 PM »
Hades and Dazers never miss, or perhaps I'm misinterpreting your statement?

I thought Dazers missed (not that I use them really).

I don't like the idea of a weapon that I'd have to dig into the inventory far enough to use. At least with Summons, most of them are easier to find (the closer you are to the bottom, the better).

110
Gaming Discussion / Re: Gaming Progress Thread
« on: January 25, 2014, 01:46:15 PM »
I'm not entirely a fan of the Dazers trick unless you combine W-Item (Dazers+Megalixir or some combo to stay productive while the monster is trying to break out, but not). I do like leading off with Hades+Phoenix...
It's no trick. He's weak to being paralyzed, which Hades and the Dazers do. Perhaps I should show you how much you could beat him down? Turns out I already have a video of Ruby already. :tongue:

I'll edit later with games I've been playing, hooray 14 hours of work...

Yes, I remember seeing it.

It's a weakness, but I always prefer a weakness I can expose to be affected 100% of the time...

111
Gaming Discussion / Re: Gaming Progress Thread
« on: January 24, 2014, 10:21:43 AM »
I feel like I've disappeared from this thread... but just a few things I'd prefer to add.

The Music in Lufia and Lufia 2 are excellent. Still, I wonder what the possible alternate ending in Lufia 2 would have been (but, it's been hinted before if you dig around towards the end game part). It hints Selan's actual existence/purpose in the game.


With regards to FF5, I prefer to beat Omega down with "3 Bards" and a Thundaga powered X-Attack (or whatever the 4x hit is called). Free "Stop" with free haste, regen, and hero song can't go wrong.

I overgrind a lot, but I don't actually master all the classes (not worth it), so beating Exdeath tends to come with overkill for me (Rune Bell powered "mages", Aegis Shields for all, 4 Protect Rings) and I love Blue Magic (even though I like use like 2 spells primarily).

Shinryu... I usually go "full Dragoon" on it, with the Dragoon/Wyvern Lance. It's what "Kain" would have wanted. You would be surprised how nice Diamond equipment combine nicely with the Coral Ring.


So anyways, I've been playing FF7, killing everything I see. I've learned something new, but not quite new (I assume the FF7 community is aware of this).

Beating the crap out of Ruby Weapon is easy with the fun "trick" involving starting to dead characters, so you allow him to change into a different mode. Abusing him with W-Summon+Master Summon is pretty much over (Hades+KOTR). I'm not entirely a fan of the Dazers trick unless you combine W-Item (Dazers+Megalixir or some combo to stay productive while the monster is trying to break out, but not). I do like leading off with Hades+Phoenix...

Also, I think the Emerald Weapon has some issues trying to "counter" a W-Summon based KOTR based attack. It doesn't seem to react or respond properly to them (I think there's a specific counter to the use of the spell?).

What I learned recently was interesting...

HP (and MP) Absorb Materia operate dramatically different when it comes to physical or magical attacks... specifically with Mime.

You can attach those materia to Mime or the Master Command Materia, but it's kinda productive ONLY if they use physical attacks as part of their action. If they attempt to use magic or summon, the properties of HP Absorb Materia does not carry over. Here's what gets interesting...

If you attach the Materia to the spells themselves or the Magic/Summon versions... things become interesting. What I did was attach them to the KOTR summon (HP Absorb for the Master Summon, MP Absorb to the KOTR Materia). What happened was that the Mime command "inherits" the properties of support materia that the originating user it is miming. So, if/when I decide to use dual KOTR via W-Summon vs Emerald Weapon, not only that KOTR is summoned twiced (as expected), but HP+MP Absorb is applied to those that are Miming the original command! It doesn't require HP or MP Absorb to be mastered (or have multiple copies for that matter) which allows you to benefit as long as you can attach as many Support Materia as to the original materia it is attached to (the KOTR materia - although, getting 500k AP to spawn another KOTR materia is a pain in the arse).

I've seen this effect work with MP Turbo as well (was used vs the Ruby Weapon) and I suspect it would work with Quadra Magic as well (although, not with KOTR, for obvious reasons).

AFAIK the effect of Steal as Well and Added Cut can be Mimed as well. I'm not what other support materia can be mimed, but I think in theory all of them can.

Anyways, abusing Emerald Weapon with dual KOTR w/o getting that materia counter-attack counter at < :10 of the battle left was great (didn't need to bring that silly Underwater Materia).

 :edit:
One more thing... FF5's Beast Tamer is actually very good for mages. Control is useful, but not as refined as the FF6/FF7 versions... but the most important skill you gain from it is Equip Whips. It allows them to keep fairly good strength for back row compatible weapons that cause paralysis. It's hard to say bad things about it. Although, I would prefer to put Barefisted on them early on for consistent usefulness.

112
General Discussion / Re: NFL season 2013-2014 week 19 (playoffs?!)
« on: January 18, 2014, 09:48:38 PM »
AFC Championship:
(2) Patriots @ (1) Broncos: 3:00 ET CBS

Broncos - I'm hoping for the reverse lock.

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NFC Championship:
(5) 49'ers @ (1) Seahawks: 6:30 ET FOX

Seahawks - I wouldn't be shocked on the 49ers upset though.

113
General Discussion / Re: NFL season 2013-2014 week 19 (playoffs?!)
« on: January 11, 2014, 11:43:55 AM »
Divisional round schedule:

I guess it is time to freak out.

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Saturday:
(6) Saints @ (1) Seahawks: 4:35 ET FOX

Seahawks

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(4) Colts @ (2) Patriots: 8:15 ET CBS

Pats

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Sunday:
(5) 49'ers @ (2) Panthers: 1:05 ET FOX

49ers

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(6) Chargers @ (1) Broncos: 4:40 ET CBS

Broncos

114
General Discussion / Re: NFL season 2013-2014 week 18 (playoffs?!)
« on: January 03, 2014, 09:19:39 PM »
Saturday:
(5) Chiefs @ (4) Colts: 4:35 ET on NBC

Colts

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(6) Saints @ (3) Eagles: 8:10 ET on NBC

Eagles

Quote
Sunday:
(6) Chargers @ (3) Bengals: 1:05 ET on CBS

Bengals

Quote
(5) 49'ers @ (4) Packers: 4:40 ET on FOX

Packers

115
General Discussion / Re: NFL season 2013-2014 week 17
« on: December 29, 2013, 11:24:56 AM »
Week 17 schedule, note all games are division games:

It's a long season. I hate the NFC East being the centerpiece of the SNF game (especially with the Romo news).

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Panthers @ Falcons

Panthers

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Ravens @ Bengals

Bengals

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Texans @ Titans

Titans

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Jaguars @ Colts

Colts

Quote
Jets @ Dolphins

Dolphins

Quote
Lions @ Vikings

Vikings

Quote
Redskins @ Giants

Giants

Quote
Browns @ Steelers

Steelers

Quote
Packers @ Bears

Packers

Quote
Broncos @ Raiders

Broncos

Quote
Bills @ Patriots

Pats

Quote
Buccaneers @ Saints

Saints

Quote
49'ers @ Cardinals

49ers

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Chiefs @ Chargers

Chargers

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Rams @ Seahawks

Seahawks

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Eagles @ Cowboys

Eagles

116
General Discussion / Re: NFL season 2013-2014 week 16
« on: December 22, 2013, 11:41:50 AM »
Week 16 schedule:

Most of the games matter...

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Dolphins @ Bills (division)

Dolphins

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Vikings @ Bengals

Bengals

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Colts @ Chiefs

Chiefs

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Buccaneers @ Rams

Rams

Quote
Browns @ Jets

Jets

Quote
Cowboys @ Redskins (division)

Cowboys

Quote
Saints @ Panthers (division)

Panthers

Quote
Titans @ Jaguars (division)

Titans

Quote
Broncos @ Texans

Broncos

Quote
Giants @ Lions

Lions

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Cardinals @ Seahawks (division)

Seahawks

Quote
Steelers @ Packers

Packers

Quote
Raiders @ Chargers (division)

Chargers

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Patriots @ Ravens

Pats

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Bears @ Eagles

Eagles

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Falcons @ 49'ers (Monday)

49ers

117
I just came across this old post:

When you fight Golbez, you "start" losing control of your own characters because of Hold Gas. I hadn't really thought it through before, but if you want the Hold Gas to not be effective.. you want to cast Mute/Silence on yourself. Since Mute status has a priority over Hold, it has no power over you. How's this useful? Well, it allows Cecil get ready his ATB bar while he does his scripted speech stuff... allowing you to revive other party members or get an early shot at Golbez.

I personally have forgotten a lot of stuff that I've said.  :tongue:

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I just went though that battle (with LV 99 characters so no speed trouble) - and yep absolutely right. I knew about that sort of priority selection/exclusion - always fun to wear a confusion-preventative head-band to negate Bad-Breath. My question (apologies if this was already answered) is I feel like I read that resistance bits are factored in when damage (etc.) routines are called; but is that universal, or is there a way to change that? Since I started thinking of the game from a programming stand point I've been thinking of things like: "Should I mix and match Fire/Ice Shields/Armor?" Looking at Deathlike's killer FAQ I found:

FF4A (GBA)
Immunity > Weakness > Absorb/Resistance
FF2/4/4ET (SNES)
Weakness > Immunity > Absorb/Resistance

But I was just wondering how much this has been investigated. It's just something that popped into mind.

I think in LD's code dump of the attack algos (both physical+magical) has explained it. It's in one of the bigger code dump threads.

Although, my GBA analysis could be wrong in the sense that they "fixed" physical elemental weaknesses in the armor this making immunity kinda irrelevant.

118
General Discussion / Re: NFL season 2013-2014 week 15
« on: December 12, 2013, 07:47:32 PM »
Redskins @ Falcons

Falcons

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Bears @ Browns

Bears

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Texans @ Colts (division)

Colts

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Patriots @ Dolphins (division)

Dolphins

Quote
Eagles @ Vikings

Eagles

Quote
Seahawks @ Giants

Seahawks

Quote
49'ers @ Buccaneers

49ers

Quote
Bills @ Jaguars

Jags

Quote
Chiefs @ Raiders (division)

Chiefs

Quote
Jets @ Panthers

Panthers

Quote
Packers @ Cowboys

Cowboys

Quote
Cardinals @ Titans

Cards

Quote
Saints @ Rams

Saints

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Bengals @ Steelers (division)

Bengals

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Ravens @ Lions (Monday)

Lions

119
General Discussion / Re: NFL season 2013-2014 week 15
« on: December 12, 2013, 05:46:08 PM »
Week 15 schedule:

Last TNF game, yay!

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Chargers @ Broncos (division, Thursday)

Broncos

Will post the rest later today.

120
General Discussion / Re: NFL season 2013-2014 week 14
« on: December 05, 2013, 08:41:49 PM »
Colts @ Bengals

Bengals

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Falcons @ Packers

Falcons

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Browns @ Patriots

Pats

Quote
Raiders @ Jets

Jets

Quote
Lions @ Eagles

Lions

Quote
Dolphins @ Steelers

Steelers

Quote
Bills @ Buccaneers

Bills

Quote
Chiefs @ Redskins

Chiefs

Quote
Vikings @ Ravens

Ravens

Quote
Titans @ Broncos

Broncos

Quote
Rams @ Cardinals (division)

Cards

Quote
Giants @ Chargers

Chargers

Quote
Seahwaks @ 49'ers (division)

Seahawks

Quote
Panthers @ Saints (division)

Saints

Quote
Cowboys @ Bears (Monday)

Cowboys