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Definitely hasn't been handled yet. I'm gonna need some details though, in terms of what it should be doing. The Treasure Index (byte 0C of map properties) should be computed by the number of "treasure" type triggers encountered so far when enumerating the maps in index order, correct? And it's only one byte, correct? But there are more than 255 treasures in the game aren't there? Does the index reset after the upper world maps?
Now Phoenix made a patch to make all the characters fit into the prescribed space by changing the way the storing system worked. At the time he wasn't aware that his compounding of data was also making it so you could never Critical Hit again and it screwed up the Experience tables.
Ah, well then that might actually do the trick in all reality.
Also a syntax update... In the AI there's a command called "Cast Black or White Magic Spell" and "Cast a Special Spell". Now the first one tells the enemy to randomly single target an ally or enemy. The second one tells the game to Multi-Target. There doesn't seem to be much special about it. I can change that easily enough with the indexes, but its just something to keep in mind.
May I ask as well why Golbez and Anna's character data isn't shown in the Actor's tab? Golbez, I can understand in a normal game sense. He's used in a pivotal battle scene, has no actual level up system. But he does have default stats and even has several Commands set as well as equipment (even though that equipment consists of a Flame Spear and Trashcans) and Anna is a completely blank slate. But the game does reserve five commands for her, so that actor slot can be used and is virtually unused by the game itself.
Is it because the information of these locations is unknown? If so I can do a quick search and bring them to light.