øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=300e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9092-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9092-2.html.zxSñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬fOKtext/htmlISO-8859-1gzip8:ÖfÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:34 GMT0ó°° ®0®P®€§²ð®Rñg^ÿÿÿÿÿÿÿÿ?>f Show Posts - JCE3000GT

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Messages - JCE3000GT

301
Gaming Discussion / Re: How about deevolving? SNES tunes done 8-bit style
« on: January 18, 2012, 01:55:15 PM »
When I get back to nyc, a friend of mine is giving me his old brick GB. just need to get my hands on an old gb flashcart and LSDJ :D

Sounds good!

I tested my GameBoy from 1989 last week and it looks like it doesn't power up any more.  :(

302
Hello,

First of all it's great to know you're still working on this project.  I made a HT hack of this game with the hacking tool you released some time ago and I would like to make a few suggestions as to how to tweak the game. 

Thanks.  I've always wanted to do this project, and I wasn't about to let a 2yr hiatus from keeping me finishing it.  But, I'm interested in seeing how you went about your challenge hack. 

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-An interesting way to nerf holy, flare and meteor would be to increase the mp cost (1 mp for every spell doesn't make sense since some of them are clearly more powerful than others).  Wizardry spells keep their monstrous offensive power, but you'd be limited on the number of times you can use them.

Until I can find the assembly routine that handles how magic spells consume points this would be a great addition to anyone's hack.  For now I've actually changed where these spells (and the rest) are being obtained.  I won't say much but expect Exit, Heal, Holy, Meteor and Flare to not be obtainable until much later than the original.  One of which very much later.

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-As for enemies being too weak near the end, the solution is simple: increase their stats. 

I've already addressed this issue by overhauling each enemies' attack power and on some occasions adding status ailments along with the damage as well. 

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Balchmorn beat the game at level 33 and was apparently overleveled.  Considering you could have leveled up to 42, I'd recommend the following: make these enemies harder, but increase exp.  This way you can grind up to level 42 if you want, but the game would still pose you a challenge, plus the extra exp gained makes grinding less time-consuming.  Grinding up to level 42 in the original game is not only pointless, but very long.  Now grinding serves a purpose and doesn't take forever.

I've made enough tweaks I believe to allow the normal player to have a challenge throughout the game under normal circumstances.  Any player who wants to grind out levels or achieve the "perfect" game would really be doing this sort of hack a disservice in a round about way.  You are supposed to be challenged, if you grind out levels to make it easier wouldn't that defeat the purpose of the increased challenge? 

A "speed run" player should be severely challenged up until around levels 26-28.  A "normal" player who plays the game at the normal pace and style should be fairly challenged up until around levels 30-34.  A "careful" player should be only slightly challenged up until around levels 34-36.  Anything more than level 36 is overkill and won't provide that much of a challenge--which would defeat the purpose of the mod.  But, even at level 42 I believe Dark King is still a pain in the ass if you aren't careful.  Especially in his final form.

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-I'd say to keep the seeds and cure potions buyable, but maybe increase the cost.

I've addressed this issue by limiting the entire game's GP amount.  Normal monsters and even mini-bosses give you exactly 0 GP each.  And by limiting the total receipt of GP from the whole game you will have to choose between buying items and buying the weapons/armor from NPCs--this adds another challenge element.  You won't be able to do both.  ;) 

You will receive 660 GP from Battlefields and 780 GP from boss battles.  That's a total game GP amount of 1,440 GP.  You'll need 1,015 GP for the weapon and armor that various NPCs can sell you.  That leaves you with 425 GP left to spend how you see fit. 

Also, I've spread out enough Ethers (Seeds) for the player to use wisely but you can always trek through the easier dungeons to snag more Ethers.  But, doing this repeatedly would make the game easier since you'll essentially be grinding EXP and those items. 

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-Battlefields just aren't used to their fullest potential in the original game.  Lots of people just skip them for a simple reason.  Often the rewards aren't worth it. 

Already been addressed on one of my previous beta builds.  Battlefields play an important role this time.  Yes, there are a couple that may seem "worthless" but the reduced overall experience and GP in the game might make Battlefields a little more appealing this time around.  Especially since I've altered almost every treasure chest in the game...

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A most interesting tweak would be to actually increase the exp and gold reward, but to increase the difficulty of the challenge with each battle.  i.e. 1st battle 2 mintmints, 2nd battle 3 mintmints, 3rd battle 3 scorpions, then 3 edgehogs, 3 sparnas, 3 centaurs etc...  The last battle should be very challenging since it would bring a big reward.  But just increasing the difficulty level for a bigger reward would make me happy.

The Battlefields pull from a table randomly, it isn't possible without rewriting the assembly routine to have the game select the "last' battle to be different.  Battlefields are completely random within that data table. 

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-Medusa seems an absolute pain in the ass. 

Good.  My Medusa is even harder.

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The problem appears to be her petrifying ability, which makes winning or losing mostly a matter of luck as to wether she decided to use it twice in a row or not.  Victory should depend on strategy, not luck, but then again if it's the only occurance whre luck is a determining factor, i'd say it's ok.

"Luck" is an instrumental role for my hack.  There are times where a well placed critical attack will outright kill one of your party members, or, as in Medusa's case cast stone/dead on both party members.  This is something I actually had on my storyboard before I started my hack.  You need to "fear" these monsters, and the best way to do that is to see a quick or untimely "Game Over".  :)

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-In your videos regular goons seem to give you more trouble than crystal bosses, or am I somehow mistaken?

Depends on the situation.  I've addressed the "crystal" bosses a bit to be more of a challenge, the issue was the attack statistical data wasn't edited yet on my videos.  But, there are a couple of regular monsters that are just going to be harder.  Think of those as successors to "Sorcerer" from Final Fantasy I on the NES. 

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Keep up the good work, buddy.  I'm looking forward to playing this hack once it's completed!

Thanks for the input.  I've got what I hope to be a final version (minus dialogue) right now that I'm personally testing.  Once my personal test is over I'll ask my other 3 closed beta testers to give it a whirl themselves.  The treasure chest, Battlefield and monster attack edits really make a whole world of difference this time around. 

Cheers,
JCE

303
Gaming Discussion / Making new labels for SNES/SFC cartridges.
« on: January 09, 2012, 08:33:12 PM »
Does anybody know how people are making labels (and boxes) for the Secret of Mana 2 and Star Fox 2 carts I've seen being sold?  Here are some examples:






I would love to refurbish my carts and replace the labels with shiny new ones. This also could mean I could get some carts in bad shape off ebay and flea markets and restore them.

I'd also love to know how to make SNES/SFC boxes and manuals.

304
Gaming Discussion / Super Magicom 16MB for sale on ebay, get it quick!
« on: January 05, 2012, 12:01:13 AM »
While it doesn't fit what I need this is a good deal if someone needs one of these.

http://www.ebay.com/itm/Super-Magicom-Sa...190wt_1163

305
Gaming Discussion / Gaming stuff I'd be interested in buying
« on: January 04, 2012, 01:04:04 PM »
I just received some xmas money via PayPal and need to spend it.  Its not much but should be able to pay for anything listed below.  I will pay a little extra to cover the Paypal fees and for slightly overkill packing material for shipping to preserve the items.  I'd prefer not to buy onesies and twosies of the game carts that aren't ones specifically listed, I'm more interested in wholesale lots.  I'm trying to re-amass my game collection that I sold off in 2009 to buy a car. 

So if anyone (long term active members) have anything like the following for sale in very good to excellent working and cosmetic condition let me know.  Feel free to post other things I might be interested in as well as price offers for what you got.  Just don't get your feelings hurt if I counter offer with something that is lower than what you'll take.  I only have this PayPal money--I'm currently working part-time so extra funds are not available. 

Game systems (would like original boxes and such but not that important for now):
Sega Genesis/Sega CD console combo (with or without games it doesn't matter)
Sega CDX (with or without games it doesn't matter)
JVC X'Eye (should of never sold mine!)
Sega Wondermega (wishful thinking...)
Lunar the Silver Star US Sega CD
Turbo Duo system (with or without games it doesn't matter)
Turbo Grafix 16 with CD system (with or without games it doesn't matter)
Neogeo CD system (with or without games it doesn't matter)
Jaguar CD system (with or without games it doesn't matter)
Panasonic 3DO FZ-10 system (with or without games it doesn't matter)
Goldstar 3DO system (with or without games it doesn't matter)
Japanese Super Famicom system that isn't yellowing (with or without games it doesn't matter)
European Super Nintendo system that isn't yellowing (with or without games it doesn't matter)
A package deal with all three Japanese, North American and European SFC/SNES consoles (with or without games it doesn't matter)
An original ORIGINAL GameBoy with no dead pixels or scratches (with or without games it doesn't matter)
GameCube platinum system + matching platinum controller with GameBoy player (with or without games it doesn't matter)
Pioneer Laser Active (wishful thinking)

Game Copiers/Flash Cart:
Super Wild Card DX2 (32MB or 64MB either is fine)
Doctor SF7
SNES PowerPak flash cart

Games:
Famicom Final Fantasy I (complete with box, plastic holder, map, manual and inserts)
Famicom Final Fantasy II (complete with box, plastic holder, map, manual and inserts)
Famicom Final Fantasy III (complete with box, plastic holder, map, manual and inserts)
Super Famicom Final Fantasy IV (complete with box, plastic holder, map, manual and inserts)
Super Famicom Final Fantasy IV EasyType (complete with box, plastic holder, map, manual and inserts)
Super Famicom Final Fantasy V (complete with box, plastic holder, map, manual and inserts)
Super Famicom Final Fantasy VI (complete with box, plastic holder, map, manual and inserts)
Super Famicom Estpolis Denki I or II (complete with box, plastic holder, map, manual and inserts)
Super Famicom Seiken Densetsu 2 or 3 (complete with box, plastic holder, map, manual and inserts)
Super Famicom Ys III: Wanderers from Ys (complete with box, plastic holder, map, manual and inserts)
Japanese Super Famicom Game Genie
Japanese Super Famicom Sufami Turbo
Various other boxed US, European or Japanese Super Famicom or Super Nintendo RPGs (prefer Square or Enix)
Wholesale game lots don't care about region (complete with box and instructions) <-- preferred
Wholesale game lots don't care about region (carts only)




306
How about a little Dark King action?












307
I've coded a more in-depth editors with my MQME program to help me tweak some stuff. 










There's a few things I do recall.

Tristan's Ninja Stars IIRC has a high critical hit rate... perhaps it's a property or a value. I think the Dragon Claw and a few other weapons are in the same boat... perhaps making Bombs do critical hits would be nice (I don't think it ever happens with Bombs)

The critical hit rate is either tied to another assembly routine or it is based on the Speed stat because the actual item data does not have that stat located within it. 

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Also, consider making Holy a Drain elemental. Drain hits are very random... the damage is more or less fixed, but the healing done by it is as random as the claw's status infliction rate. Drain's obviously more noticeable when resisted.

Status ailments and Attack types (including the 4 elementals [fire, water, earth and wind]) don't really work that way.  It isn't possible to just add another type of data set to magic spells.  Magic spells do not cause any sorts of ailments or drain damage.  They're elementals or curative only. 

i clocked about 15 hours, unfortunately my final save was against dark king's 3rd form save state,

I'll take the saved state if that's ok. 

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lvl 33 was basically with minimal enemy encounters in dungeon, just doing all battle fields getting gold and loot, even so i am usually at 40+ in original, so i assumed at lvl 33 i would have decent challenge and honestly i felt i was underleveled but apparently not :P and i was lvl 7 against flame rex, 17 for golem, 22 for dual head hydra, and 28 for panzu.

Gaining GP to buy items is where you likely got some additional levels.  I'm working on removing the Cure Potion and Seed seller NPCs altogether anyway.  This will primarily mean the only reason for GP is to buy the weapon/armor, explosives and use the Inn. 

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Rex and golem was difficult for me, but dual head and panzu was a joke not due to my level but due to OPness of holy and flare, i tested the battle 2nd time against those bosses without spamming holy and flare, the difference in difficulty was significant, it was much harder and longer making it endurance match, i purposely used weaker magic like aero, thunder and what not, it was quite refreshingly hard, hence the reason why i strongly suggested nerfing holy and flare, meteor is just fine for me  it is a strong option but not overwhelmingly so.

I'm tweaking when and where you even get Holy, Flare and even Meteor.  That and all of the Ally's spell lists will be redone for more balance.

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Pictures you posted of level forest got me excited, at least i would get to work to earn cure spell whoo just what it needs in this hack!

I've got quite a bit more planned to finish it out.  This will unfortunately push back my target release date to early next year.  Maybe that will give me some time to find someone to rewrite/insert a new script.

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and i would love to test your beta release of reborn if you are willing!

Sure thing, as soon as I finish up some additional data research I should have something hopefully this week...


308
I wanted to post here to let you know that your hard type hack of MQ has been obliterated with minimal effort i had no problems beating it, end game lvl 33, still lower than endgame phobe's lvl 34  :banonsmash:

If you were level 33 then you were/are significantly over-leveled.  I was level 25 when I beat the Dark King.  While it wasn't insanely difficult past the first coin it was definitely a challenge with plenty of deaths. 



I think this is one of the reasons why you breezed through the game after the first coin, being 5-10 levels above what a normal game track should be.  I fought each mandatory monster once, some monsters to get to treasure boxes and all but the last 3 Battlefields. 

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comments: game up to t-rex was quite refreshingly hard, but after wards it became a joke, slightly harder than original but still a joke, i never worried about running out of ammo or pots

If you were say 2-3 levels past level 8 for the T-Rex, 18 for the Ice Golem, 23 for the DualHead Hydra, and 27 for Pazuzu then you would be over-leveled.  Any more over than that and you'd be significantly over-leveled.

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, once i obtained holy, the entire game was pretty much gg, bosses were either holy or flare spam till dead, dark king was a surprise but nothing that ragnarok bashing and auto healing from phobe cannot handle.  :tongue:

suggestions: nerf the holy and flare's power, and definitely nerf armors as well. With full endgame gear i was virtually immune to every status attack that dark king spammed at me, and maybe tone down giga axe's power, once i got it, it was my main weapon till i got ragnarok, heck nerf that as well, its too OP, i suspect it has hidden crit attack increase modifier since i crit alot with that weapon and one shot everything, i dont remember critting 80% of time in original with excalibur. Cure is most OP spell in entire game, heals you to full health for cost of 1 point   :omghax:

I do not believe I touched the Crit code/stat.  I can remember playing through both the original and my HT that the sword has a higher crit rate than the other weapons.  I am in the process of tweaking the Battlefields to reduce the amount of EXP and GP they give as well as reorganizing what items/spells they give.  I'm tweaked some monster locations and also tweaking the treasure chests + treasure boxes as well to increase the challenge.  *see pics below for an example



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pros: early half is harder than orignal, t-rex made me tear my hairs out  :isuck:, standard goons gave me trouble with confusion hax and pertify. AI was dumber than original in this hack at least it seems to me so doesnt always heal when i want them to. Way to go at nulling cure glitch on dark king making me earn the victory  :laugh:

The ally members in this mod are definitely more dumb on "Auto".  :D

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cons: once you acquire 2nd set of armors, it becomes a joke, AI is still OP as hell, ohkoing everything with their main weapon except for bosses or resists. ragnarok is extremely strong, i am critting 80% of time typically doing 1300-1800 per crits one shotting everything even late game, JCE i wonder if you accidentally put in increased crit modifier or i am extremely lucky. hydra boss and panzu boss wasnt a challenge, holy and flare did heavy damage to them typically doing 1800-2400. and maybe tone down cure's power as well, it tends to heal me to full health per casting maybe tone that down too it makes dark king's fight easy as long phobe stays alive. :cycle:

I had already planned on (and started) tweaking the Armor's status ailment resistances for my final release.  You can count on Weapons and Armor being slightly more rubbish in the final release.  Cure is just Cure and it's power is tied to your Magic power stat.  I can lower the character stats no problem to address the attack and magic power. 

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final comments: Great hack, i had fun with this difficulty mod, it was a breath of fresh air, i look forward to possible improvements you make into this hack  :happy:

Thanks for testing it!  How many game clock hours did you take to beat it?  And is it possible for me to have your SRM save?  If you're up for it I may have another fresh pre-final ROM for you to test.  :D

Holy AFAIK is non-elemental, so the only real way of tweaking it is nerfing it. Flare can be neutered by giving fire resistance on the enemy...

Correct and correct.  :D

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Perhaps neutering the armor defensive stats would help bridge the defensive gap. Trade defense for resistances...

Correct and correct.  :D

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I'm not sure how much the monsters are tweaked resistance-wise, but immunity to stone (Dragon Claw) and doom (Life spell) should help. It might make some sense to somewhat nerf the Dragon Claw as a result...

I hadn't actually touched the monster's element and status resistances in the beta I sent out for testing.  That's already been addressed for the current pre-final "beta".  :D

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Cure has a very high healing power naturally IIRC. I'm not even sure how the numbers are crunched there.

If you cast Cure on one person at a time the healing power is massive and is tied to that casting character's Magic power.  Nerf the power stat and the healing gets nerfed as well.

309
General Discussion / Re: NFL season (2011-2012) week 14
« on: December 07, 2011, 01:31:35 PM »
perhaps the most shocking part of all of this is that a guy named "Tony Romo" isn't even partially Italian.


Seriously!  I don't know what the hell he is!  LOL

310
General Discussion / Re: NFL season (2011-2012) week 14
« on: December 07, 2011, 11:05:43 AM »
The Giants are not world beaters either, but they actually did put up a decent effort against the Packers despite their loss. It is somewhat difficult to imagine that the NFC East is a gimme for any team, especially with the circumstances.

The same reason that the Giants beat the Pats or the Dolphins beat the Raiders.  Sometimes a lesser team has either the better team's number or the better team just doesn't win.  This is the NFL after all and even the worst teams can win on any given Sunday.  :D  Well, except for maybe the Colts because they are tanking the season on purpose now.

311
General Discussion / Re: NFL season (2011-2012) week 14
« on: December 06, 2011, 11:45:06 PM »
It is still on the head coach when it is all said and done.  The coach can call the time out or the coach can talk in the QB's earphone to tell him what to do.  Romo did what he had to, got them within field goal range and stopped the clock.  Hey, the kicker actually MADE the first kick!  If no timeout was called and the game ended with a Cowboys victory this conversation would never happen.  This is all just Monday morning quarterbacking for a bunch of people who didn't play the game so it really is all a moot point.  Blaming the QB for this is asinine, the head coach is who actually called the time out to force a second kick.  And even then the holder didn't position the ball on the second kick the same as the first kick.  And the kicker didn't kick it accurately so they went into OT.  Then the defense proceeded to forget how to tackle and they lost the game. 

How ANY of that is Romo's fault is just absolutely retarded in my opinion.  Sometimes he gets such a bad rap, and that is what pisses me off.  Sure like any human he makes mistakes but a portion of the   INTs are the route runner's fault and or the exceptional play of the opposing defense.  We have a winning record and are leading our  division.  Also, if you saw the game then you'd notice the graphic they showed of the leading QB's in the league and their passer rating.  Romo was/is ranked #4.  Bryant, Bennett, Ogletree and that other dude are not very good route runners compared to Witten, Austin, Robinson and Holley.  I just find all the negativity to be because people hate the owner (so do I), hate the team and hate Romo personally for some reason (possibly jealously for who he dated?).  I for one don't care as long as he tries his best to win games.  There's 53 players and a huge coaching staff on each NFL team, not 1 player by them self should ever be blamed for a loss.  There are too many other factors that play into it. 

Anyway, I'm done.  I'm exhausted from work and other stuff. 

312
General Discussion / Re: NFL season (2011-2012) week 13
« on: December 04, 2011, 08:32:13 PM »
It looks like the kicking and special teams coach asked Garrett to call the time out for some reason...

I feel bad for Bailey, he won the game and his own team cost him the regulation and OT. 

313
General Discussion / Re: NFL season (2011-2012) week 13
« on: December 04, 2011, 06:43:19 PM »
Well that F'ing sucked ass.  What a way to end the game with no one being able to tackle to save a touchdown.  BAH!

314
Final Fantasy IV Research & Development / Re: anyone have some fun hacks?
« on: November 28, 2011, 04:33:23 AM »
Define "fun"? 

Fun, different?
Fun, easy?
Fun, challenging?

Once the criteria are explained I'm sure we can post up lots of fun hacks.  :)


315
General Discussion & Support / Re: Final Fantasy 2 easy type mod
« on: November 24, 2011, 04:51:43 AM »
You know what sucks?  I completely rewrite the EasyType from scratch and even add more features...then...I get the same bugs in the new one.  SO...I looked deeper...and found the issue.  So now I have literally two hacks now. 

I'll just release the new one in-place of the old one since it has a few new features.  I'll email you a copy.