øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1552.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9706-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=4.20e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9706-2.html.zxuJh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤åœOKtext/htmlISO-8859-1gzip8:ÖåœÿÿÿÿÿÿÿÿWed, 11 Mar 2020 02:34:54 GMT0ó°° ®0®P®€§²ð®tJh^åœ Demo 2 is awesome, time for questions!

Author Topic: Demo 2 is awesome, time for questions!  (Read 3576 times)

Wheelbarrow

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Demo 2 is awesome, time for questions!
« on: February 26, 2011, 02:08:13 PM »
Well folks, it's really great to see some news on the project and play the demo. Now some of these questions could just be my memory going on me, as I haven't played FF6 in about 5 years and can't remember the original very well. So:

Is there any change to the instrumentation/arrangement to any of the music? I'm in the cave to South Figaro so far, and some songs seem to sound a wee bit different.

The opening scene on the cliffs overlooking Narche - was the imperial theme added there in place of just wind? I know in the readme it mentions a few new songs and changes in different places.

Graphics changes - so far I think Edgar's clothes are changed to be gold accented instead of green, am I right?

And finally, this may have already been discussed somewhere on here, but could someone discuss the process of deciding how to translate names? I'm guessing ya'll are going for a truly westernized version of most character names and some other stuff (hence Matthew instead of Sabin, Tina, Narche instead of Narshe, etc.) I don't have any preferences with this kind of stuff, I just want to understand how it's decided upon and why you chose the names you did.

At this early point in the demo, the script seems pretty awesome, and the default font is the best I've seen for this game.
So, all things considered, bravo, gents. Well done so far!

Oh, and one more question, which I have a feeling is a noob question for sure: at certain points in the game, town or theme music will keep playing out on the world map until you arrive at the next place or talk to the right person (first time out of Narche to Figaro Castle, then from the castle to the cave on chocobo, etc.) Was this normal in the original game? (I think it is but I can't remember)

PS: I'm running on bsnes 0.76 compatibility profile, and everything is going just peachy :happy:

Lenophis

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Re: Demo 2 is awesome, time for questions!
« Reply #1 on: February 26, 2011, 02:22:29 PM »
Is there any change to the instrumentation/arrangement to any of the music? I'm in the cave to South Figaro so far, and some songs seem to sound a wee bit different.
Yes, quite a few songs had instruments changed. Plus there's some new songs entirely.

Quote
The opening scene on the cliffs overlooking Narche - was the imperial theme added there in place of just wind?
Yes.

Quote
Graphics changes - so far I think Edgar's clothes are changed to be gold accented instead of green, am I right?
Yes.

Quote
And finally, this may have already been discussed somewhere on here, but could someone discuss the process of deciding how to translate names?
There was no translation discussion. It's a hack, hacks are subject to change however we please. That's the nature of the beast. :tongue:

Quote
Oh, and one more question, which I have a feeling is a noob question for sure: at certain points in the game, town or theme music will keep playing out on the world map until you arrive at the next place or talk to the right person (first time out of Narche to Figaro Castle, then from the castle to the cave on chocobo, etc.) Was this normal in the original game? (I think it is but I can't remember)
Yeah, we kept that behavior from the original. :childish:

119 bugs fixed and counting.

Imzogelmo

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Re: Demo 2 is awesome, time for questions!
« Reply #2 on: February 26, 2011, 05:17:24 PM »


Quote
And finally, this may have already been discussed somewhere on here, but could someone discuss the process of deciding how to translate names?
There was no translation discussion. It's a hack, hacks are subject to change however we please. That's the nature of the beast. :tongue:


To elaborate on this, we just picked the version we liked, and actually waffled back and forth on a few of them. "Matthew" seemed a good way to show off the longer names, though.  :omg:
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

Wheelbarrow

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Re: Demo 2 is awesome, time for questions!
« Reply #3 on: February 26, 2011, 08:21:41 PM »
Very good then, my memory is working better than I thought! Thanks for the info.

DrROBschiz

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Re: Demo 2 is awesome, time for questions!
« Reply #4 on: April 02, 2011, 10:22:40 AM »
Is this still being worked on?

I'm more excited about this project than any other new games coming out this year LOL.


Imzogelmo

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Re: Demo 2 is awesome, time for questions!
« Reply #5 on: April 02, 2011, 11:26:23 AM »
We're taking a little break right now, but even so we still do a few tweaks here and there. We're anxiously reading any comments from players of the demo, to see where we can polish if further, as well as any bugs and omissions that we've missed.
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

DrROBschiz

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Re: Demo 2 is awesome, time for questions!
« Reply #6 on: April 02, 2011, 11:28:11 AM »
well when you guys go full steam again I'd love to help drum up some excitement.

I imagine there are a lot of people like me that would love to play this game again with all the new bells and whistles you guys have tacked on.