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Author Topic: Original Fantasy Development  (Read 1923 times)

arpeggiodragon

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Original Fantasy Development
« on: January 24, 2011, 02:50:26 AM »
Greetings and salutations.

I remember seeing this a few years ago and re-stumbled upon it again yesterday seeing that it's still in very early development, and to be honest I was hoping that there would be some original ff games to check out, but perhaps with more due time. I always wondered, with the amount of work gone into hacking final fantasy roms and even editors for hacking final fantasy roms, why not just build an engine and some editors to make one from scratch allowing people the freedom to not be restricted by what's inside the rom? I've worked on some similar projects before and realize this is easier said than done, and no matter what you get finished there is always ten-thousand new things still left to do. ..still I think this is a great project you started and hope it's able to be completed. If the user base gets anywhere around what other programs like Zelda Classic or similar had, there would no doubt you'd see FF-style games built with it better than the original.

What's the development status of this project so far? Are you interested in collaborating with other developers on this project at all, or is this more of a solo - spare-time thing? I also noticed you are planning on using OpenGL for rendering; In either case regarding the aforementioned question; I'd be willing to help develop components or simply contribute some code to the cause. (Assuming you're still using c++). In any case I hope this eventually gets finished and good luck.

-Regards.

Entroper

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Re: Original Fantasy Development
« Reply #1 on: January 24, 2011, 09:52:54 AM »
Hey there, thanks for the interest!

I did see this as sort of an obvious project.  It was almost surprising to me that no one had already done it, since there are similar projects out there using other games as their base case (like the aforementioned Zelda Classic).  There are things out there like RPGMaker, but nothing that clearly had old-school FF at its roots.

At the moment, this is definitely a solo project.  However, in the future, I may seek help for significant parts of the development.  The map editor in particular is probably the easiest large piece to carve off.  It's difficult to stay focused with everything else in Real Life going on, but I've made changes to the development methodology that I hope will help with that.  I did spend half of last weekend on it and made a ton of progress, so who knows.  This thing may yet see the light of day.  :)

Originally my strategy was to design, design, design.  I had a massive list of features that I wanted, and the best thing to do is design for all of them, right?  That way you don't need to rework major parts of the system if a new feature doesn't fit into your existing design.  Well, that's the old and busted software methodology, and working for two years in a company that does agile development has shown me the new hotness, so to speak.  Reworking code is good.  There are always features you haven't thought of yet, and no matter how much you good your design, you can't think of everything in advance.  So, I'm hoping to get the necessary features done, and then add to them whenever time permits.  It's amazing what a difference it makes to put a product manager hat on once in a while.  :)