Well folks, it's really great to see some news on the project and play the demo. Now some of these questions could just be my memory going on me, as I haven't played FF6 in about 5 years and can't remember the original very well. So:
Is there any change to the instrumentation/arrangement to any of the music? I'm in the cave to South Figaro so far, and some songs seem to sound a wee bit different.
The opening scene on the cliffs overlooking Narche - was the imperial theme added there in place of just wind? I know in the readme it mentions a few new songs and changes in different places.
Graphics changes - so far I think Edgar's clothes are changed to be gold accented instead of green, am I right?
And finally, this may have already been discussed somewhere on here, but could someone discuss the process of deciding how to translate names? I'm guessing ya'll are going for a truly westernized version of most character names and some other stuff (hence Matthew instead of Sabin, Tina, Narche instead of Narshe, etc.) I don't have any preferences with this kind of stuff, I just want to understand how it's decided upon and why you chose the names you did.
At this early point in the demo, the script seems pretty awesome, and the default font is the best I've seen for this game.
So, all things considered, bravo, gents. Well done so far!
Oh, and one more question, which I have a feeling is a noob question for sure: at certain points in the game, town or theme music will keep playing out on the world map until you arrive at the next place or talk to the right person (first time out of Narche to Figaro Castle, then from the castle to the cave on chocobo, etc.) Was this normal in the original game? (I think it is but I can't remember)
PS: I'm running on bsnes 0.76 compatibility profile, and everything is going just peachy
