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Author Topic: The Underrated Sylph  (Read 1746 times)

Deathlike2

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The Underrated Sylph
« on: March 03, 2008, 12:22:14 AM »
The only summon that gets the least attention is the Sylph.. and that's only because the SNES version has their MP cost = 0.

The Sylph are significantly more powerful than originally thought..

Spell Power is listed at 15 so they are effectively powered at 60.

Other than the healing property that avoids the Undead check+penalty... there is one other property worth pointing out.

Part of the magic damage algo factors in magic defense... but it cuts the magic defense by a factor of 2!

Yes, I tried to use this summon vs higher magic defense targets... and other than those that have the maximum magic defense to start with (254),
the spell really cuts though the Ging-Ryu (Yellow Dragon in FF4A) and Blue Dragon.

So, to reiterate..

Sylph Spell Power = 60
Target's New Magic Defense = Target's Magic Defense/2
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: The Underrated Sylph
« Reply #1 on: March 03, 2008, 02:32:52 PM »
Note that if this attack isn't being used on uber magic defense targets, the spell has the potential of being Cure3+damage. The damage range ideally is between 3000-4500, which implies 600-900 healing if everyone is there (Kain isn't Jumping).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: The Underrated Sylph
« Reply #2 on: March 04, 2008, 09:41:26 PM »
Bah, I retweaked readjusted the spell algo, oh well.

Vote Sylph for best attack+healing combo.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3