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Messages - Rodimus Primal

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1
I remember having that happen to me before. Prowled back a good number of pages and found where Pinkpuff found the solution. Here it is:


Clarification: The new version will not fix an already broken ROM. It will just stop breaking future ROMs.

 :edit: To fix namingway from having been broken by FF4kster, A7FCC unheadered or A81CC headered should have the following six bytes instead of 00s:

38 48 58 68 78 90





Hope it helps!   :banonsmash:


I totally FORGOT about this fix. It's been so long since I last edited Namingway Edition. Thanks!

2
General Discussion / Re: RHDN Currently Down
« on: August 05, 2017, 10:44:01 AM »
Man this stinks. It's literally shutting out way too many features. The main page doesn't even fully load. Locking out the forums is a bad move IMO. I wouldn't be suprised if this site or another similar place took over as the ROM hacking central site.

3
Street Fighter X Mega Man is freeware and can be downloaded on Capcom Unity's website. I did a game review of it on Youtube:


4
Chrono Trigger has always been my favorite, even more so than Final Fantasy VI. I finally broke down and applied your newest version along with ManuLove's patch as I see the combination is 99% worth it. I think one of the reasons his patch should be applied after yours is because his changes the internal file name to CT Bugfix Edition (I don't know why but I'm taking a wild guess). I changed it back to be compatible with an editor and changed Cleave back to Spincut, and the Skeleton back to Defunct as a personal preference. Thanks for your hard work on this.

5
CV's bug comp seems to work very well with Woolsey's Uncensored, but there's the huge problem of Novalia Spirit's The Sealed Door 1.0 breaking the interior maps of WOB Jidoor & Maranda. I notice Darkmage noted this when doing his Improvement Patch, so I guess it's a known, unresolved issue. There's no antipatch for Sealed Door. Does anyone know what the problem might be, or know how to make an antipatch for it? So far as I can tell in my playing, only that patch & Banon Riding are the ones causing trouble when adding other patches or using FF3USME. There is also an issue of not being able to jump between buildings in Zoso; I don't know causes that, so I just use another rom when I get to that part.
That's... interesting.  Which patch are you using of TWUE?  What's the patching order?  Let me know how this goes.  Here's what I know in TWUE vanilla/with bugfixes only:

-Map Mishap causes South Figaro's save point jumbled to the point of not working.
-Petty Sign Fix needs it's anti-patch, due to TWUE using pub signs.  That's just how it works.
-Multi-Steal fix causes ability names to be cut off when in battle names appear.
-The text-related patches will override TWUE's listings, causing problems.
-Editing with FF3USME caused a couple of patches to get broken recently, and no one's sure what caused it.  These are Shadow's Status and Gerad and Sabin.  Apparently just re-applying them makes them work again (?), but on that note you may or may not have to re-alter the Gerad and Sabin line to be lowercased depending on how the anti patch works.

I got no clue about addons, since I'm having a spot of trouble getting my checking tools to work.

I did remove Shadow's Status from Woolsey Uncensored on purpose because I was watching a streamer get stuck trying to leave the Floating Contintent. I did however figure out that Gerard and Sabin worked after using the anti-patch before editing in FF3USME and then repatching it. This is why you were so helpful in testing compatibility.

This CV mega patch looks promising for fixing every bug known to man. However the errors that some cause  is the main reason I cherry picked what went into my bugfix version of Woolsey Uncensored.

6
Final Fantasy V Research & Development / Re: Legend of the Crystals
« on: March 18, 2017, 02:36:38 PM »
:omghax:

Thanks to this thread for the pointing out, and Vivify93 at RHDN for doing the actual physical work involved with this update.

pardon me I must feed tiger


_____________________________________ :cycle: _______________________________________

 :bored:


I'm sure you've seen a few boards asking if you intended to release a version, much like I did with Namingway Edition to FFIV, with modern names for all monsters, items, and spells. I was curious myself if you've ever thought about it.

7
General Discussion / Re: RHDN Currently Down
« on: March 16, 2017, 09:25:45 PM »
The host being down seems the likeliest problem, the past few days have seen some hellacious snowstorms up and down the east coast.

It's a bother, but in the meantime I can just compile my FF1 notes locally and wait for Data Crystal to come back up.

I don't doubt it. Where I live on the East Coast, they first said we were going to get 8-12" of snow while a little north of us was going to get 18-24". Sure enough, north of us did but all we got was rain.

From the man himself.



That's crazy.

Also, right now if you go the page you get this:
"The patient is alive, however RHDN will remain in the ICU for awhile and cannot accept any visitors."

8
General Discussion / Re: RHDN Currently Down
« on: March 16, 2017, 05:12:00 PM »
Crazy. Any idea what happened? I figured it was where the hosts are but I'm not sure.

9
Final Fantasy IV Research & Development / Re: Battle commands
« on: August 09, 2016, 05:29:32 PM »
More trouble than its worth. Bah, might as well leave it.

10
Awesome work there as always chillyfeez!

11
Final Fantasy IV Research & Development / Battle commands
« on: August 06, 2016, 11:43:04 AM »
So I was looking into using the extra tile used by the "Parry" command. If you look at it in a HEX editor, you can see that Change uses the letters Chang, and the extra letter comes from somewhere else. Parry has a blank space at the end and I'd like to change that to Defend, but the last d won't fit. Does anyone know where that extra letter comes from?

12
Nevermind. Answered my own question by testing it and having it not work.  :isuck:

13
So I was looking over the Battle Message bank in HEX, and I noticed that at the end of the bank are the endings 00 00 00 at 77FFD followed by the 78000 line that has what could be free space up until the weapons bank. My question, if anyone has looked into using that little bit of space for longer Battle Messages. then the crunched space we have.

14
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 25, 2016, 07:34:30 PM »
Excellent. So don't use the message editor section for Items. But what about setting the items to their proper messages so that everything lines up properly? In FF4kster, you can tell the items what message to use if you have it set up properly. I know you asked me to do so for it to work with Namingway Edition, but if you're giving this IPS out I'm just making sure.

15
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 25, 2016, 05:36:51 PM »
Hopefully you can get it working. Awesome work as always, chillyfeez.

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