øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1125e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8f7b-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index8f7b-2.html.zxŸâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬e0OKtext/htmlISO-8859-1gzip8:Öe0ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:50 GMT0ó°° ®0®P®€§²ð®žâg^ÿÿÿÿÿÿÿÿÇ!e0 Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1126
Just a heads up: when writing this out I did notice that person 44 is used by the Baron, Kaipo, and Toroia item shops. That means they all load the same item shop, and if you change the event it'll change all the shops. You'd have to create three different person/object instances to have three different shops.

Ack, so not only do those sprites share the same event, the maps share the same sprite...makes it a lot more annoying to change than I was expecting.

1127
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 06:04:25 PM »
Actually I didn't, that one desynced too, thought I mentioned in here but I guess I didn't. Going to check the formation after I finish dumping the script.

 :edit:

Formation's fixed.

1128
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 05:55:18 PM »
Can you send me a save around that KDoog formation? I want to make sure it's actually fixed this time.

I'm not interested as much with the Offering fix for the regular game if the enforced 100% hit rate (and avoiding the evade check)... is needed.. although it would keep the Lucky Ring useful when applied (it's the kind of strangeness that made Sniper Sight virtually useless plus you can't buy that in the WOR IIRC)
Yeah, I don't think the Lucky Knife should have a 100% hit rate without the Lucky Ring.

Although.. I think the Recapture the Glory fix is already applied...
You sure? The multi-steal fix was applied, that's a completely different fix.

1129
Hey, this is pretty cool. I was planning on making some modifications to a few events soon so this will come in really handy.

This is a bit of a stupid question but what determines where events appear? For example, if I wanted to change Baron's item shop so it used a different shop list, what determines what event the shopkeeper calls?

1130
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 04:58:13 PM »
Isn't it more appropriate to use "whore" instead of slut here?  :tongue:
I don't think either is appropriate really...

That's still messed up here, waiting for fix:

:bah:

That formation's going to change then, I was hoping the mould I chose would work there but Heckler is just a little too big for it. Why couldn't this game assign the moulds to the monsters themselves like FF4 does...?

Going through and applying your bugfix suggestions right now.

 :edit:

Okay, the following have been applied:

*Evade (must)
*Rippler (must if available) - did JCE remove this or keep it?...
*Vanish/Doom (must)
*Genji Glove (must)
Pincer/Row (must if wanting a challenge)
*Runic Fix (must)
*Step Mine (must)
*Recapture the Glory (must)
*Damn Yellow Streak (would be nice)
*Auto Status Expiring (must)
*Multi-Steal (must)
*Grand Stairway (must)
Pink Gogo (because I actually use Gogo in Cyan's Dream)
*Mine Cart Fix (must)
*Can't Lose for Winning (must)
*Elemental Display Fix (must)
Offering Tweak (hmmm)

If you decide you want any of the other ones just let me know.

1131
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 04:49:51 PM »
This one keeps desyncing on me as soon as you go to hit the switch. :bah:

1132
General Discussion / Re: Good Free Web Host?
« on: August 12, 2008, 04:33:57 PM »
If it's the site I'm thinking of, when the match is over, the loser is screwed.


Stop looking at me like that. I found it randomly googling once.

...Right.

---

Phoenix, Hypher might be willing to host you here, no harm in asking.

1133
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 01:31:07 AM »
Check the edit. :wink:

1134
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 01:22:44 AM »
Does regen restore additional HP on characters or just enemies? If it's the latter test seizure on the enemies.

 :edit:

Code: [Select]
[02:23] <Imzogelmo> hmmm
[02:24] <Imzogelmo> maybe these monsters have "critical hit if Imp" and the attack is somehow doing a crit?
[02:24] <Lenophis> that's a possibility
[02:25] <Imzogelmo> it's the best explanation I have
[02:25] <Lenophis> in fact, I can test that real quick

:edit:

Code: [Select]
[02:29] <Lenophis> o_O
[02:29] <Lenophis> I don't believe it
[02:29] <Lenophis> talk about an oversight
[02:29] <Lenophis> critical hit if imp doubles regen's healing
[02:29] <Dragonsbrethren> Hah.
[02:29] <Lenophis> way to go deathlike
[02:30] <Imzogelmo> so I'm right
[02:30] <Imzogelmo> :)

1135
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 01:09:13 AM »
We were just discussing that:

Code: [Select]
[02:05] <Lenophis> imp doubles regen?
[02:05] <Lenophis> am I interpretting that correctly?
[02:05] <Dragonsbrethren> Yes.
[02:05] <Lenophis> I never knew about that
[02:06] <Lenophis> is that intentional?
[02:06] <Dragonsbrethren> Probably intentional, don't Regen and Seizure operate the same way?
[02:06] <Lenophis> they use the same formulas
[02:07] <Imzogelmo> weird, I have never heard of that
[02:07] <Dragonsbrethren> Yeah, so imps are probably supposed to take extra damage from seizure.
[02:07] <Lenophis> wow
[02:07] <Imzogelmo> ouch
[02:07] <Dragonsbrethren> And as a result also recover extra from regen.
[02:07] <Imzogelmo> as if being a short green dude wasn't punishment enough

:edit:

Yay lazy copy and paste posts:

Code: [Select]
[02:12] <Dragonsbrethren> http://slickproductions.org/forum/index.php?topic=703.msg6378#msg6378 <--Umaro is hardcoded, right?
[02:12] <Dragonsbrethren> To not learn magic, if you haven't been following the discussion.
[02:12] <Lenophis> it should be anybody > Gogo can't learn magic
[02:13] <Imzogelmo> >=
[02:13] <Lenophis> yeah
[02:13] <Lenophis> Umaro is after Gogo
[02:13] <Dragonsbrethren> That is a very angry looking greater than or equal to sign...

1136
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 01:03:21 AM »
Technically I suppose it is, but I also don't think it would be worth fixing since it would require preventing non-magic users from equipping the ring or removing its ability to teach Wall.

1137
General Discussion / Re: anyone else a fan of zophar's rom archive?
« on: August 11, 2008, 11:49:30 PM »
It's slow. :shadow:

1138
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 11, 2008, 10:01:27 PM »
That's not really a bug, just poorly thought out dialogue.

1139
Pandora's Box / Re: Suggestions
« on: August 11, 2008, 01:26:47 PM »
Pretty sure that's it, in addition to the ones that were shown originally.

1140
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 11, 2008, 01:22:13 PM »
Looks like someone didn't realize there's a specific space character ($FE) you're supposed to use in those names. Also, is that Broadsword (I'm guessing that's what it is) cut off in the menu or just dialogue? If it's the latter that's the same issue, using the wrong space character, if it's the former I can't stand when people do that. If you're going to cut the item type out of the name at least have the decency to do a quick hack so the full name is still displayed when getting treasure...yes I know FF3usHT does this as well, it annoys me there too.