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Author Topic: Question about FF6 rom hacks (SNES/GBA)  (Read 4079 times)

Odbarc

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Question about FF6 rom hacks (SNES/GBA)
« on: November 07, 2008, 09:35:13 PM »
Would it be possible to hack a GBA version of the FF6 rom with the ones designed for the SNES rom?
I'm mostly preparing a bunch of stuff before I start on my arduous journey of making a 'good' FF6 hack but I figure if I can do it all for the GBA with the extra content (areas, monsters, spells, espers, items) that it would be better served to have a few extra options.

The reason I ask is because the treasure editor (FF6MDE)'s one file (ChestLoc) has a bunch of "Dragon's Den" treasure chests listed.

Dragonsbrethren

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Re: Question about FF6 rom hacks (SNES/GBA)
« Reply #1 on: November 07, 2008, 09:42:14 PM »
FF6MDE is the only editor I know of that supports FF6 Advance, but almost all of the data I've looked at is identical between the two, so it should be fairly easy to port an existing hack over to it provided it doesn't have any extensive changes. I started porting FF3usHT as a bit of a demonstration but never finished, I got the items and enemy stats in place for what I remember, plus some text hacks.

You should be able to make a hack of it, what I would do is hack the SNES version using the existing editors, then copy that data into the GBA version. New enemy graphics might be a problem (different format, plus the palettes don't match up with the SNES version's) and text will probably be a pain in the ass if it uses the same pointer scheme as FF4 Advance.
« Last Edit: November 07, 2008, 09:48:47 PM by Dragonsbrethren »

Odbarc

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Re: Question about FF6 rom hacks (SNES/GBA)
« Reply #2 on: November 07, 2008, 09:44:25 PM »
I would love it if someone managed to port the GBA version into a SNES rom.
ZSNES just runs better than any other emulator I've ever had. More fantastic would be overwriting an existing FF3 cartridge with a hacked version.

Dragonsbrethren

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Re: Question about FF6 rom hacks (SNES/GBA)
« Reply #3 on: November 07, 2008, 09:45:42 PM »
Now you're getting carried away, that would be far more difficult, I won't bother going into details but quite a bit of the game would need to be recoded.

Run FF6 Advance with VBA-M, it's far better than the standard VBA for that game (and many others).

Odbarc

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Re: Question about FF6 rom hacks (SNES/GBA)
« Reply #4 on: November 08, 2008, 11:53:22 AM »
Yeah, it would be far to difficult to get all that extra stuff.
But generally hacking the GBA version of FF6 would be preferable. Not that I wouldn't definitely settle for just the SNES version.
But if your going to do something, you might as well do it right, right?
I'm probably going to get started on the easy stuff once I'm done my flash project.

(Here's a preview;
http://www.sqweasel.com/media/362/Massacre_5_preview_1/
)