øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=253.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9834-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.380e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9834-3.html.zxÎ(h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈЋ�ªžOKtext/htmlISO-8859-1gzip8:ÖªžÿÿÿÿÿÿÿÿWed, 11 Mar 2020 00:11:18 GMT0ó°° ®0®P®€§²ð®Í(h^7ªž Temporal Flux 2.75 Release.

Author Topic: Temporal Flux 2.75 Release.  (Read 3610 times)

Shinrin

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Temporal Flux 2.75 Release.
« on: January 30, 2008, 03:13:29 PM »
Geiger has updated his awesome Chrono Trigger editor today.

You can get it http://geigercount.net/crypt/tf275.7z

Quote
v2.75
New
- Import / Export . Status bar displays type and slot of file
- Loc Events . Write-time warning if a Goto exceeds the maximum range
- Loc Events . Text finder, helps locate text commands
- Main Form . Status now has a timestamp
- Maps . Explicit Paste can swap L1 and L2
- Misc Settings . Several new settings added
- Overworlds . No Landing Zone display
- Overworlds . Changeable L1/2 Tile Assembly value
- Saving . A file whose name contains 'unaltered' is treated as read-only.
- Saving . 'Save As' dialog
- Saving . Auto-Archive setting creates a new backup each time a project is saved
- Strings . Automatic line/page break insertion
- Translation . Editable alphabet and substrings
- Translation . Default string display
- Translation . Untranslated text finder

Fixed
- Expanded ROM . Mirrored bank 40 data now updated on every ROM save
- Loc Events . Window autoscroll enabled
- Loc Events . Under certain circumstances, event packets could overwrite their own strings
- Loc Events . String commands now copy and paste their strings also.
- Loc Exits . Changing the total number of exits will now trigger their modified flag
- Loc Exits, Treasure . Imported Location Exits and Treasure were treated as compressed data
- Loc Tile Props . Transitional (Solid) and Plane 2 are now selectable for Walkable tiles
- Strings . {value 32} corrected to be {value 24}
- Strings . Can no longer edit more names than exist for enemies in English ROM
- Strings . Bad duplicate indexes are treated as index 00
- Strings . Strings using the Item font now use the correct space character for displaying after battle
- Strings . Japanese substrings were not decoded to the correct length

Changed
- Loc Events . Several commands updated
- Loc Events . Each event editor window now carries its own copy of the strings for its events, meaning sibling editors will not interfere with string values, and string values are not comitted until written to memory.
- Loc Tile Props . Solid Quad combo now updates solidity modifier
- Strings . String decoding code received a major overhaul

Also, here's some fun i did today using the Japanese rom and Font hack Dragon did for me a year or so ago.




I could do this with an earlyer version of TF, but... it was much much harder...

 :sad: now only if i can get the text closer together..
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Check out my hacks on Romhacking.net and also support my Chrono Trigger hack, Chrono Trigger: Rebirth!

JCE3000GT

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Re: Temporal Flux 2.75 Release.
« Reply #1 on: January 30, 2008, 11:12:53 PM »
Still no monster, item, and character editor?

Lenophis

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Re: Temporal Flux 2.75 Release.
« Reply #2 on: January 30, 2008, 11:18:07 PM »
Still no monster, item, and character editor?
Apparently he doesn't think too highly of those. :sad: They are too simple to not add, so I see no reason or excuse as to why they aren't there yet.

119 bugs fixed and counting.

JCE3000GT

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Re: Temporal Flux 2.75 Release.
« Reply #3 on: January 30, 2008, 11:57:41 PM »
Still no monster, item, and character editor?
Apparently he doesn't think too highly of those. :sad: They are too simple to not add, so I see no reason or excuse as to why they aren't there yet.

I hope its because he feels that those are already availble from other editors..?

Dragonsbrethren

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Re: Temporal Flux 2.75 Release.
« Reply #4 on: January 31, 2008, 03:37:34 AM »
:sad: now only if i can get the text closer together..

With any luck you could just port the US version's VWF code. Run a trace of a string being drawn in the textbox in both versions, then look for code loading the starting address of the dialogue pointer table, the text routines should be jumped to right after the string is loaded. From there it's a matter of finding the differences between them and getting those changes ported into the Japanese version.

Shinrin

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Re: Temporal Flux 2.75 Release.
« Reply #5 on: January 31, 2008, 12:29:51 PM »
:sad: now only if i can get the text closer together..

With any luck you could just port the US version's VWF code. Run a trace of a string being drawn in the textbox in both versions, then look for code loading the starting address of the dialogue pointer table, the text routines should be jumped to right after the string is loaded. From there it's a matter of finding the differences between them and getting those changes ported into the Japanese version.

you just made my head explode.

also, i really don't know how to find out this stuff...
I  support Pandora's Box!

Check out my hacks on Romhacking.net and also support my Chrono Trigger hack, Chrono Trigger: Rebirth!