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Author Topic: gba flash carts?  (Read 5794 times)

Dragonsbrethren

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Re: gba flash carts?
« Reply #15 on: August 28, 2008, 04:53:19 PM »
Emulators I use fairly regularly:

JenesisDS - Very nice Genesis emulator, has worked with everything I've tried except Sonic 3 & Knuckles. Has the nicest interface of any of the emulators I've tried, something that is definitely neglected by most of these.

LameboyDS - Game Boy (Color) emulator, was inferior to Goomba Color on the GBA until the two most recent releases, now it runs everything Goomba does and faster in a few cases. :happy:

nesDS - Inferior to PocketNES but you might want to take a look at it anyway, it has nicer scaling but doesn't remember any of your settings and doesn't work with as many games.

PocketNES - This is for the GBA, make sure you get the menu maker because it can't read ROMs from your card, they need to be merged into pocketnes.gba, that's what the menu maker does. This is far more accurate than nesDS and is updated fairly regularly.

SNEmulDS - SNES emulator, grab version 0.6. Not many games are enjoyable with this unfortunately because of how layering is done, you'll get into a game and then find you can't kill a boss because it's completely invisible or something. Does work great with a handful of games though, BS Zelda is nearly perfect on it.

If you want any other systems they probably exist, check here.

 :edit:

For homebrew:

DSOrganize - Seems fairly popular, I've never had much use for it but you might.

Colors! - Fun drawing application, even if you're not interested check the gallery, you won't believe what some people can do with this.

QuakeDS - Awesome ports of Quake and Quake II, if you like those games be sure to get these.

bond697

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Re: gba flash carts?
« Reply #16 on: August 28, 2008, 08:20:29 PM »
awesome!! i threw the snes emu and a couple games on there in about a minute and was up and playing.  smw and mario's wacky world(a smw hack:http://www.youtube.com/user/gigax571?ob=4 - looks pretty cool!) work excellently and super metroid and megaman x work almost perfectly.
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Dragonsbrethren

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Re: gba flash carts?
« Reply #17 on: August 29, 2008, 05:10:16 AM »
Super Metroid was my example game, it's fully playable up until Phantoon--no amount of layer swapping will make it visible.

bond697

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Re: gba flash carts?
« Reply #18 on: August 29, 2008, 06:38:27 PM »
ive actually already beaten invisible kraid and invisible crocomire. Each took roughly 4 tries. Is phantoon impossible or just invisible?
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Dragonsbrethren

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Re: gba flash carts?
« Reply #19 on: August 29, 2008, 06:46:01 PM »
Invisible. You could've made the other two visible by screwing around with the layers, I forget the settings you need to use though.

bond697

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Re: gba flash carts?
« Reply #20 on: June 08, 2009, 05:32:42 PM »
this is a serious necropost, but it's not like this place is all that busy that it makes a big difference... not that this would happen again anyway. 

do you still have the firmware you posted for me in reply number 13, dragonsbrethren?   i upgraded not too long ago and (apparently?) deleted the files that i was gonna save.  i really hate this new firmware.  i don't like having to choose between 2 different kinds of ram when i load a gba game, dammit.  i liked the old way where i picked the game, gave it time to load, and then could just pick the gba slot whenever i started the ds from then on.  plus, adding to the nv(?) ram seems to take fucking forever now, in terms of how long it takes to erase the ram before adding games to it.  and also, all my save games seem to be magically not loading even though they're still on the microsd card.

:edit:

i'm sorry to bother you, i just downgraded my firmware from v1.9-something beta to 1.86-something stable(newest stable), and now it works fine the old way of just starting the gba game from the ds prompt(save games and all are working again!).  what an annoying "feature", i hope that doesn't stick around...
« Last Edit: June 08, 2009, 06:15:40 PM by bond697 »
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Dragonsbrethren

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Re: gba flash carts?
« Reply #21 on: June 09, 2009, 08:36:36 AM »
Personally, I prefer the PSRAM option because it loads so much faster, so I'm glad they added that. The problem is that they never really perfected it (there are still some save issues when multiple ROMs are loaded into NOR), and now they're working on their new 2.0 kernel so I doubt they will be doing any GBA fixes for the 1.9X beta series. In the mean time, I'll just stick with GBA ExpLoader. It has much nicer interface anyway.