øAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=3015e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index977f.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index977f.html.zx#žh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P. §OKtext/htmlISO-8859-1gzip8:Ö §ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:31:55 GMT0ó°° ®0®P®€§²ð®"žh^ÿÿÿÿÿÿÿÿÐ$ § Show Posts - Deathlike2

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Deathlike2

3016
Game Modification Station / Re: (Another) FF1 Hack
« on: March 05, 2008, 09:01:17 AM »
I may get around to testing the hack when I get a chance...

My table is getting full these days.

3017
Game Modification Station / Re: FF1 Project
« on: March 05, 2008, 09:00:25 AM »
I may get around to testing this hack when I get the chance...

3018
Oh my god.. it just dawned on me.

The greatest (least, however you count your bits) for the hit rate determines whether or not the spell is boss compatible.

For instances, if we subtracted 128 from Odin, the spell should become boss compatible (minus the fact that it relies on level,
but that is besides the point).

I noticed this while testing the Mage summon. It would fail to work on any monster in the Lunar Core. Then, I checked its info and
it immediately became obvious what the issue was.. and now we know.

3019
Where did you get the "real" names?
From the name of the spells those weapons cast. :tongue:

So you got the names of the spells from the names of the spells. Very nice.

As is clear from the screenshot, the only name that appears when you use the ability is "Rod" and I don't see a spell named "Magic Arrow" appearing anywhere else in the game... so what makes you think it's called "Magic Arrow" or anything else besides "Rod"?

It is internal to the spell list. Note that some "spell names" are hidden to the world due to script, such as Scamaglione's Slow attack in response to a fire elemental spell in FF4. Item usage uses the name of the item... overriding whatever spell name it is using in reality.

3020
The Blizzard Spear is a Tofu (FF2US name) killer. Too bad targeting was nerfed in FF4A.

3021
Final Fantasy IV Research & Development / Re: The Underrated Sylph
« on: March 04, 2008, 09:41:26 PM »
Bah, I retweaked readjusted the spell algo, oh well.

Vote Sylph for best attack+healing combo.

3022
Game Modification Station / Re: FF6 misc ramblings
« on: March 04, 2008, 09:39:17 PM »
Is it possible that another piece of equipment has the magic piece of equipment has the boost? That magic power boost is doubled when paired.. AFAIK.

3023
Gaming Discussion / Re: A Request To Dragonsbreathren
« on: March 04, 2008, 09:28:04 PM »
The logo doesn't quite look like that, but close I guess.

3024
Like the physical damage algo, the magic damage algo follows the multiplier rule as well.

It is actually possible that a blind Tellah fail to cast any attack spell successful on a target.

3025
Updated info regarding damage dealt.
Did you ever notice that your attack damage more often than not is a factor of your attack multiplier?
Well, I've tweaked the formula to explain that phenomenon.

3026
Game Modification Station / Re: FF6 misc ramblings
« on: March 04, 2008, 05:27:42 PM »
One thing I would like to discuss. I think that all Espers that have a damaging attack should be more powerful than a level 2 spell.  Otherwise, Espers would be less than useful after you get your level two spells, and Espers also cost a hell of a lot more to cast. So why not beef them up since they cost more. They are hardly unbalancing since you can only cast them once per battle and cost a lot to cast them.

AFAIK, most of the Esper spell powers are relative to when you obtain them. It is the only logical/rational explanation for most of their suckage.

3027
Corrected spell multiplier and spell base power math for summon spells.

Man, I should pay more attention to BSiron's info.

3028
Updated Darkness/Immunity algo from testing.

3029
Gaming Discussion / Re: A Request To Dragonsbreathren
« on: March 04, 2008, 02:55:45 PM »
methinks you did not get the Data East reference. :P  that said, i shall look closer at Rosa.


I don't... sorry.

As for Rosa, her FF4A pic makes her look like some whore (not the battle pic, I meant the character portrait).

It's random, yet true.

3030
I'm just going to keep a log here about how it works... not sure if there's a legit math algo for this..

Some of the data is based off FF2USHT (thanks JCE for Darkness weaponry being equippable).

These tests are done vs Zombies. They have 2 defense by default.

The number I commonly come up with is 25...

For some reason, those that wield this weapon, when dealing critical or strange normal damage vs Zombie type monsters (they all have immunity).

The algo seems to go like this:

(25 (base attack power) - Immune Target's Defense) * Attack Multiplier (this can be less due to hit rate)

This algo applies to Edge as well when he is using two weapons, one of which is a Darkness elemental weapon.

Edge seems to have his own a special algo when he wields a weapon on one solo hand

((Edge's base attack power+2)/2 - Immune Target's Defense) * Attack Multiplier (this can be less due to hit rate)

This is probably unapplicable for FF4A.

If someone were able to test Immunity for other elementals and see if any of these numbers make sense, it would be appreciated.


Critical Hits seem to add like a 3/2 multiplier in general... not confirmed but testing against Flan monsters would speed this up...