Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=450e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9274.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9274.html.zxg^x0OKtext/htmlISO-8859-1gzip@x0Tue, 10 Mar 2020 19:11:34 GMT0 0Pg^%x0 Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

451
Added a bit of commentary about the Queen's Whip to the equipment section.

452
It's not really related, but you can't kill Golbez before Rydia appears in the DS version. You can drop him down to 1 HP, but you can't actually kill him before the shadow dragon events conclude.

453
Quote
December 06, 2007

Almost two years ago...seems like I just wrote that not too long ago, too.

454
A little bit on the format:

http://slickproductions.org/forum/index.php?topic=88.0

Now, you say this opens a window, so you've probably got both the positioning and size bytes for the window, and the positioning bytes plus text there. The Japanese game uses DTE just like the US game, but its DTE is used to place characters over top of the other characters. Anything in the icon space and above (it starts around $10, before that are control codes) is DTE in the Japanese game - I have a table, but it's on the other PC. That's also why the printing routines do icons separately from the text - they bypass the DTE table to print them.

Control codes are simple enough:

$00: String terminator.
$01: Text terminator. You need positioning bytes for the text that comes after this. A lot of menu text can be stored as a single string. Every option in the main menu is a single string, for instance, the positioning bytes place them 16 pixels below each other.

 :edit:

I should mention that the Japanese DTE is still there in the US menu, they never killed the routine like they did in battle, nor replaced it like the dialogue window. You can actually still make use of it (that's how J2e had a taller font in their translation, they sacrificed storage space for larger text).

455
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 11, 2009, 08:00:28 PM »
AGNRY MAD!!! :angry:

(I half considered making :agnry: a rotated angry esper Terra, so she's floating upside down. I don't have my gif animator or sprite editing programs installed on here, though.)

By the way, they won't turn you back in the DS version. :laugh:

456
Sweet! I'll check it out, and search for either your text or the gibberish text. Which 2-handed equip bug are you refering to? I'm sure I'm aware of it, but I can't think of it at the moment.

The enigmatic "to equip" text.

457
I would search for the gibberish text you're getting. My guess is they forgot to update a pointer from the Japanese version, so it's pointing to whatever is in the place the text used to be. From there, write a new string + positioning bytes, then update the pointer to point to that.

I think I know the message you're talking about now, I believe I saw it in FF4 once.

458
General Discussion / Re: Gamefaqs + eternal stupidity
« on: September 11, 2009, 10:20:06 AM »
He's probably talking about FFHackster Companion, which has a sprite/event editor (as in, the objects on the maps, not the graphics). This used to be linked to on the FFHackster page. You drop it in the same directory as Hackster and it'll read its configuration file.

459
Disregard anything I've said related to enemy type weaknesses. They damage formula has been modified for these; they no longer do 4x damage, it's closer to 1.5x, and that's being generous. I'll do some more testing, but I don't think I'll have any better news. I suppose they did this to stop Yang and Ursula from being too useful, but it really puts a damper on Loki's harp, which is just screwing Edward even more.

 :edit:

Further testing confirms it: A measly 50% increase in damage output. :sad:

460
No, I didn't know about this one. There's an "items full" string in the US ROMs, but I think that's for the shops.

461
Game Modification Station / Re: FF6 Improvement Project
« on: September 10, 2009, 01:39:55 PM »
There should be, yes. It's been so long since we expanded this stuff, I don't remember where they all are anymore. (Expanding is the easy part, making room (on the screen, not in the ROM) for that expanded text is a lot more difficult in most cases. Leno did a lot of that, so he'd be the person to ask about specifics.)

462
Final Fantasy IV Research & Development / Re: 1GP Sell Price Bit
« on: September 10, 2009, 12:31:16 PM »
Yes, the Pass is the only special key item that you can buy or sell. I was hoping for more than a dance there....

You get an augment in the dressing room that doubles the gil you get from battle in the DS version.

The After Years mixed it up a bit, it's a little more amusing:

[spoiler]Evidently, the original dancers are still employed, since a bunch of old women run out and steal Palom. The screen then blanks out, which is slightly disturbing. Afterward, you can go into the dressing room and buy a Member's Card, which lets you go down another level. In there, you get normal dancers, who force Leonora to dance with them. You can buy a whole set of status blocking (but awful stats) Queen's equipment for Leonora in here, and a VIP Card, which costs you all of your money (you're capped at 99999 in the tales). This gets you into the bottom level, where the dancers spell out Palom's name. After that, you get a black tail as your reward for wasting so much gil.[/spoiler]

463
Game Modification Station / Re: FF6 Improvement Project
« on: September 10, 2009, 11:22:09 AM »
You mean the fixed width text? There aren't any pointers, not in the traditional sense. In order to expand this, you need to change the number of characters loaded and printed. Here's what prints the item names in the Item menu:

Code: [Select]
C3/80B9: A28B9E   LDX #$9E8B      (position onscreen, though a couple of people have mentioned this may be where in VRAM it is stored)
C3/80BC: 8E8121   STX $2181
C3/80BF: AD1242   LDA $4212
C3/80C2: 2940     AND #$40
C3/80C4: F0F9     BEQ $80BF
C3/80C6: 7B       TDC
C3/80C7: B96918   LDA $1869,Y (Load inventory item Y)
C3/80CA: C9FF     CMP #$FF (Is it the "empty" item?)
C3/80CC: F028     BEQ $80F6 (If so, skip to the next part)
C3/80CE: 8D1B21   STA $211B (Write the index out to be multiplied)
C3/80D1: 9C1B21   STZ $211B (It always does this...)
C3/80D4: A90D     LDA #$0D (Load 13)
C3/80D6: 8D1C21   STA $211C (Write it out to be multiplied)
C3/80D9: 8D1C21   STA $211C (Write it out again, as required)
C3/80DC: AE3421   LDX $2134 (Load X with the result of index * 13)
C3/80DF: A00D00   LDY #$000D (Start the count of letters at 13)
C3/80E2: BF00B3D2 LDA $D2B300,X (Load letter X of item name)
C3/80E6: 8D8021   STA $2180
C3/80E9: E8       INX
C3/80EA: 88       DEY
C3/80EB: D0F5     BNE $80E2
C3/80ED: A9C1     LDA #$C1       (colon in the font)
C3/80EF: 8D8021   STA $2180
C3/80F2: 9C8021   STZ $2180
C3/80F5: 60       RTS

All you need to do is change the value at C3/80D5 and C3/80E0 to the number of characters you want to load instead. I believe all of the fixed width text is loaded in the same manner. All you need to do is have the starting offset of the text you want (SNES HiROM format, no header), then search the disassemblies for something loading it.

Keep in mind that expanding this even one character will completely throw off the existing names, and you'll need to be sure each one is now the new length. There are some fixed width dumping/insertion programs over at RHDN that might make this easier, but I've never used them. Alternatively, you could change these to load from a pointer table instead, which usually saves a ton of space. Maybe someone is feeling more ambitious and will teach you how to do that.

464
Final Fantasy IV Research & Development / Re: Mist Dragon's Image...
« on: September 10, 2009, 11:05:27 AM »
I'm seeing them fine (although they have a "Share this image on Twitter!" banner next to them).  :banonsmash:

Killed it. As far as I'm concerned, its a form of advertising, and I don't want it here. If we start advertising on this forum, I want a cut.  :tongue:

For anyone who uses ImageShack, just cut the second url and img tag out of the links they give you to remove that garbage.

465
Final Fantasy IV Research & Development / Re: 1GP Sell Price Bit
« on: September 10, 2009, 10:57:09 AM »
I forget, can you sell the Pass/Member's Writ? That falls between the two Gysahl items, so there might be a check for that one as well.