Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=106;area=showposts;start=75e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9a18-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=106e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9a18-3.html.zxz2h^ЋnOKtext/htmlISO-8859-1gzip@nWed, 11 Mar 2020 00:52:35 GMT0 0Pz2h^n Show Posts - C. V. Reynolds

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Messages - C. V. Reynolds

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76
Game Modification Station / Re: New patch: Dead Hare Glitch fix
« on: September 17, 2016, 05:44:40 AM »
Hoi. Going to necro this post, yeah.

For a good cause! I previously reported that the Dead Hare (WITHOUT header) patch was not working correctly with flips. A problem with flips maybe? I ended up converting the headered version back then for my own use. Since then, I picked up SAMIPS2 and decided to test this again. Well, I must now inform that SAMIPS2 also cannot use the patch properly. It gets a different result than it should. The headerless patch must be broken after all. :(

To fix it, the E byte (hex) in the IPS file needs to be 67 instead of 17. According to Headerizer.

77
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: September 12, 2016, 09:04:58 AM »
Hoi. :3

I virtual tripped a few times (I just woke up) doing this, but here is the update:

Dead in the Air (Leet Sketcher) updated to 2.1.

Leet Sketcher, I'll add your suggestion later (it'll be soon). It does seem like an error and a good thing to fix. Thank you. :3

78
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: September 11, 2016, 10:20:04 AM »
Hoi. :3

Menu Malarky (Leet Sketcher) added.

79
Game Modification Station / Re: New patch: Menu Malarky Bug fix
« on: September 10, 2016, 02:24:49 PM »
Thank you. :childish:

Notes: The filenames are correct, but the readme thinks they're "Multiple Events". I also think the readme should mention the potential conflict with your other patch and how to avoid the conflict.

80
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: September 09, 2016, 03:47:19 AM »
Hoi! Update again!

Imp Skimp (Leet Sketcher) to 1.2.
Multiple Events (Leet Sketcher) to 1.3.

It's my pleasure and service to keep this updated. I just love the patches and thank their makers for the opportunity. No problem at all needing to update this, Leet Sketcher. :3

81
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: September 08, 2016, 06:09:49 AM »
Another update. :eek:

Updated Imp Skimp (Leet Sketcher) to 1.1.

:3

82
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: September 07, 2016, 10:51:13 PM »
Hoi! Another update!

Leet Sketcher made quick work of that Soul Saved B bug, so the patch is back in the comp. :3

Updated: Soul Saved B (Leet Sketcher) updated to 1.2.

83
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: September 07, 2016, 09:17:15 AM »
From what I can tell, the conflict doesn't cause bugs in the game if Dead in the Air is applied second. Rather, Dead in the Air will completely overwrite Soul Saved B and make it as if you never used that patch. So if you apply Dead in the Air at any point after Soul Saved B, you won't have any bugs from the collision. Yeah, that means my compilation patch is actually not affected, besides the obvious effect of Soul Saved B not working. It also means you can get a temporary "fix" by re-applying Dead in the Air if you previously applied the current incarnation of Soul Saved B second. I don't know why that interests me...

84
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: September 07, 2016, 02:47:42 AM »
https://www.youtube.com/watch?v=RXR91UxhO7Y

:(

Via mblock129's Patch Conflict finder:

Patches:
!Gogo and the Cursed Shield (no header) (edited).ips
Dead in the Air (no header) (apply after Gogo and the Cursed Shield).ips
Soul Saved B (no header) (apply after Gogo and the Cursed Shield).ips
Address: 0x2482F - 0x2482F

Patches:
Dead in the Air (no header) (apply after Gogo and the Cursed Shield).ips
Soul Saved B (no header) (apply after Gogo and the Cursed Shield).ips
Address: 0x24830 - 0x24833

The "apply after" things are a note to me to remind me of order.

Specifically: Dead in the Air and Soul Saved B are colliding in two spots.

85
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: September 06, 2016, 06:04:31 PM »
Hoi! Update again! :3

I put in the new repaired Dead in the Air version 2 (Leet Sketcher).
I put in Petrified Rebel (Novalia Spirit) to replace the loss of that fix in the updated Dead in the Air.
I made sure to use the correct Killer Life 3 and Off Death Row to go with the new version of Dead in the Air.

Patche files and readme are updated as usual.

Happy patching.

EDIT: Soul Saved B doesn't work at the moment, so I removed it from the listing. No harm done anyway. Our own Leet Sketcher should have it fixed soon. :3

86
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: September 05, 2016, 06:50:19 AM »
Hoi. :3

Updated the following:

Imp's Retort (Leet Sketcher) (to 1.3)
Morph Mayhem (Leet Sketcher) (to 1.1)

For those keeping it up to date on their own servers, this means I updated both unheadered and headered bug-fix patches and the readme.

Dead in the Air A is still slightly bugged at the time of my writing this. I'll not switch to version B just yet though.

Happy patching.

87
Hoi. :3

Updated:
Hasty T-Rex (Leet Sketcher) (to 1.1)

Please be aware that the patch contains two fixes (Morph Mayhem and Dead in the Air) that are currently buggy. The bugs probably won't burn down the shack or release the Gremloblin, but I still offer a warning. I could switch to Dead in the Air fix B to counter some bugs, but I suspect Leet Sketcher's got something up his painter's sleeve. :childish: So, I'll not get hasty like a T-Rex might.

88
Game Modification Station / Re: L5 Doom from Setzer fix
« on: May 31, 2016, 06:04:00 PM »
What exactly does this do? Does it keep Setzer/Gogo from teaching Strago Level 5 Doom when using Joker Doom? Does it keep Joker Doom from branching to Level 5 Doom at all? What other effects might that have?

Also, what program should I use to write in that language for making a patch? I usually only use a hex editor.

I'm such a curious fellow. :3

89
Good news, everyone! I tested the Script Fix without applying the Bug-Fix patch. It works! I'm unsure why I never tried it before. However, be sure to not apply the Bug-Fix Comp AFTER the Script Fix. That would mess up the game. Bug-Fix Comp must be applied first if you want to use both. However, if you accidentally apply them in the wrong order, you should be able to apply the Script Fix again to repair the problem.

90
Game Modification Station / Re: FF6 Bugfixes Only Patch?
« on: May 20, 2016, 06:29:22 PM »
Xenovant, this is late to say, but I agree with you on the Gau thing. That's the reason I changed it in the first place. However, I removed the Gau to <A11> entries because I thought the script fixes should be kept to only spelling and consistency fixes. Do you consider the Gau to <A11> entries to be fixes as well?

Added:

Half Knife (Leet Sketcher)
Off the Hook (Leet Sketcher)
Wrong Way, Idiot! (Gi Nattak)

The patches were moved to their own topic, so I'll be posting updates there from now on. There are also headered versions of the patches now for header heathens. ;)

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