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Messages - Deathlike2

1696
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 26, 2008, 08:14:16 PM »
Maybe I'm just a simple guy, but I'd simply be happy with a font that doesn't make me squint (like you would normally have to on the real thing anyways).

For a thought, it's not as if the you stare at Namingway's screen all day... or do you?

1697
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 23, 2008, 06:25:06 PM »
It's probably a good time to release it, in full glory.

Or... link to your new version.

1698
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 23, 2008, 12:15:13 PM »
It's nice if there were a picture of the problem in detail to explain it... really, I'm not a visual genius, but the closest thing I could see is the upper right hand corner of the "4" looks like part of its shadow is missing, not that it matters to me.

1699
Final Fantasy IV Research & Development / Re: Aim Command
« on: October 23, 2008, 10:31:48 AM »
Aim does allow for status inflictions... if that wasn't obvious already.

1700
Final Fantasy IV Research & Development / Re: The Back Row Bugs...
« on: October 23, 2008, 09:35:38 AM »
I guess, I'd rather see Blind status prevent Pray/Miracle from working, since it auto-fails miserably.

1701
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: October 22, 2008, 10:26:48 PM »
I'd suggest you post it here so vivify can play test it before random nagging occurs after a release...  :biggs:

1702
Final Fantasy IV Research & Development / Re: The Back Row Bugs...
« on: October 22, 2008, 09:41:57 PM »
If it's any consolation, the White Robe has natural Blind protection.

 :edit:

The White Dress has that resistance plus "Miracle" protection in the form of Mute resistance...

1703
Final Fantasy IV Research & Development / Re: The Back Row Bugs...
« on: October 22, 2008, 09:39:02 PM »
Interesting. I guess I've never had Rosa blinded in the GBA version, I always use Aim and I'm pretty sure I would've noticed this if she missed. Come to think of it, you pretty much need to go out of your way to get blinded once you get her back (and before, for that matter), so it's probably never happened to me.

There are 3 monsters that inflict this status. Two of them are the moth monsters (two of them easily avoidable due to circumstances) and the other is the Marlboro, which you heal with Esuna or a Remedy anyways.

1704
Gaming Discussion / Re: lazy request - megaman/rockman savestates
« on: October 22, 2008, 04:35:03 PM »
No need to apologize.. you need to help yourself out.   :tongue:

1705
Gaming Discussion / Re: lazy request
« on: October 22, 2008, 04:07:46 PM »
This sounds like a dreadfully obvious hint, but always hint what you want in the title.

1706
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: October 22, 2008, 03:47:07 PM »
I will have to rewrite the Aim command section and a few other sections with some minor updates.

Aim can be affected by the back row penalty (it's only visible because of a bug in FF4A), so I will have to use Phoenix's useful number and rewrite the section.

Also, Blind status doesn't affect the hit rate of monster spells..

The solo multiplier also changes the magic defense multiplier in the algo.. not just the spell multiplier.

Then there's the status inflicts via Jump+Power/Deadly/Build Up.

1707
Final Fantasy IV Research & Development / Re: The Back Row Bugs...
« on: October 22, 2008, 03:44:00 PM »
Mega :bump:

My original research about FF4A is wrong about the Bow+Arrow.

Phoenix's claims about the back row bit being 255% is correct.. for the following reasons.

1) Blind status does not affect the SNES's versions Aim, so she will hit at 100% (since 255/2 >= 100).

2) The back row bit doesn't work for Bows and Arrows (even though both pieces of equipment have that bit set), so the penalty is actively being applied to Aim.. but you won't see the differences applied there. It is definately applied when Blind is set.. so the hit rate becomes more like this..

255 * (1/2 back row penalty) * (1/2 Blind) = 63% hit rate.

This is the only time where Aim doesn't produce a 100% hit rate.

1708
Final Fantasy IV Research & Development / Re: Aim Command
« on: October 22, 2008, 03:36:31 PM »
Important  :bump:

I got around to testing my suspicisions about the hit rate thing, and Phoenix's info confirms what I wrote about this earlier..

I said that in FF4A that Bows+Arrows ignore the back row bit.. well, I thought about testing Aim with Blind status.. and I saw Rosa dealing under the expected damage... it seems that the back row penalty and Blind penalty is stacked, so it becomes 255 / 4 = 63%

This doesn't occur in the SNES version.. where the back row bit is adhered to.. so Blind has no impact when Aim is in use.

1709
Final Fantasy IV Research & Development / Monster Hit Rate
« on: October 22, 2008, 09:19:57 AM »
This probably draws a curious question... but is worth asking.

1) Do monsters increase their hit rate because of their level (like it does for characters)?

2) Is it possible to increase the hit rate over 100% (preferable to 200% or more) if only to negate the back row behavior? This is worth asking since Aim is set to 255%, so the back row and blind hit rate reduction is ignored...

 :edit: Fixed major error.

1710
Final Fantasy IV Research & Development / Status or Solo Multiplier?
« on: October 22, 2008, 09:16:40 AM »
This question hasn't been answered yet, so I decided to write a specific post on it.

This multiplier is mostly applied to most status attacks, but is also applied to a number of other spells.

The behavior of this bit is to induce a 1x multiplier for both the spell multiplier and magic defense multiplier (0 is used for monsters under most instances, 1 is used for characters that have at least a magic defense multiplier of 1) in the spell algo.

I wondered whether to keep calling it the status multiplier.. but it may be more appropriate to call it the solo multiplier. I do need an answer to this...