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Game Modification Station / Re: (Another) FF1 Hack
« on: June 15, 2008, 03:14:58 PM »
Ok, done.
Here's some comments.
[spoiler]
I liked the hack, but there are just various imbalances that drove me up a wall...
1) There are simply too many undead early, and too few late. This led to my decision to choose Holy over Lif2 for that very reason alone. I like were Life was slotted, but not where Lif2 was slotted. Hrm3/4 has effectively the same impact that it does in this game... almost none late game.
2) Time Magic is too support-ish and not good enough to stand by itself... having the Time Mage be right next to the Sage in total strength is ridculous. Not even a magic power boost is worth such a compensation... I'll have to elaborate on this more..
3) The core problem with Time Magic is that the characters that can use them are grossly pathetic physically to benefit from them. Fast2 (or Fast) does not help the Ninja, let alone Black or Time Mage to be remotely proficient in attacking. This class completely needs a Saber/Temper magic available to even remotely rebalance these individual classes. There's something wrong with the balance when the Red Mage is stronger than the Ninja (that was never true in the original), and gets better spells overall.
4) There are certain enemies that pose a challenge, and that's awesome too. Most that annoyed me the most is the monsters that have few hits, but insane attack power and accuracy. The problem is that Invis does not have the same impact in this hack, relative to the original game. I found Fog significantly more beneficial. It's an interesting point of note, given that Invis tends to get a lot of attention in the original game. I'd say Invis needs a boost...
5) I'm convinced the Paladin is underpowered. Given what I know now, the Harm spells are nifty early on, but he then becomes useless magicwise. Another spell level cannot hurt, given that Fog3 will revitalize this character's overall potential.
6) I don't have a fucking clue where the 4th Ribbon is... AAAARRRGGGHHHHH
7) The Red/Time magic comments make absolutely no sense late game. Just say the upper half is Red Magic, and the bottom half is Time Magic. That would make a ton more sense.
[/spoiler]
Well, there you have it. If you have any outside questions regarding balance, ask away.
Here's some comments.
[spoiler]
I liked the hack, but there are just various imbalances that drove me up a wall...
1) There are simply too many undead early, and too few late. This led to my decision to choose Holy over Lif2 for that very reason alone. I like were Life was slotted, but not where Lif2 was slotted. Hrm3/4 has effectively the same impact that it does in this game... almost none late game.
2) Time Magic is too support-ish and not good enough to stand by itself... having the Time Mage be right next to the Sage in total strength is ridculous. Not even a magic power boost is worth such a compensation... I'll have to elaborate on this more..
3) The core problem with Time Magic is that the characters that can use them are grossly pathetic physically to benefit from them. Fast2 (or Fast) does not help the Ninja, let alone Black or Time Mage to be remotely proficient in attacking. This class completely needs a Saber/Temper magic available to even remotely rebalance these individual classes. There's something wrong with the balance when the Red Mage is stronger than the Ninja (that was never true in the original), and gets better spells overall.
4) There are certain enemies that pose a challenge, and that's awesome too. Most that annoyed me the most is the monsters that have few hits, but insane attack power and accuracy. The problem is that Invis does not have the same impact in this hack, relative to the original game. I found Fog significantly more beneficial. It's an interesting point of note, given that Invis tends to get a lot of attention in the original game. I'd say Invis needs a boost...
5) I'm convinced the Paladin is underpowered. Given what I know now, the Harm spells are nifty early on, but he then becomes useless magicwise. Another spell level cannot hurt, given that Fog3 will revitalize this character's overall potential.
6) I don't have a fucking clue where the 4th Ribbon is... AAAARRRGGGHHHHH

7) The Red/Time magic comments make absolutely no sense late game. Just say the upper half is Red Magic, and the bottom half is Time Magic. That would make a ton more sense.
[/spoiler]
Well, there you have it. If you have any outside questions regarding balance, ask away.
[/spoiler]



