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Author Topic: FF3USHT Bug Fixing?  (Read 63625 times)

JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #90 on: August 12, 2008, 01:11:24 AM »
Now that's news to me.  Makes me wonder where the routine for that is so one could amplify the effects.  IE change the Regen/Seizure to 4x or 16x instead of 2x.  Thoughts?

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #91 on: August 12, 2008, 01:19:27 AM »
Seizure's unaffected. Pictures to be posted in a moment.

 :edit:

Shadow has the Thornlet:


No extra damage while as an Imp:
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #92 on: August 12, 2008, 01:22:44 AM »
Does regen restore additional HP on characters or just enemies? If it's the latter test seizure on the enemies.

 :edit:

Code: [Select]
[02:23] <Imzogelmo> hmmm
[02:24] <Imzogelmo> maybe these monsters have "critical hit if Imp" and the attack is somehow doing a crit?
[02:24] <Lenophis> that's a possibility
[02:25] <Imzogelmo> it's the best explanation I have
[02:25] <Lenophis> in fact, I can test that real quick

:edit:

Code: [Select]
[02:29] <Lenophis> o_O
[02:29] <Lenophis> I don't believe it
[02:29] <Lenophis> talk about an oversight
[02:29] <Lenophis> critical hit if imp doubles regen's healing
[02:29] <Dragonsbrethren> Hah.
[02:29] <Lenophis> way to go deathlike
[02:30] <Imzogelmo> so I'm right
[02:30] <Imzogelmo> :)
« Last Edit: August 12, 2008, 01:30:23 AM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #93 on: August 12, 2008, 01:29:47 AM »
I've have pictures up soon enough.

Regen HP boost only affects enemies.

Seizure has no additional effect when Imp is in use.
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Re: FF3USHT Bug Fixing?
« Reply #94 on: August 12, 2008, 01:31:07 AM »
Check the edit. :wink:

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #95 on: August 12, 2008, 01:37:14 AM »
Might as well be thorough for kicks. Woooooo!  :wink:

Regen on Relm:


Impish Relm with Regen:


Seizure on Strago via Thornlet...


After Rippler:


After Imp:


Thornlet+Imp:


 :edit:

I remember there was a "magic sealing hack".. probably archived at Zophar's Domain. I wonder if that hack addresses learning spells through equipped items...
« Last Edit: August 12, 2008, 01:48:59 AM by Deathlike2 »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #96 on: August 12, 2008, 02:29:14 AM »
Oops, I tested against a monster that didn't have the Critical if Imp property.

Seizure also takes double damage as well. Pics to be uploaded soon.

Regen via Angel Ring+Rippler IIRC:


After Imp:


Seizure via Thornlet:


After Imp:
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #97 on: August 12, 2008, 03:05:36 AM »
http://rapidshare.com/files/136717793/FF3Hack3.7z.html - It is refreshing when the boss is honest...

 :edit:

This sounds like a crazy suggestion, but if you can create more icons for sorting.. it would be nice if there are "slightly different" icons depending on the spell learn rate. This way, when you sort, it would sort from fastest to learn to slowest (or vice versa).

 :edit:

Strange.. it appears I'm "losing" more EXP when I kill more of Kainichi's summoned minions.

Never mind, it looks like the "summoned reinforcements" are considered revived/alive so if I kill the boss, I don't get EXP from the reinforcements.
« Last Edit: August 12, 2008, 03:28:27 AM by Deathlike2 »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #98 on: August 12, 2008, 03:59:05 PM »
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Re: FF3USHT Bug Fixing?
« Reply #99 on: August 12, 2008, 04:49:51 PM »
This one keeps desyncing on me as soon as you go to hit the switch. :bah:

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #100 on: August 12, 2008, 04:53:08 PM »
This one keeps desyncing on me as soon as you go to hit the switch. :bah:

Oh well.. I guess the sound core's randomness is part of the problem. It wasn't exciting either way...

Isn't it more appropriate to use "whore" instead of slut here?  :tongue:


That's still messed up here, waiting for fix:
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #101 on: August 12, 2008, 04:58:13 PM »
Isn't it more appropriate to use "whore" instead of slut here?  :tongue:
I don't think either is appropriate really...

That's still messed up here, waiting for fix:

:bah:

That formation's going to change then, I was hoping the mould I chose would work there but Heckler is just a little too big for it. Why couldn't this game assign the moulds to the monsters themselves like FF4 does...?

Going through and applying your bugfix suggestions right now.

 :edit:

Okay, the following have been applied:

*Evade (must)
*Rippler (must if available) - did JCE remove this or keep it?...
*Vanish/Doom (must)
*Genji Glove (must)
Pincer/Row (must if wanting a challenge)
*Runic Fix (must)
*Step Mine (must)
*Recapture the Glory (must)
*Damn Yellow Streak (would be nice)
*Auto Status Expiring (must)
*Multi-Steal (must)
*Grand Stairway (must)
Pink Gogo (because I actually use Gogo in Cyan's Dream)
*Mine Cart Fix (must)
*Can't Lose for Winning (must)
*Elemental Display Fix (must)
Offering Tweak (hmmm)

If you decide you want any of the other ones just let me know.
« Last Edit: August 12, 2008, 05:41:15 PM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #102 on: August 12, 2008, 05:50:43 PM »
Well, the ones w/o a * is more of a "not sure" for me for this hack. So if you think it should be added, then go for it.

I'm not interested as much with the Offering fix for the regular game if the enforced 100% hit rate (and avoiding the evade check)... is needed.. although it would keep the Lucky Ring useful when applied (it's the kind of strangeness that made Sniper Sight virtually useless plus you can't buy that in the WOR IIRC)

Although.. I think the Recapture the Glory fix is already applied... and maybe the Steal fix (but I'm not too sure).
« Last Edit: August 12, 2008, 05:55:50 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #103 on: August 12, 2008, 05:55:18 PM »
Can you send me a save around that KDoog formation? I want to make sure it's actually fixed this time.

I'm not interested as much with the Offering fix for the regular game if the enforced 100% hit rate (and avoiding the evade check)... is needed.. although it would keep the Lucky Ring useful when applied (it's the kind of strangeness that made Sniper Sight virtually useless plus you can't buy that in the WOR IIRC)
Yeah, I don't think the Lucky Knife should have a 100% hit rate without the Lucky Ring.

Although.. I think the Recapture the Glory fix is already applied...
You sure? The multi-steal fix was applied, that's a completely different fix.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #104 on: August 12, 2008, 05:59:11 PM »
http://rapidshare.com/files/136895218/FF3Hack3.7z.html - SRM and ZSNES Savestate included.

The savestate has the next battle with the KDogg formation.

Although.. I think the Recapture the Glory fix is already applied...
You sure? The multi-steal fix was applied, that's a completely different fix.

Did you not see the TunnelArmor movie? Fire3 was cast by the Rune Blade while using Capture.
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