øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=297;area=showposts;sa=topicse:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9487.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=297e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9487.html.zxâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ À>ÊLOKtext/htmlISO-8859-1gzip0|ÖÊLÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:09:18 GMT0ó°° ®0®P®€§²ð®âg^ÌÊL Show Posts - Rodimus Primal

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Topics - Rodimus Primal

Pages: 1
1
Final Fantasy IV Research & Development / Battle commands
« on: August 06, 2016, 11:43:04 AM »
So I was looking into using the extra tile used by the "Parry" command. If you look at it in a HEX editor, you can see that Change uses the letters Chang, and the extra letter comes from somewhere else. Parry has a blank space at the end and I'd like to change that to Defend, but the last d won't fit. Does anyone know where that extra letter comes from?

2
So I was looking over the Battle Message bank in HEX, and I noticed that at the end of the bank are the endings 00 00 00 at 77FFD followed by the 78000 line that has what could be free space up until the weapons bank. My question, if anyone has looked into using that little bit of space for longer Battle Messages. then the crunched space we have.

3
So I was looking into the battle scripts and I realized the one I have not restored on my project is Scarmiglione's counter attack where he casts Dullsong. Is there a way to restore this without sacrificing anything?

I looked up on this board for an old topic that might shed some light on it and I found this : http://slickproductions.org/forum/index.php?topic=580.msg4745;topicseen#msg4745

The thing is I don't want to sacrifice his weakness and change what should be there so that I can restore it.

4
Final Fantasy IV Research & Development / FFIV file formats and hacks
« on: July 12, 2016, 11:53:42 PM »
To make sure that the hacks we release for Final Fantasy IV are correct for the SNES, what would be the proper ROM to use?


5
Final Fantasy IV Research & Development / Text and space
« on: July 23, 2015, 06:55:40 AM »
Something I noticed when I was working with the squish tiles for Namingway was the last row of characters having duplicate letters. The question i have is, are they used in game? If they aren't, then it leaves me an extra tile or two that I can use.



The other question I have is about the battle dialogue. I noticed after checking how FF4kster saves after changing some of the battle dialogue in Windhex that the game uses 00 to end each dialogue. Now I also noticed that the blank messages have 00 to indicated that the end of that message. So, is it possible to make more room for battle messages? I have EVERY encounter with messages in the Developer's Office with the exception of one super long humorous encounter, A.Matsui. Could I move in Hex the battle messages without having to worry about pointers? Or is there another place in game specifically for those encounters to make enough room for that encounter?

6
Game Modification Station / FFVI Final Battle with Kefka
« on: June 28, 2013, 12:15:23 AM »
So my current hack is to decensor the graphics among other things. It's based on Final Fantasy III 1.0 headered. Where I've reached a brick wall is editing the final Esper tier battle with Kefka. I've tried using Lord J's patch, but his seems to work better with 1.1. I tried decompressing the graphics but I've seem to broken a few things.  :isuck: Can anyone give a few pointers or does anyone have a patch for just those sprites?

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