You think that is a good formula. What I explained to you that is NOT. Using Str as main component will always lead to dis-balance - it could be overpower, under-power, ... it always will be wrong, it would always require extra fix (a fix to a fix). Realizing this and trying to solve this dis-balance Square had made a sloppy solution what some call 'bug'.
The Chicken Knife was never bugged. It was OP because it was not bugged. None of the patches adjust the Chicken Knife M to the M of every other Knife. That's why my opinion is "It would be a nice update for Fractional M patches". I mean, why changing the other knives/whips/bows to something feasable while leaving the Chicken knife overpowered?
Also, why do you say "STR as main component"? With M=[LV*(AGL+STR)/256]+2, STR will be as important as AGL, and not the main component.
After that I explained to you that a really good formula would require Agi based formula, like: M=LV*AGL/128 + 2 + something
I disagree with that, because when you make those wepons only dependable by agility, then the STR stat will be
completely worthless for many jobs (eg. Ninja, Thief, Dancer, Hunter, Trainer...). AGL already is important for any job due to ATB. If you remove STR completely, you will only focus an AGL on too many jobs.
However, I also do not want to remove AGL completely. Therefore, M=[LV*(AGL+STR)/256]+2 is a good solution to me.
But I do not say that all of my arguments are facts, they are also opinions, partially. I will just give a brief summary why I think Alternate Formula is the best:
- Just fix the Knife Bug by using M=[LV*(AGL+STR)/128]+2 (I think this opinion is unpopular here due to OP knives. I also do not like this)
- Do not touch the (bugged) Knife formula at all (I do not like the randomness of +0/+1)
- Use the Formula from the first patch: If Strength > Agility: M = (Strength*Level/128) + (Agility*Level/256) + 2 | Otherwise: M = (Strength*Level/256) + (Agility*Level/128) + 2 (Not too bad, but still to powerful imho, because M will be always higher than swords' M)
- Use Alternate Formula for Knives M=[LV*(AGL+STR)/256]+2 (involves STR and AGL without the possibility of overpowering)
- Use Jorgur's Formula M=[LV*STR/128]+2 (better than the bugged formula, but I personally want AGL to be involved too)
- Use M=[LV*AGL/128]+2 as suggested by Squall (I do not like this because STR will become completely irrelevant on too many occasions)
Listen, my aim is
not convincing all of you to think "Alternate Knife Formula is the best" - not at all. Squall probably also has his reasons why he thinks M=[LV*AGL/128]+2 is the best.
BUT my point is, that the Chicken Knife in the patch with Alternate Knife Formula does not use the Alternate Formula (still uses the OP M=[LV*(AGL+STR)/128]+2). Do you at least agree, that the Chicken Knife should have the same M as every other Knife, Squall? ^^ (No matter which M, just the same M as every other Knife)
Same for Jorgur's formula - I think the Chicken Knife in this patch also uses the OP M=[LV*(AGL+STR)/128]+2 rather than Jorgur's M=[LV*STR/128]+2