Author Topic: Hacking the Music  (Read 4292 times)

Grimoire LD

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Re: Hacking the Music
« Reply #15 on: January 23, 2016, 05:38:36 PM »
Oh wonderful! This was always one off thing about Unprecedented Crisis and sort of took away from the desired effect. Great work getting that to work right Chillyfeez!

Pinkpuff

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Re: Hacking the Music
« Reply #16 on: January 24, 2016, 07:12:23 AM »
It works perfectly. Thank you so much Chillyfeez!! <3
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Bahamut ZERO

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Re: Hacking the Music
« Reply #17 on: January 24, 2016, 07:51:41 PM »
Ironically enough I use Ending 3 as the song used during the Mysidian Raid in the intro (and anywhere you'd normally hear any form of the Red Wings theme in Vanilla FF4 as I don't plan on using them) in FU Remix.  I've tried multiple times on my own to try looping that track just to end up with a garbled mess that I couldn't even begin to describe as sound, let alone music lol. Thank you so much for posting this up, and thank you Pinkpuff for requesting it!

IT FINALLY LOOPS!!!!!!!!!  :happy:







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Bahamut ZERO

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Re: Hacking the Music
« Reply #18 on: January 26, 2016, 03:36:40 PM »
Tested out the Looping Ending 3 patch, and noticed something while aimlessly listening to that awesome track for awhile:


After about three full loops (probably 3-5+ minutes listening to it at least)
I notice a "wahhhhhhhhh" effect from a Strings 1 sounding instrument begins playing until a different song is played. This noise continues if the music is faded out during an event (but will stop if sound effects are played: The sound effects from the "Airships Bombing Damcyan" visual, for example, cancels out this odd side effect).


Note that it doesn't really hurt anything. It doesn't cause the "Oregon Trail just raped my sound effects" problem I get when playing "Ending 1" then entering a battle lol. 




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chillyfeez

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Re: Hacking the Music
« Reply #19 on: January 26, 2016, 04:21:55 PM »
It might be an emulator issue.
When I was working on the Highwind Pass theme, I ran into a bit of weirdness related to some idiosynchrocies of the music engine, but I also discovered that the manifestation of the weirdness was different depending on which emulator I used.
For my part, I find that SNES9X tends to fair pretty terribly with my computer's sound system. I get sustained notes from songs during otherwise silent moments regularly...

Bahamut ZERO

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Re: Hacking the Music
« Reply #20 on: January 27, 2016, 02:01:12 PM »
 That seems to be the case, as the other 2 SNES emulators on my computer have no problem with it. Sorry if I worried you at all with my earlier post.  :isuck:
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