Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=260e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9480.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=260e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9480.html.zxh^,t?OKtext/htmlISO-8859-1gzip8:t?Wed, 11 Mar 2020 06:44:11 GMT0 0Ph^t? Show Posts - Myria

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Topics - Myria

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1
Final Fantasy V Research & Development / Old RPGe FF5 documents and tools
« on: November 18, 2011, 01:48:21 AM »
I found an old backup DVD I have of the hard drive from 1997 when I made the FF5 translation with harmony7 and SoM2Freak.  It has some stuff that might be of historical interest, I suppose.  It has my original source file "chicago.asm" for the hack's assembly code.  The hard drive image also has a very old DOS paint program called "NeoPaint", from which I got the modified Chicago font in FF5.

It might be incomplete or from an older version of my hack, though.  Also, I was 15 years old at the time, so my reverse engineering skills weren't the best. =^-^=

Is anyone interested in this enough for me to package it all up?

2
General Discussion / Annoying registration questions
« on: October 15, 2011, 02:24:56 AM »
Those questions when registering were annoying.  You ought to change them.

* Not everyone has played Dynasty Warriors.  I had to do various Google searches to find out the best horseman in the game, in the end guessing from various documents I found.
* The questions should accept multiple answers when there is ambiguity.  For example, "honeybee" should be accepted, too - it took a bit for me to figure out that it wanted just "bee".  Similarly, "magenta" instead of "purple".

I understand the need to prove humanity, but don't annoy legitimate users so much. >.< :lame:

3
Game Modification Station / IDA Pro 6.2 - 65816 support!
« on: October 13, 2011, 07:49:53 PM »
IDA Pro 6.2 came out last week.  Among its features are these very interesting ones:

Quote
Processor Modules

    + 65816: A 65816 CPU module (used in SNES consoles)

File Formats

    + SMC: added a SNES rom loader

I guess I won't have to implement such a processor module myself, then. =)  Previous versions came with the source code for some Hitachi microcontroller that I quickly recognized as being pretty close to the 65816, so I guess it wasn't too hard for them to make it.

I haven't had a chance to try it yet, since I only have IDA at work. =(

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