øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=1035e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9400.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9400.html.zxbñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬xúOKtext/htmlISO-8859-1gzip8:ÖxúÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:50 GMT0ó°° ®0®P®€§²ð®bñg^Pxú Show Posts - JCE3000GT

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Messages - JCE3000GT

1036
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 28, 2008, 01:35:14 PM »
I still don't get why songs won't play correctly.  After looking at the sequence in the RS3 rom they are garbage.  They aren't even proper format.

This is what pops up...

1037
I don't have a Wii yet, but I am interested in seeing how it works.  I need to find someone that has one around here.   :laugh:

1038
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 26, 2008, 09:50:40 PM »
What happened to your ROM after importing it? Did you change any of the fields?

The rom expanded to over 5MB, then upon opening it in snes9x it was just a black screen with rom corrupt flashed when opened.  Like I said, I only opened the rom, selectred my mml, and then clicked the import button.  Nothing else.

1039
SPC - Hard Core / Re: SPC Core info
« on: June 26, 2008, 08:41:04 PM »
You know, that site I posted in your FFV SPC core thread has information on FF4's SPC core too.
It labels F2 and F3 as having 3 parameters. If I'm understanding Google's translation correctly, F2 is related to volume and F3 is relate to Pan. Any way to check if that's right?

Open up the rom, edit a song, dump the spc.   :omghax:

1040
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: June 26, 2008, 08:38:28 PM »
Got a guide on how to get it working? 

And did you do the battle item menu too?

1041
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 26, 2008, 08:37:25 PM »
How corrupted? Where were you trying to place the song?

All I did was convert to an MML then open the program, loaded the rom, loaded the MML and clicked the import button.  That's it.  What else am I doing wrong?

1042
Game Modification Station / Re: Using RS3ExTool2 to import music
« on: June 25, 2008, 10:02:04 PM »
I can't get this damn thing to work.  tinymm works perfectly converting only mid's--but my RS3 1.1 rom gets corrupted after importation.  This is getting annoying. 

1043
SPC - Hard Core / Re: SPC Core info
« on: June 25, 2008, 07:54:42 PM »
*nump*

Move to SPC Hard Core?

1044
Gaming Discussion / Re: Nintendo needs to get smart
« on: June 24, 2008, 09:57:36 PM »
Need info.

1045
Game Modification Station / Re: Crazy Idea
« on: June 23, 2008, 08:26:29 PM »
Ok, so I've got a little something up online. It's not much, just the walking animations for all the playable characters, but I made some good little things to pull graphics out of the ROM, so more should follow. However I think the next thing I'm going to tackle is my old pal, the maps which will be considerably harder, but I'll keep you all posted. Anyway, what I've got is here, www.deadlykitten.com/ff3_online/.

Sorry for the offtopic but to address the bold.  Does this mean you've made specific utilities to rip the graphics from the ROM with palettes?  If so that could be an excellent tool for others. 

1046
Gaming Discussion / Re: What Kind of Gamer Are You?
« on: June 23, 2008, 08:24:46 PM »
Speratic is the best term to describe.  I play games for a bit then stop playing all together for a while.  I haven't really finished a complete game in a while--probably the last one was Final Fantasy XII?

1047
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: June 23, 2008, 05:22:03 PM »
:blush:  :offtopic:
I have time between to make notes, and I can wait.

 :sleep:
My delima is where do I find the offset for the command to generate each item name.
I have the length of name to display and I've changed the length of all the items from 9 to 11.
It only shows the length from the original generation.
ie = "--/CFireyCla"  where as each name is 11 Chr$ long but it's generate where to show a 9.
- = space and /C = Claw Icon.

This delima is similar to JCE3000GT's first initial menu place of the ":", but I can't seem to find where the multiplier/generater for the names are.
Another hint is from 78000-78009  to  78000-78000B is what I like the game to look at for every item.
Same delima existed in the Item/Shop/Battle Won menus and the Event Treasure Get window and Event Item Give menu.
I couldn't figure out where in the section it's found.
00000-07FFF(Field Data), 08000-0DFFF(Menu Data), 0E000-0FFFF(MenuOther), or 10000-17FFF(Battle Data).
My thoughts were that 00000-0FFFF was to describe lengths and starting points and 10000-17FFFF was to generate every set.
so might I have been looking in the wrong locations?

here's my document list in zip:
http://www.geocities.com/holyplasmadragonfox/FF4wy_ItemAddresses.zip

project file is: (contains necessary files and document for showing) limit 1 download per hour due to free site issues.
http://www.geocities.com/holyplasmadragonfox/FF4wy_Project.zip

picture is:
http://www.geocities.com/holyplasmadragonfox/FF2US-rv_ed_Distorted_Name_List.JPG

as it seems this delima is in opposite contrast to the battle menus, where as I got the every item but the length won't change:
http://www.geocities.com/holyplasmadragonfox/FF2US-rv_ed_Distorted_Name_List.JPG

Thanks for the notice and help.

http://www.geocities.com/holyplasmadragonfox/FF4wy_Project.zip <-- Wasn't found...

1048
Massive  :offtopic: :bump:

Can I use that remixed overworld theme in my hack?

Edit: Er, nevermind I guess, I think I just recreated it by accident. :laugh:

I would of said be my guest but you already did it. 

1049
When I was making my HT I discovered this, I wanted to make Nuke much more expensive but be able to select all monsters.  It was quite odd, maybe there is a way to fix it? 

The crystal you use on Zeromus does the same thing--obviously since its Nuke/Flare with a blue palette. 

1050
Final Fantasy IV Research & Development / Re: Some Useful Info
« on: June 18, 2008, 07:57:20 PM »
Ohhh, nice work!