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Author Topic: SNES Ability Expansion Patch  (Read 1175 times)

LightPhoenix

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SNES Ability Expansion Patch
« on: February 09, 2014, 02:58:53 PM »
Hey everyone.

So I took a bit of a break with FF5.  Frankly, I got a little burned out and frustrated with it.  However, I picked it up this weekend and banged out this patch. 

It does what it says - provides a very basic framework for adding additional abilities to the game.  You'll need asar to compile it, and I used the original ROM with RPGe's 1.1 patch applied.  However, any ROM expanded to 20MB (providing the E4 bank) should work.  It's not extensively tested, but I am planning on using it in a further project so I will probably be updating it as I go.

Just to be clear, here's what it does not do:
  • It doesn't free up any RAM space.  But at least it doesn't use any extra.
  • It doesn't add more RAM to save abilities.  What's there is there, but there is some free space.
  • It doesn't add new jobs.  You'd need more RAM space or to rework how jobs are saved.
  • It doesn't add new spells, though you can use whatever assets exist.
  • It also doesn't add new spell animations, though you can use whatever assets exist.
  • It also doesn't add new sounds, though you can use whatever assets exist.
  • With those last three said, there is a lot that you can do with those assets and some coding.
  • It doesn't include *every* function used for effects or animations.  If you find something you want to mimic, look at the original code and use that as a base.
  • It's not a guide to adding new abilities.  I'm happy to help people if they ask, but a complete guide would take much longer than a weekend.  I have a couple other posts/docs here that should help.
« Last Edit: December 08, 2014, 04:48:23 AM by Jorgur »

koala_knight

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Re: SNES Ability Expansion Patch
« Reply #1 on: February 10, 2014, 06:32:45 PM »
Sweet!! This will go perfectly with my meta-job hack that I've been wanting to try. The only thing that was worrying me was the creation of new abilities. This will help immensely! Thanks for this! :D

Question:
Is it plausible to make a new ability that opens a menu and in this menu there are a number of other new abilities that have been created thus functioning much like a new set of spells?