Okay, let's see...
The holy/white arrows are not sold anywhere:
Btw, I did say way back that you don't sell Holy/White arrows. The only time you give them is at Mt. Hobs in the treasure chest closest to Chang.
I thought Toroia old the White Arrows.
I'll double check Toria when I get there.. but I don't recall it being sold there.
One of those towns I put as many arrows as possible--I may have missed one. Whoops.
The Holy arrows are not sold at Toroia.
The hack should probably be ported to revision 1.1:
Also, remember why there is a v1.1 of FF2? Well, IIRC, it is either the certain set of enemies.. or the gradual pertrification of the Medusa/Granite Sword vs certain enemies that makes the AI go nuts and lock up the game.
Tella's Life2 spell needs ot be axed:
Hmm.. I understand the MP Tab and Tella being able to use Cure4 ONLY if that was used.. however, I don't see the logic in allowing Tella to have the Life2 spell available. That's just a wasted spell slot.
The dark knight armor's location confounds Deathlike2:
Also, I don't quite understand why the weaker Dark Knight armor is sold at Fabul.. but the "missing set" is sold at Agart... is there more I should know about the armor?
The Dark Knight equipment is just some random shit I threw in there. I can't remember if anyone else can equip that stuff or not.
Edge cannot reequip his kung fu gear after removing it:
There's the equipment bug. I thought it was the Mythril Glove that was bugged, but clearly it is the armor.
http://img525.imageshack.us/my.php?image=ff2hack00000di3.png
http://img212.imageshack.us/my.php?image=ff2hack00001ch1.png
No one can equip the boomrang:
Here's the other bug:
http://img246.imageshack.us/my.php?image=ff2hack00002ah9.png
Deathlike2's Rage-induced suggestion:
Suggested change..
Make sure the Rage spell Rosa has is renamed to Rage2 or Rage+ since it is a multitargeted spell... different from Cipher's Rage spell.
More suggestions (insect is US FF4 Advance speak for reptiles):
Another suggested change...
Retweak Bows+Arrows. Unless you change the attack power algo for Bows+Arrows (I personally think there needs to be a level bonus inclusion at the very least), it is still one of the more inferior weapons in the hack.
Once you have access to the airship, the arrows you sell should have approximately the same amount of attack power... except that elemental and (moreso) enemy type arrows need to be weaker since you are relying on them for the multiplier bonuses.
Also, the Elven Bow itself makes Mute arrows effectively obsolete... so you need to find a way to make the Mute arrows useful and/or make later bows expose weaknesses... or something as compensation.
Cipher gets too strong too quickly as well...
What's the deal of making no changes to the Rune Axe, but the Infected Axe gets so much love?
Also, I kinda wish the Insect attribute would get exposed more often... either by Poison weaponry or by Ice weaponry. Ice weaponry would be consistant with what the game currently prefers. Poison weaponry IMO gets little respect. Poison status doesn't work very efficiently, and frankly I've shunned it (hack or no hack) for better alternatives (Charm Claw or Cat Claw over the Poison Claw... Poison arrows aren't very memorable, even if they are stronger for the time being and some enemies drop them like candy, but are shelled in favor for the elemental arrows for damage multipliers). Poison would have to do its damage quicker to be useful (you may have to lower how much it damages for compensation, like reducing the damage from 1/8 MaxHP to 1/10 MaxHP and tweak the poison time appropriately).
A bug with confusion that freezes a certain sylvan cave battle:
Yes, another real bug!

http://img178.imageshack.us/my.php?image=ff2hack00003he1.png
If the tree in the back is confused, it will attempt to Poison your guys. However, the act of doing that freezes the battle (see Kain's hand up in the air as an indication).
Xlom cannot requip his diamond armlet:
Xlom starting equipment bug:
http://img517.imageshack.us/my.php?image=ff2hack00005sp3.png
At least you allow equipping some of the fighter type of equipment... (Gigas Glove and others)
http://img517.imageshack.us/my.php?image=ff2hack00004if1.png
Cypher can't equip the genji helm:
Any reason why the Genji Helmet is not equippable by Cipher?
Probably an oversight on my part. I was rushed to release it on time and it appears I missed quite a bit of the small stuff.
Cefca suffers from the bug after auto hiding like Edward in FF2us. The easiest way to fix this would be to give him a fifth command:
A slightly less obvious bug.
If you tell Cefca hides (either automatically or manually) and then tell him to come out, once you get to his command list, the cursor can highlight the 5th blank command slot. When it is selected, Cefca becomes completely useless and his command won't come back up.
Rosa's second pray command is messed up:
You intentionally used the Pray version for Rosa the first time.. and when she comes back, she uses the lame Cure potion version?
Whoops on both.
Kain can run away with the sword of legend, which won't screw up the excalibur event but doesn't make much sense, either:
Hmm.. I'm trying to remember what would happen if Kain had the Legend Sword equipped before he left the party...
Probably nothing since the game only removes that item incase you have it. The Adamant is the trigger for the event.
The strength staff "breaks" when you attack with it:
Any reason why the Strength Staff disappears like an arrow? After a hit, it disappears....
I don't remember that happening.
That's a very good question.
You probably accidentally set the arrow bit, that makes it so you lose the weapon after attacking with it.
Deathlike2 discovers why poison counters freeze:
I had a realization on what's causing the Poison freeze. Noting that timers in this game can cause the game to freeze.. using Poison as a counter would induce some of these types of bugs. Poison uses a timer when dealing poison damage, so it's fair to say that it wasn't intended to be done (since no enemy AFAIK does such a counter in the first place).
Cure4 doesn't work correctly on enemies, not much you can do about this:
Is there something odd about the Cure4 that the Holy Dragon casts? It doesn't quite heal the damage inflicted by your characters. A single targeted Cure4 should heal all the damage dealt to it (only 9999 damage can be dealt at max)... it seems to heal like it's targeting more than one unit...

Fixed a few links.