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Author Topic: FF2USHT bug fixing?  (Read 27276 times)

Dragonsbrethren

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Re: FF2USHT bug fixing?
« Reply #60 on: August 17, 2009, 03:52:34 PM »
Okay, let's see...

The holy/white arrows are not sold anywhere:

Btw, I did say way back that you don't sell Holy/White arrows. The only time you give them is at Mt. Hobs in the treasure chest closest to Chang.

I thought Toroia old the White Arrows.

I'll double check Toria when I get there.. but I don't recall it being sold there.

One of those towns I put as many arrows as possible--I may have missed one.  Whoops.

The Holy arrows are not sold at Toroia.


The hack should probably be ported to revision 1.1:

Also, remember why there is a v1.1 of FF2? Well, IIRC, it is either the certain set of enemies.. or the gradual pertrification of the Medusa/Granite Sword vs certain enemies that makes the AI go nuts and lock up the game.


Tella's Life2 spell needs ot be axed:

Hmm.. I understand the MP Tab and Tella being able to use Cure4 ONLY if that was used.. however, I don't see the logic in allowing Tella to have the Life2 spell available. That's just a wasted spell slot.


The dark knight armor's location confounds Deathlike2:

Also, I don't quite understand why the weaker Dark Knight armor is sold at Fabul.. but the "missing set" is sold at Agart... is there more I should know about the armor?

The Dark Knight equipment is just some random shit I threw in there.  I can't remember if anyone else can equip that stuff or not.


Edge cannot reequip his kung fu gear after removing it:

There's the equipment bug. I thought it was the Mythril Glove that was bugged, but clearly it is the armor.

http://img525.imageshack.us/my.php?image=ff2hack00000di3.png

http://img212.imageshack.us/my.php?image=ff2hack00001ch1.png


No one can equip the boomrang:

Here's the other bug:

http://img246.imageshack.us/my.php?image=ff2hack00002ah9.png


Deathlike2's Rage-induced suggestion:

Suggested change..

Make sure the Rage spell Rosa has is renamed to Rage2 or Rage+ since it is a multitargeted spell... different from Cipher's Rage spell.


More suggestions (insect is US FF4 Advance speak for reptiles):

Another suggested change...

Retweak Bows+Arrows. Unless you change the attack power algo for Bows+Arrows (I personally think there needs to be a level bonus inclusion at the very least), it is still one of the more inferior weapons in the hack.

Once you have access to the airship, the arrows you sell should have approximately the same amount of attack power... except that elemental and (moreso) enemy type arrows need to be weaker since you are relying on them for the multiplier bonuses.

Also, the Elven Bow itself makes Mute arrows effectively obsolete... so you need to find a way to make the Mute arrows useful and/or make later bows expose weaknesses... or something as compensation.

Cipher gets too strong too quickly as well...

What's the deal of making no changes to the Rune Axe, but the Infected Axe gets so much love?

Also, I kinda wish the Insect attribute would get exposed more often... either by Poison weaponry or by Ice weaponry. Ice weaponry would be consistant with what the game currently prefers. Poison weaponry IMO gets little respect. Poison status doesn't work very efficiently, and frankly I've shunned it (hack or no hack) for better alternatives (Charm Claw or Cat Claw over the Poison Claw... Poison arrows aren't very memorable, even if they are stronger for the time being and some enemies drop them like candy, but are shelled in favor for the elemental arrows for damage multipliers). Poison would have to do its damage quicker to be useful (you may have to lower how much it damages for compensation, like reducing the damage from 1/8 MaxHP to 1/10 MaxHP and tweak the poison time appropriately).


A bug with confusion that freezes a certain sylvan cave battle:

Yes, another real bug!  :wtf: :omg:

http://img178.imageshack.us/my.php?image=ff2hack00003he1.png

If the tree in the back is confused, it will attempt to Poison your guys. However, the act of doing that freezes the battle (see Kain's hand up in the air as an indication).


Xlom cannot requip his diamond armlet:

Xlom starting equipment bug:

http://img517.imageshack.us/my.php?image=ff2hack00005sp3.png

At least you allow equipping some of the fighter type of equipment... (Gigas Glove and others)

http://img517.imageshack.us/my.php?image=ff2hack00004if1.png


Cypher can't equip the genji helm:

Any reason why the Genji Helmet is not equippable by Cipher?

Probably an oversight on my part.  I was rushed to release it on time and it appears I missed quite a bit of the small stuff.  


Cefca suffers from the bug after auto hiding like Edward in FF2us. The easiest way to fix this would be to give him a fifth command:

A slightly less obvious bug.

If you tell Cefca hides (either automatically or manually) and then tell him to come out, once you get to his command list, the cursor can highlight the 5th blank command slot. When it is selected, Cefca becomes completely useless and his command won't come back up.


Rosa's second pray command is messed up:

You intentionally used the Pray version for Rosa the first time.. and when she comes back, she uses the lame Cure potion version?

Whoops on both.  


Kain can run away with the sword of legend, which won't screw up the excalibur event but doesn't make much sense, either:

Hmm.. I'm trying to remember what would happen if Kain had the Legend Sword equipped before he left the party...

Probably nothing since the game only removes that item incase you have it.  The Adamant is the trigger for the event.


The strength staff "breaks" when you attack with it:

Any reason why the Strength Staff disappears like an arrow? After a hit, it disappears....

I don't remember that happening.   :wtf:  That's a very good question.

You probably accidentally set the arrow bit, that makes it so you lose the weapon after attacking with it.


Deathlike2 discovers why poison counters freeze:

I had a realization on what's causing the Poison freeze. Noting that timers in this game can cause the game to freeze.. using Poison as a counter would induce some of these types of bugs. Poison uses a timer when dealing poison damage, so it's fair to say that it wasn't intended to be done (since no enemy AFAIK does such a counter in the first place).


Cure4 doesn't work correctly on enemies, not much you can do about this:

Is there something odd about the Cure4 that the Holy Dragon casts? It doesn't quite heal the damage inflicted by your characters. A single targeted Cure4 should heal all the damage dealt to it (only 9999 damage can be dealt at max)... it seems to heal like it's targeting more than one unit...

 :edit:

Fixed a few links.
« Last Edit: August 17, 2009, 06:56:26 PM by Dragonsbrethren »

JCE3000GT

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Re: FF2USHT bug fixing?
« Reply #61 on: August 17, 2009, 10:58:25 PM »
Awsome thanks!  I'm going to get back into FF2usHT 2.0 as soon as MQHT is done.  :D

twipley

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Re: FF2USHT bug fixing?
« Reply #62 on: September 18, 2009, 09:29:42 AM »
Hello? I am looking to play a harder version of Final Fantasy IV. Am I at the right place?

twipley

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Re: FF2USHT bug fixing?
« Reply #63 on: September 18, 2009, 09:52:32 AM »
Nevermind: I've just found myself a translation patch to my FFIV rom. http://www.vgmuseum.com/reviews/snes/ff4/

Dragonsbrethren

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Re: FF2USHT bug fixing?
« Reply #64 on: September 18, 2009, 04:49:14 PM »
That page is a joke...

Quote
In the US we got "Easy Type" with much editing to the storyline.

Urge to kill...rising.

Quote
However, they did take out some character background for some strange reason.

The reason is quite obvious: money. The script is already crammed in the ROM pretty good, as cut down as it is.

Quote
For example, they left out the fact that Fu-so-ya is Cecil's uncle

I most definitely remember that fact still being present in FF2us...

Quote
Taking out a frame of animation where Cecil + Rosa are kissing so they just hug each other instead.

You lie!

Quote
Censoring swearing and rephrasing some "important" phrases (like the few that hint that Cecil + Rosa have been sleeping together on a long time basis--not that it's surprising that this would be censored in the US...)

Uh, what? One of J2e's embellishments, no doubt, but I'm having a hard time remembering it.

Quote
This room was taken out of the US FF2, probably so you can't get access to the Porno Book.

Yeah, because it's so hard to change the item a static event gives you, it's not like they didn't do that already for the vast majority of treasure chests...

Quote
Wrath of Zeus was a Bolt 3 spell

Not in my FF4...

Quote
Once when I was fighting Octomammoth, Tella remembered Thundaga. That was sure a quick fight.

Quote from: Dragonsbrethren
You lie!

Quote
In FF2 US, there are no front or back lines when fighting the enemy.

Yes there are...

Quote
Many of the bosses were toned down for FF2US. For example, the Dark Dragon does much more damage with his Dark Breath, and Valvalicia cannot be hit in her spin except by Cain's Jump attack, or by magic.

Dark breath is HP based; you can hit Barbariccia in any version.

Quote
On a similar note, Asura is *much* more difficult to beat in FF4, since the first thing she does before you can do anything is cast "Protesu" on herself, making physical attacks do next to nothing

Yeah, that five extra points of defense really makes her impossible...

Quote
or example, the Molbol's Kusai Iki (Bad breath) gives you every bad status effect you can have, and since Ban Nouyakus (aka Heal potions) are so rare, if the characters that can cast "Esuna" get affected you're basically screwed.

Funny, I usually have an ample supply of remedies, without buying any. Of course, we all know to equip rune rings in that cave and prevent bad breath from doing anything to us anyway, right?

No specific quote, but I want to slap him for dropping random Japanese terms at every turn ("Reflek" is right up there with "pinku").

bond697

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Re: FF2USHT bug fixing?
« Reply #65 on: September 18, 2009, 05:10:30 PM »
that was pretty fucking horrible all around. what's the point of all the random japanese? 

Quote
Uh, what? One of J2e's embellishments, no doubt, but I'm having a hard time remembering it.

during the cecil/rosa scene at the beginning, rosa says something along the lines of "i'm coming to your room again tonight".  that's it.  this guy is fucking stupid.
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Deathlike2

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Re: FF2USHT bug fixing?
« Reply #66 on: September 18, 2009, 06:59:19 PM »
That page is a joke...

 :xzone:

Quote
Quote
Censoring swearing and rephrasing some "important" phrases (like the few that hint that Cecil + Rosa have been sleeping together on a long time basis--not that it's surprising that this would be censored in the US...)

Uh, what? One of J2e's embellishments, no doubt, but I'm having a hard time remembering it.

I'm sure the William Shatner reference was probably it... although I like him.  :tongue:

Quote
Quote
Once when I was fighting Octomammoth, Tella remembered Thundaga. That was sure a quick fight.

Quote from: Dragonsbrethren
You lie!

Good chance is was Bio.

Quote
Quote
In FF2 US, there are no front or back lines when fighting the enemy.

Yes there are...

Wikipedia is part of the problem IIRC. Then again, they suck.

Quote
Quote
Many of the bosses were toned down for FF2US. For example, the Dark Dragon does much more damage with his Dark Breath, and Valvalicia cannot be hit in her spin except by Cain's Jump attack, or by magic.

Dark breath is HP based; you can hit Barbariccia in any version.

IIRC, Barbariccia has a weaker evasion rate in FF2US (in tornado form, where it does show more), but that could be my memory going.


Quote
Quote
On a similar note, Asura is *much* more difficult to beat in FF4, since the first thing she does before you can do anything is cast "Protesu" on herself, making physical attacks do next to nothing

Yeah, that five extra points of defense really makes her impossible...

I would argue that Asura in FF2US is harder because of Cure4.

Quote
Quote
or example, the Molbol's Kusai Iki (Bad breath) gives you every bad status effect you can have, and since Ban Nouyakus (aka Heal potions) are so rare, if the characters that can cast "Esuna" get affected you're basically screwed.

Funny, I usually have an ample supply of remedies, without buying any. Of course, we all know to equip rune rings in that cave and prevent bad breath from doing anything to us anyway, right?

Not everyone can equip Rune Rings (but it's the most ideal option), but the Ruby Ring (yes, the 0 defense armor) is almighty for everyone.
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Dragonsbrethren

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Re: FF2USHT bug fixing?
« Reply #67 on: September 18, 2009, 07:13:58 PM »
IIRC, Barbariccia has a weaker evasion rate in FF2US (in tornado form, where it does show more), but that could be my memory going.

I'm pretty sure she does; I misread the original quote. I thought he was saying that Kain couldn't hit her when jumping (MISS! is pretty common, but he does land a hit every once in a while) and that magic didn't work on her.

Deathlike2

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Re: FF2USHT bug fixing?
« Reply #68 on: September 19, 2009, 12:32:57 AM »
IIRC, Barbariccia has a weaker evasion rate in FF2US (in tornado form, where it does show more), but that could be my memory going.

I'm pretty sure she does; I misread the original quote. I thought he was saying that Kain couldn't hit her when jumping (MISS! is pretty common, but he does land a hit every once in a while) and that magic didn't work on her.

Well, if you used the Drain/Blood Spear, then sure it's very common. However, if you keep his default weapon... combined with Jump, it shouldn't miss (unless he's really underleveled) against her Tornado form.

Magic does work on her... just not in Tornado form.
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twipley

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Re: FF2USHT bug fixing?
« Reply #69 on: September 19, 2009, 05:37:40 AM »
Thanks for clarifying things a little bit.

I have never really played IV before, but playing even the Japanese version yesterday brought me no satisfaction at all, as enemies collapsed in one or two hits, and I had played for an hour or so with no challenge whatsoever.

That being said, I think I'll give this patch a try today. Increased monster strength might give more of a sense of accomplishment.

Dragonsbrethren

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Re: FF2USHT bug fixing?
« Reply #70 on: September 19, 2009, 01:27:04 PM »
Yeah, it used to be pretty common to call the original game "hard type" - thankfully that trend has died, because the game was never hard. Really, I personally don't think the changes made to the US version made the game that much easier; it's mostly just reduced item management. The hardest official version is on the NDS, and even that's not all that hard if you go about it the right way. The hardest part for me was unlearning years worth of strategy because the enemies (mostly bosses) have been mixed up a bit, and the equipment rebalanced slightly.

Deathlike2

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Re: FF2USHT bug fixing?
« Reply #71 on: September 19, 2009, 03:17:06 PM »
I forgot the mention, but the whole point of Jump is to increase the accuracy/hit rate of Kain, which is hard to tell for most weapons, other than say the Blood Spear.
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twipley

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Re: FF2USHT bug fixing?
« Reply #72 on: September 21, 2009, 12:54:10 PM »
I won't bother creating another topic just for this one, but, as for one who has played FFIV/FF2US for only a few hours in his life, I'd got a quick review of this mod to make. First of all, I've thought the encounter with JCE3000GT at the beginning of the game annoying, and I didn't like the modified appearance of the game character, nor the name change. To me, I see no point in getting those original elements modified. However, I've found the monster toughness to be more like what I had expected upon firing up the ROM for the first time.

Overall, if I were to play this game again, I'd pair it up with this mod without hesitation.

Farewell,
twipley