Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« Last post by 13375K31C43R on April 08, 2018, 10:03:58 PM »Do we know any other place where the PC can walk on air/through walls?
Check out these links:
http://finalfantasy.wikia.com/wiki/Walking_through_walls_glitch#Final_Fantasy_V
http://finalfantasy.wikia.com/wiki/Walking_in_air_glitch#Final_Fantasy_V
I think the only occurrence of walking on air has been fixed, though.
General Discussion / Re: RHDN Currently Down
« Last post by Lenophis on April 08, 2018, 11:24:08 AM »- Seemingly no attempt at "professional web designer"- paid new features to their site that I can think of or noticeTwo things here. First, the site is fully integrated with the SMF engine, which started out great but has kinda devolved into a pile of shit. There's no easy way out of it that doesn't involve a complete rewrite of basically everything. Nightcrawler has been open about that in the past, and you can likely still find those posts on archive.org's wayback machine.
- Seemingly no updates to their forum like they said there'd be, as far as I can tell.
Second, it's still just one guy working on the inner workings of the code. When that happens, things don't go fast. Trust me, I know this from personal experience. You should as well.
- People are still having threads deleted out of thin air for no reasonLemme get some examples here.

There are many more I can cite. There are some which aren't bots or dumbassery, but they're just kids trying to get what they want. Of course those will get deleted. RHDN was never a place where someone can hold a personal journal. It was and always is a rom hacking site, nothing more. People abused General Discussion to constantly try and push the envelope on what is acceptable for such a site. Eventually NC just said "enough is enough, if you don't like it, there's the door." Those that value the site for what it is, a rom hacking site, stuck around.
- They have less traffic on the site than Pokecommunity on a regular, back and forth basisApples and oranges. Comparing a specific game/series to a site that is based on generality is asinine.
- Their General Discussion forum's still behind a paywallGeneral Discussion is gone. It has been replaced with something far more friendlier, now that the shitposters can't access it.
and is probably still more thought-policed than a North Korean news stationNothing is "thought policed."
- Slick and the other forum I go on are still far more welcoming and civilI try to keep things civil here. Knowing that people generally behave themselves is a good thing.

General Discussion / Re: Alternative to romhacking.net
« Last post by assassin on April 06, 2018, 12:19:11 PM »http://slickproductions.org/forum/index.php?topic=2348.msg27639#msg27639
General Discussion / Re: Alternative to romhacking.net
« Last post by Xardas on April 06, 2018, 03:30:25 AM »There needs to be an alternative because RHDN is a fucking cesspool of shit.I never wasvery active on RHDN because I'm not even "advanced" in romhacking. Therefore, I don't know what makes this site this bad. Can you elaborate, please?
General Discussion / Re: Alternative to romhacking.net
« Last post by MysticLord on April 05, 2018, 05:27:40 PM »Other than that the best way forward is to do projects that people like Gideon Zhi have been sitting on for 10+ years and translate them yourself.
Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« Last post by noisecross on April 05, 2018, 08:43:43 AM »There's also a Walk Through Walls in Sunken Walse Tower [...]
Nice one! I can see Walse Tower map (0x137) have a bug. The exit tile (actually is an 'Event', not an 'Exit') which connect with the next room is in a wrong position.
To fix this, two changes should be done:
- First, moving the event in the location 0x137 to tile [0x08,0x11]. Currently, the position is [0x08,0x12]
- Second, moving the destination of the exit in the location 0x138 to tile [0x08,0x10]. Currently, the destination is [0x08,0x11]
Do we know any other place where the PC can walk on air/through walls?
About the "Skip Kelb Town" and the teleport bugs, unfortunately, those are out of the scope of this fix.
Final Fantasy V Research & Development / Re: FF5 Bugs & Glitches
« Last post by Squall on April 05, 2018, 03:07:16 AM »I got his patches from RHDN, but he doesn't seem to have a forum account though
OK, I thought you have found him in a Japanese site, that's why I asked you :D
Final Fantasy V Research & Development / Re: Spell Animation Guide v0.85
« Last post by Squall on April 05, 2018, 03:05:06 AM »
You may try different Width to assemble different Sprites. I hope that will help you in understanding B1 and B4
P.S. we don't have disassembly of D9 bank. noisercross, are you willing to make one? Your C1 is the best disassembly I have used - so easy to read!
Final Fantasy V Research & Development / Re: Spell Animation Guide v0.85
« Last post by Squall on April 05, 2018, 02:44:25 AM »Items weapon effects 1B [9Bytes * 128?]:
Byte 1 - Weapon graphics
Byte 2 - weapon graphics palette
Byte 3 - the user of the movement?
Byte 4 - attack graphic
Byte 5 - attack graphics palette
Byte 6 - animation?
Byte 7 - flag
Byte 8 - sound effects
Byte 9 - sound effect at the time of critical?Keep in mind that is a google translation from a ROM map I found in a Japanese site!!!Although it is google translation actually these names make sense:
B1, B2 - Weapon gfx ID / Palette ID
B3 - Let me try to explain, that determine where the animation will be placed - some animation are forwarded to a single target, others multiple targets, some time you have same animation regardless who in the praty you hit, sometimes the animation hit a specific targer ...
B4, B5, B6 - Animation - tiles, palette, routine ID
B7 - ???
B8, B9 Sounds. Crit can be done by Katanas and fist, thats we have values only there
* although I call them IDs, most likely it is simply an index (you multiply by something and add a constant, to get the actual address)
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